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Topic: Is it worth buying ps VR or Will Sony Abandoned it like Vita & Ps Tv?

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Highlander21

I have been looking forward to PS VR however at this point I'm still not willing to part with cash until sony can prove a future. As in recent years they have all but abandoned some of their devices and miss marketed them.
My main issue for VR is if I spend the cash I don't want to buy a white Elephant as sony are prone to drop things to early but with out spelling it out. It also worries me that Guirilla Cambridge is now shut down one of their home grown VR developers, is this a sign already.
What are your thoughts?

Highlander21

Rudy_Manchego

I'm an early adopter of PSVR and I'm not sorry BUT I went into it eyes wide open. Jury is still out on the support it will get. VR for me, was something of a gaming holy grail and I wanted to see what it did. There are a lot of games and experiences I haven't tried yet and I use it regularly. The way I see it, even if it flops, I will have had a lot of hours and can still use it. But all that is just me.

It is worrying that Guerrilla Cambridge was shut down but it is hard to tell. I think the future of VR is ports of existing or new games to a VR setting like Resi Evil 7.

I think if you are in doubt, leave it another 6-8 months and see how it is looking on the software and sales front. Sony may very well drop support for it or we may only see a dribble of titles. This is still in the early adopter phase and it is easy to get burned when adopting new tech early into its lifespan. So if you don't want the risk, just wait and see how the wind is blowing.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

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JLPick

I'd give it a little while longer. I want one too, but don't want to dip the cash into it for the same reasons you stated. I dipped enough cash into the Move and Wonderbook and we all know how that ended up (granted I can use the Move wands again with the VR). There's a few games out for it to keep me content, but not enough to make it worth the price, so...I'm just waiting for it to go down a little bit. Everywhere I turn online, it states the future of VR (not just Sony, but Microsoft and the internet ones too) are looking bad...so I'm just holding off, granted I'd love to play Earthlight, Until Dawn Rush Of Blood, Batman VR and Carnival Games VR...just waiting for that expensive price to go down.

JLPick

PSN: JLpick

themcnoisy

@JLPick "Wonderbook"

Wow 😲 I had forgotten about that.

VR is brilliant, but like all new devices with a specific use or trait its a gamble for early adopters in the long term. But everyone I've spoken to who has used one had a great time over Xmas or having family use theirs - so in that capacity its priceless.

But yes Sony drops unsuccessful projects all the time. So early adoption with something as expensive with limited use as the psvr is an even bigger gamble 🎰 although I think it could have legs.

I chose the pro over psvr this year, with maybe treating myself to one when the bathrooms fitted. But to answer the topic, I was smashing final fantasy 10, Tekken 2 and international snooker last night on the vita! Regardless of the support from Sony that gaming session was great!

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Fight_Teza_Fight

Playing RE7 now and with the critical praise its VR mode is getting I don't see PSVR going away.
You have to temper your expectations with this. VR is never going to overtake console gaming.
VR also has other uses apart from gaming and that's were I feel the 'breakthrough' may come.
I'm looking forward to the day I can be at an E3, sitting next to Shu and be there at a PS conference live.

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BAMozzy

I don't see VR disappearing soon. It maybe that the first iteration isn't the one that breaks into mainstream from a gaming perspective but I would be surprised if it disappears altogether. Like all new tech, its not perfect and its expensive too but I can only see it growing. I can see it suiting 'indie' developers more at the moment - purely because of the costs vs returns. The more people that work on a project, the bigger the studio and overheads, the more games needed to sell to recuperate those costs. With 1m owners (give or take a few 100k), the chances of recovering their investment is minimal - even if the game appeals to everyone with a headset.

Big AAA publishers can help to bring VR forward by adding VR options/modes/extras into games but I still think they would need to make the game playable in non-VR as well because they need to sell the game to more people.

As of 24th December, RIGS has sold 150K, Rise of the Tomb Raider on PS4, which released at a similar time and with all the controversy surrounding it after the deal with MS, sold 1.48m - nearly 10x as many copies. It also has the advantage of sales though from other platforms like the XB1, XB360 and PC to help recover investment costs.

