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Battlefield: Bad Company 2 on Playstation 3 Review

Battlefield: Bad Company 2 on Playstation 3 Review.

Battlefield: Bad Company 2 on Playstation 3 Review.

The variety in Battlefield: Bad Company 2’s campaign make it a worthwhile experience, despite the bummer ending. Ultimately though, you’ll want to buy Battlefield: Bad Company 2 for its outstanding multiplayer.

Review 4 Squares - Amazing. Click for our reviews policy.

What’s It All About?

Battlefield: Bad Company 2 is darker and more mature than its predecessor. That’s not to say it’s without its own unique brand of goofiness though; the Bad Company are as ridiculous as ever.

The plot revolves around a Japanese secret weapon that dates back to World War II, something which is detailed in a moody flashback mission. Fast-forwarding back to the modern era, players once again take the role of the Bad Company during a Cold War-esque face-off between the US and Russia. And that’s about all’s needed for a roller-coaster of shooting action, which is undeniably fun.

Battlefield: Bad Company 2’s single-player will take roughly five hours to complete, but the multiplayer is the main attraction here. We’ll take a bigger look at the multiplayer later in a future article.

What We Liked:

  • The audio. It’s unusual for us to honour the audio in a video game ahead of any other element, but Battlefield: Bad Company 2’s sound design is a step above any other game around at the moment. It sounds unbelievable, with the guns packing a huge punch. Everything from the ringing sound that’s made from nearby explosions, to the swiping sound of the player’s knife is a delight to the ears. It really is the reason you need a surround sound system for your entertainment room. Audiophiles will be delighted.
  • The damage physics. Watching a building collapse to the floor in either single-player or multiplayer never gets old. DICE has refined their physics engine to perfection here, with every little action resulting in huge destruction. Graphically, Bad Company 2 is a pretty game, but it’s the physics that brings the visuals to life. Huge explosions, realistically collapsing structures — it’s a fantastic achievement.
  • Great guns. There’s just something satisfying about firing guns in Battlefield: Bad Company 2. They just, handle right. Naturally the audio brings the weapons to life, but the handling and tactile response you get from them only enhances the satisfaction. There’s a good variety here to, with the single-player rewarding variation via in-game medals and trophies.
  • Lots of variation in the campaign. Battlefield: Bad Company 2’s campaign is good without ever being particularly outstanding. It’s a first-person shooter in which you’re guided through a host of particularly lucious locales while you shoot folks. Its greatest success, however, is in the variation of its objectives. From shooting, to racing in a quad-bike, to riding in a helicopter, to shooting, to sniping — the game’s constantly giving you a little variation on its strengths to keep you interested. The locales are very pretty too.
  • Astounding multiplayer. We plan on going into much more depth with Battlefield: Bad Company 2’s multiplayer in a future article. For now, know that it’s beautifully balanced, wonderfully presented and damn fun to play.
  • Pussy heart-beat sensors. Knowing its competition well, Battlefield: Bad Company 2 takes a few swipes at its closest competitor Modern Warfare 2, with some delightful dialogue Easter-eggs. Shooter fans will be grinning like a Cheshire cat at the wink-wink-nudge-nudge comments.

What We Didn’t Like:

  • Poor ending to the campaign. Battlefield: Bad Company 2’s final mission is pretty damn poor for a game that’s packed with entertainment. The scenario is great, but the execution reeks of a lack of time.
  • Cut-scenes. There’s something archaic about Bad Company 2’s story progression. The game constantly flips out into cut-scenes, something which feels a little jarring for first-person shooters these days. We expect the story to be told during the gameplay, and we think it’s a much better solution. Cut-scenes break the immersion in first-person games.
  • Death without a cause. We often felt playing through Battlefield: Bad Company 2’s campaign that we were dying without really knowing why. The game’s fairly tough throughout, but there are a few moments where it gets a bit unfair. Unless you carry out a specific task perfectly (often hitting the dude with the rocket launcher!) you’re going to fail. Then it’s a 15-second wait at the loading screen until you get another attempt.

Battlefield: Bad Company 2 has a complete multiplayer component which we’ll detail in a future article.

  • The Truth
    unfortunately you didn't cover the outages, nor the fact that the in-game store has been down since launch, beware as pre-order & VIP codes don't work and servers are very buggy
  • Paranoimia
    Pre-order and VIP codes work just fine; mine's been accepted. It's just that the store is unavailable. The game has already been patched in the US to resolve this; we're just waiting for SCEE to approve the patch. We'll get all the VIP stuff when the store issue is resolved.

    As for buggy servers... can't say I've had any issues with the game itself online in my 8 hours of play time so far. One disconnect, one brief server outage.

    Apparently they've had it much worse on the PC and 360.
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