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Topic: PS5 Pro was a mistake (same will be with Xbox Series Alternative)

Posts 21 to 26 of 26

Rade_UK

I'm going to share my understanding of the PS5 Pro which will explain why I think it is not a mistake.

Rendering graphics also involves the CPU, not just GPU. On this note the PS5 has a couple of issues.

  • Rendering native 4K/60 uses too much of its CPU processing power
  • It's Ray Tracing (RT) performance is crippled by its hardware.
  • Additionally RT uses too much of its CPU power

When you combine 4K/60 with RT, its CPU is under too much load and this is where developers are struggling. Without enough available CPU processing power you are limited and can't create complex games with lots of things going on.

The PS5 does have upscaling technology, AMD FSR and this is a means to somewhat alleviate the above. The theory is rendering at a lower resolution uses less CPU processing power than native 4K (that's a given), and when you upscale to 4K with FSR you are suppose to still be using less CPU processing power than as if you were running native 4K. But the issue here is how much less CPU processing power are you using. Additionally using FSR with RT still performs bad because the RT hardware on the PS5 is weak.

This is where the PS5 Pro improves, it comes with more powerful RT hardware, and an AI upscaling engine. I believe their RT hardware and AI upscaling engine will offload a lot of the work from the processor, thereby allowing developers to have access to more of its CPU processing power. For a game like GTA 6 this is going to be crucial and I anticipate 4K/60 FPS GTA 6 on the PS5 Pro.

Obviously time will tell.

Rade_UK

CJD87

I definitely wouldn't call the PS5 Pro's existence a 'mistake' - but I do think the marketing and price-point decisions are somewhat strange.

There is definitely an audience for it, and a demographic that seek to attain the best performance/fidelity/visuals possible....but Sony do need to watch their $$$ so as not to steer people towards high-end PC gaming!

CJD87

BAMozzy

@Rade_UK It really does depend on how they build the game as some things are not scaled with 'Graphics'. If they use the CPU to handle Physics or the NPC's AI, those won't scale with Resolution for example. If you have 20 NPC's on screen - each with their own AI behaviour and Physics, the bullets they fire, any impacts of explosives etc etc, it doesn't matter whether its 1080p or 4k, you still have the same amount of AI and Physics load on the CPU and you may save 1-2ms on CPU rendering costs, but not enough to cut the Frame time in half from 33.3ms to 16.6ms.

Its why some games are CPU limited on Console - even dropping the resolution to 720p, relying on older lighting methods (not RT) etc is not going to deliver a Locked 60fps because certain things do not scale with graphics. You could drop the res to 480p and it won't improve the Frame Rate because its CPU limited. If AI and Physics take 20ms per frame to process, it will 'never' be a 60fps game without Changing the Game (ie reduce the number of Enemies or their AI, reduce the Physics). Most games with hundreds, if not thousands of enemies have 'simple' AI - like Zombies where their only AI is to keep heading to the player. Others have shooting, dodging and even using cover as well...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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Rade_UK

@BAMozzy I'm not aware of any PS5 game where what you said is an issue but in all fairness it will be impossible for you or I to name one unless we are the ones coding the game and have directly experienced this.

Lets keep this in context, picking GTA 6 as our moot point. Based on what you said, you feel potentially the PS5 Pro wont be able to render it at 4K/60 because its CPU would be too slow to complete the AI / physics calculations in time?

Rade_UK

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

KilloWertz

@CJD87 Not a mistake. Just completely unneeded. If you want better graphics and such, that's what the next generation is supposed to be for. Not mid-gen upgrades 3 or 4 years into every console life cycle. "Yes, I got the new PlayStation! Oh, crap, in 3 or 4 years there will be an even better one. I miss the days of 6-8 year console life cycles..."

There was a legit reason for the PS4 Pro, and that was the rise of 4K. Here it's just a money grab imo that people with a lot of money will happily buy, but for others that don't it's fairly out of reach. The new tech in the PS5 Pro could've just been saved and upgraded for the PS6, rather than making people pay $810 if you want the console, a disc drive, and a stand that should come standard in the box since all PS5's are marketed as being vertical.

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