I don't see the technology being 'quite' there yet to give the 'best' gaming experience on VR. I don't think its quite 360 degree - not on Playstation at least and being tethered to a console via wires doesn't help either. That's not to say that some games can't showcase the potential of course.

PSVR is the most popular of the 'big' headsets in terms of sales. That shows that at the moment, no more than 2m people own a Headset. I wouldn't be surprised if more people own a Kinect than a PSVR.

Whilst gaming maybe the primary concern for many here, VR though has much greater scope. Being disabled, I can't take advantage of certain games - especially some of those designed for Vive (which is more 360 degree and more standing) but I could certainly get a lot out of some games like driving for example. However what would be of greater interest would be its potential in other areas. The ability to transport me to E3 and virtually walk around the show, virtually play demos or sit and hear the briefings, virtually meet up with others. Virtually go to Sporting events (like watch the World Cup final from the stands wherever in the world it is), museums/galleries, visit wonders of the world (like go to the Grand Canyon and walk around the Taj Mahal - on the same day if I wanted) - things that my physical body can't do (as well as my financial state can't). Maybe even something less 'extravagant' like meet up with a few friends in a 'virtual' pub for a chat or more mundane tasks like doing your shopping by walking round a virtual supermarket. Depending on how good the Avatar creator is, you could theoretically even try on virtual clothes and look in a virtual mirror to see how they look.

Going back to the E3 example, how great would it be if we could all meet up in the venue, go to the briefings, try out the games they have, chat together about things etc instead of watching it on our PC through a stream and typing our comments into a chat feed. Maybe attend the launch of the PS5 and get a real sense of the hype, the crowd, the games and the console itself.

To me, those things appeal more than the games at the moment. I can't imagine we are at the technological point to bring games like Uncharted, Horizon, Days Gone, Last of Us, Spider-Man etc to VR. Not even games like CoD, Battlefield etc that are 'first person' - not to the same standard anyway.

Sony maybe 'quick' to give up on Technology that isn't 'Successful' but I see VR growing. Its difficult for publishers/developers at the moment to invest time and money into something that isn't mainstream - ie in many peoples hands. Its not helped by the fact that Sony is also the only console at the moment to offer VR. Project Scorpio could well help PSVR too as that could help put VR into more homes. Cost of headsets could also drop as technology becomes cheaper. PSVR itself costs more than a PS4 Pro (if you also add in the camera and/or Move controllers) and people complained about the price of a 'Switch' - considering VR is little more than a 'screen' with a few lights on the headset.

I wonder if the next generation will use a 'curved' screen? Seems a better fit for VR in my opinion...

Anyway, I can't see Sony dropping VR for the foreseeable future. Its far too early in its life to assess it fairly and its potential far exceeds what we have seen so far. Kinect (for example) was a very different 'beast' as only Xbox had that to offer. VR though is available to PS4, PC's and the Mobile sector and could well be joined by Scorpio and even Nintendo - maybe they will make a headset to drop the switch into (like Samsung VR and its mobiles) and offer some form of VR too. I doubt it has the power to deliver the game experience that PSVR can offer but you never know, some games could be a smash hit and scale up well to PSVR, OR, Vive and whatever Scorpio offers.

It maybe that a 'game' may not be the 'must have' reason to buy. Maybe Sony will come up with a VR experience/App/social feature (like one or more of those I mentioned above) that suddenly makes everyone want a headset - which in turn could make developers more keen to make games knowing its in more peoples grasp. Sony sponsor the Champions League - wouldn't it be great if they offered PSVR owners the chance to watch a match (or even matches) in VR from the perspective of being in the stadium...

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Dichotomy

It is kind of in a catch 22 scenario, people, like you, may be holding off buying to make sure they are not buying into something that won't be properly supported and developers may hold off supporting it until it has a large customer base. It is understandable that neither side wants to risk their money on it, but something has to give for the tech to take off.

