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Topic: CROFT MANOR (all things Tomb Raider/Lara Croft)

Posts 21 to 34 of 34

Werehog

@DemonStar89 Unfortunately yes, the initial Challenge Mode update to I-III Remastered did indeed corrupt save data, and subsequent patches have yet to fix the issue. It depends on when you made your saves and whether or not you tried to access them between certain updates, but you're not alone, reportedly dozens of fans have encountered the same problem. I'm real sorry you turned out to be one of them!

With thanks to @BearsEatBeets for the heads-up.

"If I let not knowing anything stop me from doing something, I'd never do everything!"

BearsEatBeets

Thank you @Werehog, I had a feeling you would be the expert needed. Fingers crossed they get that sorted.

BearsEatBeets

PSN: leejon5

DemonStar89

Yeah it looks like the saves are gone. Not the end of the world as I could level skip to get back to where I was, but it was enjoyable to do a slow play again.

To go back to previous comments, I would really love to see Australia come up in Lara's adventures. I guess it's difficult in comparison to other entries because we don't have a lot of what you'd consider the typical tomb/ruins infrastructure, but I can envision some sort of wild outback adventure with four-wheel-drives/dirt bikes, kayaking, rock climbing, exploring caves; and it could tie in with a bit of a reminiscence of TR3 with us being close to Antarctica, or even New Zealand.

We have a lot of rugged landscape and interesting locations like meteor craters and military bases that could be adapted/incorporated.

I actually haven't done much reading about where Atlantis will be set but I am looking forward to seeing the game when it comes out.

[Edited by DemonStar89]

'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard

Oram77

Have they added platinums for I-III yet? no? ok I'll keep waiting....

163 platinums and counting...

Currently playing: inFAMOUS: First Light

GOTY 2026: Resident Evil Requiem

DemonStar89

Noooooo. Over the shoulder camera in Atlantis! cries

Please tell me they'll give us the option to turn that off...

[Edited by DemonStar89]

'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard

BearsEatBeets

@DemonStar89 I'm curious what you're reacting to? The gameplay shown over the last few months is the same camera style as all the modern TR games. Are you wanting a return to the more zoomed out camera of the original few games?

BearsEatBeets

PSN: leejon5

DemonStar89

@BearsEatBeets I was looking at some gameplay trailers this morning and got a little sad that they all seem to show an over the shoulder style when Lara is running, and then zoomed out for some platforming sections more akin to the camera from Legend/Anniversary.

I really don't like it, and yes, would much prefer a more traditional centered on character view.

Then some of those moments where she's using her climbing axe(s) the camera does that "cinematic" zoomy shake thing that's been standard since Silent Hill Homecoming era...

Eurghhhhhh

[Edited by DemonStar89]

'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard

BearsEatBeets

@DemonStar89 Sorry to hear your not a fan of this camera style. I feel like this has become the standard for quite a while for third-person action games. I think developers found it helped players view what is directly in front of the character. Especially when shooting is involved.

Unfortunately I don't recall any games which let you alter the camera in that way, but maybe as this is a remake of an older game that had that style there will be an option for 'classic' controls. I'll keep my fingers crossed for you.

BearsEatBeets

PSN: leejon5

DemonStar89

@BearsEatBeets what worries me about this is that Atlantis might feel like any one of another hundred shooter adventure titles with a Tomb Raider skin on it, and that entices me none. I understand you can't stray too far from structure otherwise it won't make sense, but it entices within me a feeling of apathy, not anticipation.

'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard

BearsEatBeets

@DemonStar89 From what we have seen I'm not sure it will be any more of a shooter than the original. It just handles that aspect differently. I take it you were not a fan of the Survivor trilogy.

Maybe when they show some more footage we will be able to get a better feel for how it will be. Even better if they decided to do a demo at some point to tell for ourselves.

BearsEatBeets

PSN: leejon5

DemonStar89

I have just discovered, seeing as I kind of dislike over-consuming news and trailers for a thing before I see it/play it (I want to experience the thing)... that Atlantis is a remake of the first Tomb Raider.

I don't know how to feel! Am I excited? Am I tired of remakes? Are those mutually exclusive? Do I need to see this story again?

I have the original. I have Anniversary. I have the Reboot Tomb Raider (which arguably is more like an alternative universe rather than a strict prequel/reboot). What else can this do for me? I don't know how to answer these questions yet.

There are old movies I love. There are old games I love. They were technologically less sophisticated than what can be made today, but what I personally care just as much about is artistry.

I have the original Shadow of the Colossus and it has a quality to it that isn't quite captured in the remaster.

I love 2001: A Space Odyssey, and it has some iconic special effects which were created in-camera, using a variety of skills and techniques limited only IN RETROSPECT. That's really important to me to highlight. We can't possibly know how things will be in the future, or what technology and techniques will become available to us. So do we wait for computers to be perfect and die on our ideas? I'm waxing philosophical...

'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard

kyleforrester87

@DemonStar89 Remaking TR1 again is such a cop out. Instead of another rehash why not look at what made it good enough to keep remaking, and apply some of that energy to an original concept.

kyleforrester87

PSN: WigSplitter1987

Grumblevolcano

@kyleforrester87 I think LAU remasters would've made more sense than another TR1 remake. It's not really a good look when your new game (Catalyst) is a sequel to Underworld which of the modern consoles the game can only be played on Xbox and has Xbox exclusive story DLC.

[Edited by Grumblevolcano]

Grumblevolcano

DemonStar89

@Grumblevolcano Without playing Atlantis I do understand the argument of making popular titles available on the newer/newest generation of consoles by way of a good remaster (more like Shadow of the Colossus and less like Resident Evil which are definitely remakes due to how much was changed and overhauled).

I still have my PS2, many others do not. While I don't usually go for a remaster in it's own right, I think that hardware limitations are definitely a factor for a lot of players.

I mentioned some new settings and action ideas that Lara could get into in an earlier reply - I agree, focus on remasters for existing titles to get some availability back, then produce a really good quality next entry, Catalyst, then see if that opens up some interest to continue in the modern direction.

Blah blah can't make everyone happy blah blah 😅

[Edited by DemonStar89]

'It is possible to commit no mistakes and still lose. That is not a weakness; that is life." - Captain Picard

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