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Topic: Your Favorite and Least Favorite Game Endings

Posts 21 to 28 of 28

DerMeister

@Th3solution That's because I haven't played MGSV yet. I bought it months ago, but I haven't touched it, as I wanted to clear some games from my pile. I'll probably get to it soon.

While on the topic, I may as well say that Portable Ops and Peace Walker's endings didn't leave a big impact on me compared to the others. That said, they were more focused on advancing Big Boss' story than leaving a grand conclusion, I think. On that front, they did well.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
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BlindMan94

DerMeister wrote:

And, rather controversially, Red Dead Redemption. It's not a bad ending at all, it's very well done, and probably one of the best the medium has. It's really good.....at making me cry like I got kicked in my dude parts with a steel toe boot. It really punches the player where it hurts, and made me feel like everything I did was for nothing. And unlike MGS3 and Crisis Core, there's no feeling that things will be better in the future. But as a story set in the dying Wild West, it ended the only way it probably could.

Its a great ending, and also a bit frustrating that it shows Rockstar can do meaningful and emotive endings when they try, they'd just rather not bother. My favourite endings include The Last of Us (love how understated it is, a lot of games would have made it obvious that Ellie knows Joel is lying rather than leaving her feelings ambiguous) and Uncharted 4 (I wasn't a huge fan of the main ending, but the actual epilogue is excellent. It also forms an amazing bookend with the opening of the Last of Us. Both are about young girls exploring their homes, only the first is at the end of the world, and the other is discovering her parents' lives while in a tropical idyll.) Conversely, I didn't like the ending of Uncharted 3 very much, the way that Marlowe dies felt very uncreative, and doesn't really give the player much of a sense of satisfaction.

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LuckyLand

Favourite endings:

Child of Eden: when you save the virtual world of Eden you end up in front of a tree, you aim at its blossoms and make them bloom and they turn into photos, real photos sent to the developers by actual players. Best use of the 4th wall I've ever seen. All the game revolves around the concept of restoring memories to heal that world and in the end you are rewarded with actual memories from the real world. Amazing

Ico: in the end it seems that the queen succeeded in turning Yorda into her own property somehow, but Yorda decides to help Ico anyway when she had a chance, and in the end you see her back to normal, back to how she was in the beginning. This is such a beautyful meaning imo

Eternal Darkness: you need to beat the game three different times, everytime you fight a different enemy but it turns out the enemies were not just three, there was a fourth one which used you to get rid of his enemies and enslave all the humanity in the process. No matter how hard you try, you will always lose and probably you will ruin yourself with your own hands. This is not that beautiful, I know, this is sad and scary but imo it is often true and it is a very clever way to represent this situation

God of war 2018: unexpected, but very satisfying imo

Least favourite endings:

God of war 2: I love God of war 2, it is one of my favourite games of all time, but they completely ruined its ending on purpose to tease players and promote GOW3. GOW2 story had an actual ending, but instead of celebrating it they just pushed you fast forward into the next game. And I did not even like the third one that much.

Brothers a tale of two sons: the death of the older brother was completely unnecessary and gratuitous, and the father in the ending cutscene looked like an @$$****, being harsh towards his son for no real reason. I mean I can understand he is sad but his son is sad too he should be more kind. I regret that I saved him I thought he did not deserved it. What a bad taste this game left in my mouth!

Rayman legends: I have yet to understand if this game have an actual ending or if it is just a collection of stages with no meaning at all except having fun playing them.

Edited on by LuckyLand

I used to be a ripple user like you, then I took The Arrow in the knee

Kai_

LuckyLand wrote:

Rayman legends: I have yet to understand if this game have an actual ending or if it is just a collection of stages with no meaning at all except having fun playing them.

It's definitely the latter

Kai_

stinkyx

My favorite endings are the ones where I've cried (like a baby) during them, lmao. That means Final Fantasy XIII and Mass Effect 1. I haven't been able to finish a lot of games recently, but nothing I've beaten since has made me cry (despite some hard-hitting emotional moments)...c'mon, games, do your worst!

As far as bad ones go, I have to go with Mass Effect 3. I had just beaten the original Deus Ex on PC a couple months before, and so I immediately drew a comparison. Honestly, I didn't mind the lack of choice that much ("the journey, not the destination" mentality), but it was so bleak, confusing (how did your teammates that you were just with make it back to the ship? Sloppy stuff like that) , and left a lot of things unresolved. The Extended Cut ending fixed all of my qualms, but it was waaaay too late.

Edited on by stinkyx

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Jaz007

Persona 5 has an excellent ending that for the game very well. I’d love to see a direct sequel, but it would be okay without too. I know they said the metaverse was gone, but it only makes sense that it’ll come back eventually since it existed in the first place. I don’t think it’d be a stretch at all if it came back and they took the mantle of Phantom Theives again. Perhaps with a story that doesn’t get as big as the previous with saving the world and stuff, but no less well done.

SotC was excellent and was a perfect mix of gameplay and narrative.
Arkham Origins had a great ending with a great climax. Beating up the joker instead of having a final boss was needed, and avoided the big problem with Arkham Asylum’s ending. It’s something that more developers should do.
FFXV has a very emotional ending that has me in tears.
The Awakened Fate Ultimatum had a great ending that really struck with the commentary and symbolism about war with how it just kept going after they defeated a big threat, it was satisfying even if it didn’t resolve the conflict.
Arkham Asylum fell apart at the end with the Joker...

Jaz007

ThroughTheIris56

LuckyLand wrote:

Brothers a tale of two sons: the death of the older brother was completely unnecessary and gratuitous, and the father in the ending cutscene looked like an @$$****, being harsh towards his son for no real reason. I mean I can understand he is sad but his son is sad too he should be more kind. I regret that I saved him I thought he did not deserved it. What a bad taste this game left in my mouth!

I disagree about it being gratuitous. The fact you're only using one thumbstick and it feeling empty, like losing someone was an amazing example of how gameplay and story can tie into each other.

ThroughTheIris56

RogerRoger

@Jaz007 In complete agreement with you about Arkham Origins (unsurprisingly). Since it had a huge, multi-stage boss fight with Bane right before it, there was no need for anything beyond what they delivered with the final face-off. The brilliantly-edited beat-down of the Joker is an incredibly vivid and powerful image that stays with you long after the credits have rolled... well, at least it did for me.

@smelly_jr Not having played Mass Effect 3 until long, long after release and with the Extended Cut installed from the beginning, I'd actually put the ending in the "great" column. However, that's with me counting the ending as basically everything from defeating Kai Leng until the end credits, including the Citadel DLC party farewell instead of just the final cutscene.

Edited on by RogerRoger

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