I'd also note that Kaz talked about the fact this is a first iteration and therefore has problems. He went on to say they will iterate in the future, which isn't odd unless it happens sooner rather than later. You can also take from this comment they currently don't look like dropping VR any time soon, but then again I don't think any business would even hint they might so early in a product's life. Not really too much help so I'll go for my usual advice, only buy something like this if you're happy with the library it already has for the price you're paying and can accept anything else is a bonus.

Dichotomy

Fight_Teza_Fight

@Rudy_Manchego That's my hope and I'm sure it will happen. Just a matter of when imo.
Bring the cinema or the concert to you. I'm really excited for the future of VR, especially as i didn't expect PSVR to be THIS good.

Edited on by Fight_Teza_Fight

Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece

DeWiz

Even if Sony abandon it, I'd say I've already had my money's worth out of it.

Plenty of good games available already, and the vr makes them different enough to be worth the cost.
I'm sure developers have already learnt a lot about what works well, and the next round of releases will keep improving on what we've seen so far.
This is a new platform, and as such it has a lot more potential gains... Think the difference between an early ps3 game and something like the last of us - its amazing how much more they can squeeze out of the tech once they get to grips with it.

DeWiz

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carlos82

I'm tempted to jump on board with VR, does anyone here use it and have a HDR TV? How much of an annoyance is it swapping whatever cables you have to?

Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.

PSN: AVGN_82

Rudy_Manchego

@carlos82 I was raising this on another thread for 4k Tv recommendations as I'm just upgrading my TV to an HDR tv but I use my PSVR all the time. I got the TV over the weekend and have now set it all up and have been trying out different variations.

It depends on your setup but I found it a bit of a pain since I have everything neat in a unit (I am slightly OCD about such things and I have young kids who like shiny wires). My main concern about swapping cables in and out is wear and tear and I don't want to damage my Pro or receiver box by constant swapping.

I've looked into possible solutions and you can get a few splitters that support HDR HDMI but not many and they are expensive (£50) and require their own plug. You basically have to have to split it between the PS4 and VR box and then ensure the VR box is not plugged in to the mains to go via the TV.

I've decided that since HDR support for games is limited at the moment and I use my PSVR, I'll keep my PSVR plugged in unless I want to play any specific HDR games. My TV is fairly low spec (only 40inch) and not hugely expensive so I am not trading too much off.

I am hoping for a better solution from Sony to be honest but I'll make do. It is a real lack of forsight on their part. The PRO does really improve VR games that have been patched so it is worth having the two.

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carlos82

@Rudy_Manchego thanks for that, I think it was yourself I was talking to on that other thread about a particular Samsung TV. This does seem a strange desicion by Sony but then again we don't know at what point in its development HDR became something they wished to pursue. Hopefully they'll sort this issue either on the next VR or by giving us someway round it with the existing unit.

Luckily for me my both is only 10 weeks old so wires aren't an issue just yet. I suppose the only advantage of my TV is that the HDMI ports are on an external box which just sits next to my PS4 anyway, so at least I don't have to reach around the back of it, may still look into these other splitters too.

Thanks for the heads up, hopefully I should have it by the end of the week.

Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.

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BAMozzy

Personally I would rather have the option to by-pass the processor box as it really doesn't bother me about having the PSVR image converted to a flat screen image so others can see the game from your perspective. I know it also helps with the sound stage for VR but the main purpose is for social aspects so that you can 'share' your experience with others. That way, you wouldn't have to worry about disconnecting for HDR.

Of course the easiest thing would be to have made the box with HDR specs in mind, update the HDMI's to allow pass through. The PS4 Pro was rumoured long before E3 and its specs actually hasn't changed in that time. Whether or not HDR was a late addition, I don't know. I admit I wasn't expecting MS to announce HDR gaming at E3 when it revealed the XB1s and maybe even caught Sony out. They may have been aware that MS were adding 4k HDR to its Media but were surprised by HDR games. I still think they had time to do something with their PSVR though.

