February2019

November2017

  • Soapbox Video Game Delays Are Important

    Gabriella urges patience

    When your most anticipated game is delayed, it can be a painful pill to swallow. Admittedly, I’ve had my fair share of these instances in the past. An example of this came in 2013, when Sony made the bold decision to delay a game I had been looking forward to playing since its announcement back in 2011: Naughty Dog's...

September2017

  • Hands On Bravo Team Fails to Make Its Mark

    Bravo?

    Announced back at E3 2017 this year came the arrival of Bravo Team, the first-person PlayStation VR exclusive currently being developed by Supermassive Games — the brains behind PlayStation hits such as Until Dawn, and its soon to be released virtual reality brethren, The Inpatient. Bravo Team’s manifesto offers heart-pumping and...

June2017

January2015

February2012

  • News Doctor Who on Vita Will Use Unreal Engine 3

    Powered up Tardis

    It's no secret that Vita is the most powerful handheld ever released, pushing visuals that, on the smaller OLED screen, can be comparable to PS3. That's reinforced by the news that the upcoming Doctor Who: The Eternity Clock will use Epic Games' Unreal Engine 3, the same technology powering the PS3 and PC versions of the game. This...

September2010

  • News Tumble Developer Claims Move is "Too Precise"

    Had to dial down the detail for blocky tumbler

    We know Move is good: under the right conditions it's capable of stunning precision, as these tech demos prove. Supermassive Games, the team behind upcoming brick-stacker Tumbler, claims the controller is a bit too precise, as it had to smooth out some control kinks to get the game up to par. The amount...