For me, at this point in time, HDR is more important. Both VR and HDR are in their infancy but I think HDR has a more widespread support as it also encompasses the film and television market. I know that 4k HDR TV's are not as numerous as 1080p TV's currently, but they out-number the amount of VR owners significantly and the growth is far superior too. I can see that in a year or so, the only 'new' TV will be 4K HDR. By new, I mean that years model but I expect you could still find a 4k or even a 1080p new TV of a older year - much like you can still find new older generations of iPhone or iPad.

I do think that VR overall has more potential but for gaming alone, I do think it's more limited. Not as limited as something like Kinect or Move alone but as far as gaming is concerned, I do think its more limited than a standard TV could offer. Not to say that those games are 'worse' but I can't see a game like Uncharted, Last of Us, Bloodbourne Yooka Laylee, Sonic/Mario Bros, Witcher, Mass Effect, Horizon, God of War, Telltale episodic games etc (to try and pick a selection of various different genres) would work as well in VR. Cockpit based games (like Gran Tourismo, Ace Combat) Walking sims (like Robinson, Everybody's gone to the Rapture), Horror Survival (like Resident Evil 7, Alien Isolation) and First Person Shooters could be greatly enhanced by VR. Something like Titanfall, I think, would struggle in VR until you end up in a Titan (cockpit combat), CoD (with advanced movement) too and games like Battlefield/Battlefront, I think, are a long way from working but could one day. VR could no doubt, and has been used, more as bonus levels. The new CoD with its Jackal space battle can and I hear does work well in VR - again Cockpit style games. I wouldn't be surprised if we do see more 'titan' or Mech Warrior style FPS games in the near future on VR.

As I have said many times, VR though has a LOT of potential outside of 'gaming' but whether Sony really taps into that with PSVR in the near future, who knows. I would love to see a VR Live events app added -the ability to watch E3 or sports live, VR social space (maybe something like PS Home but without ALL the micro-transactions and pay to play junk) with maybe cinemas, museums, galleries or places of interest you can 'visit' in VR - solo or with friends. These are more leisure options but it could be used educationally too of course.

The potential of VR is huge. I can't say that PSVR will realise many of these things and image quality isn't the best either which may impact on 'live' events but nothing that new generations of hardware can't improve on.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

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Rudy_Manchego

@carlos82 No worries - it was me and I went with an LG TV in the end! I think that HDR went in later in the game and PSVR hardware was already on its way or wasn't deemed cost effective to change. I hope they do expand the hardware if possible or at least provide a purchasable work around.

Hope you enjoy the VR unit - let us know what games you settle on!

@Sanquine; Don't worry - it's not all about size! I got a 4k TV but a relatively cheap one in terms of what is on the market in the smallest screen size offered because that was all I could afford/fit in.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

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ChasinTheTrane

@DeWiz What're the favorite games of yours? I'm still a bit on the fence of getting VR.

ChasinTheTrane

DeWiz

In no particular order...

Rush of blood - really atmospheric and great fun. With two moves it plays great.

Driveclub - once you get into the game you'll forget the hit to the graphics, it plays so well. Good fun online too.

Headmaster - a truly unique game that could only work in vr. Plenty of content with a decent learning curve, and some great humour thrown in.

Battlezone - amazing with a decent team. Not as much fun solo though, really could have done with Ai teammates or something to help with the difficulty.

Rigs - fun solo but great online. Fast and fluid gameplay. Shame on Sony for shutting down Cambridge studio, they done a great job with this one.

Batman - amazing but short. Well worth a play through though.

Plenty other good stuff I've not got round to yet like Robinson, resi, Eagle flight, Rez, vr world, dirt rally...

Honestly there's enough out already to make it worth the money. I'm sure there'll be support for some time to come. It's going to take time but I think vr has plenty more to offer as well. They're just getting started!

DeWiz

PSN: GOWDeWiz

WiiWareWave

So apparently Hori has released a VR headset adapter for PS3 that allows you to use PS VR on PS3 as a screen and any 3D compatible games and movies are shown in 3D on the device.

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