Give us the game, and wipe away the debt
Remember when Ken Levine inadvertently popped up at the PS Vita's official reveal event? A now famous moment, the luminary sidled onstage and suggested a game in the BioShock universe was in development for the hot new handheld. Unfortunately, a recent statement on Twitter from the auteur has revealed that,...
BioShock studio caught in the Rapture
Irrational Games, the legendary developer best known for the BioShock franchise, is no more. Writing on the company’s official website, founder Ken Levine has confirmed that the studio is shutting down after an incredible 17 years of development. The outfit’s last ever release will be the second episode of...
Nothing to say
When Ken Levine announced BioShock Vita at Sony’s E3 press conference last year, it was clear that the project was nothing but an idea. Fast-forward a year and not much has changed, with Levine’s studio, Irrational Games, opting to focus its attention on the upcoming BioShock Infinite. In an interview with Wired, the studio lead...
Certainly not that kind of siren
Irrational Games has lifted the lid on BioShock Infinite’s final Heavy Hitter. Named the Siren, the spiritual performer possesses the ability to bring back the dead. Creative director Ken Levine explains that the real challenge in battle is deciding whether to focus on the Siren itself, or its resurrected puppets...
Would you kindly...?
Sony kindly asked Ken Levine to announce BioShock Vita before the game even started production, the developer has revealed. Speaking in an interview with Eurogamer.net, the series creator said that he agreed to the request due to Sony being such a great partner to Irrational Games: Look, generally when I announce something...
Of all the Heavy Hitters developer Irrational Games has revealed for BioShock Infinite, the so-called “Boys of Silence” are by far the most terrifying. Look, we don’t particularly fancy coming up against a mechanical George Washington either, but we’d prefer it to one of these faceless menaces. We'll be having nightmares...
The original BioShock was a fairly chatty game, but the upcoming BioShock Infinite is poised to puts its predecessor to shame. Series creator Ken Levine has revealed that there is “three or four times” more scripting in a single level of Infinite than in the entirety of the original game combined. That leaves a lot of room to say...
Day and date
Irrational Games’ fascinating gaffer Ken Levine has confirmed that BioShock Infinite’s vaunted PlayStation Move support will be available day and date with the game’s release. The developer has been pretty quiet about the feature since it was confirmed at E3 last year, but Ken Levine told Eurogamer.net that the reason for the...
Don't let publisher 2K Games' press release confuse you: BioShock Infinite's cleverly named '1999' mode (after System Shock 2, we presume) is not about pre-Millennium parties -- instead it's about making the upcoming PS3 title fudging hard
1999 mode goes beyond tweaking with health statistics — like most difficulty settings — by adapting the core experience to make things more challenging..
Irrational Games' outspoken gaffer, Ken Levine, has spoken out about his "disappointment" regarding the gaming community's sexualised response to BioShock: Infinite's female protagonist, Elizabeth
The luminary said in an interview with OXM that creating a sex symbol was never the developer's intent, and that it's a shame that gamers are so focused on the character's figure rather than her..
Further down the rabbit hole
A while back we got a chance to go behind the scenes with the voices behind BioShock Infinite's Booker DeWitt and Elizabeth in the first instalment of Irrational Games' two-part video blog series. The studio has now unleashed the second part of the series and the results inside are quite shocking, but we’ll let the...
Leave it to BioShock Infinite to pull something amazing out of the bag
And who knew it would be so simple? The latest trailer for Irrational Games' magnus opus shows destruction in the city of Columbia, and sets it all to the relaxing sound of an acoustic country song. Seriously elegant stuff. Make sure you watch the trailer after the break.
If you thought you were going to have to wait until 2012 for another look at BioShock Infinite, how's this for a nice surprise? A hyperactive Geoff Keighley has teased -- with a single, secretive screenshot -- that Irrational Games' latest PS3 shooter is set to get a brand new trailer at this weekend's VGAs
The game will join The Last Of Us, Metal Gear Solid: Rising and Epic Games' next project —..
Irrational Games gaffer Ken Levine has said that he is in no rush to get a BioShock movie made
A cinematic adaptation of the first-person adventure game has been on the cards for a while, but like so many other video game movies has struggled to get off the ground. We got very close to having it get made we had a deal in place and a director. But for us theres no burning to have a movie..
Ken Levine has told players to expect more varied gameplay in BioShock Infinite
While the original game focused very heavily on close-quarters combat, its sequel will have a much greater range of encounters, keeping players on their toes. "One of the first things we did when we started on BioShock Infinite was to draw a graph with y and z axes, and to say that one of those axes..
With the BioShock franchise loosely associated with the XBOX platform -- despite all of the games appearing on PS3 -- it looks like Sony is going out of its way to make BioShock Infinite feel more at home on its premier platform
One way its achieving this is by heavily promoting the game's PlayStation Move implementation. In a new interview, Irrational Games gaffer Ken Levine has said that he can't..
Next year's BioShock Infinite is right up there on our list of four must-have Move games for the future, and Irrational Games' Ken Levine seems pleased with how it's coming together. In an interview on the PlayStation Blog, Levine reveals that the studio is itching to show off its progress so far: We’ve got
When Ken Levine announced PlayStation Move support for BioShock Infinite at this year's E3, it seemed more like a statement of intent than anything else
But in a new PlayStation.com post, Sony has hinted that BioShock Infinite's heavily anticipated Move support might be further along than we anticipated. Outlining all the upcoming PlayStation Move related software, the article says of BioShock..
Here's hoping for an arm drill
If you were excited about BioShock Infinite before, prepare for new heights of anticipation. Sony has revealed the game will launch alongside an exclusive, as-yet secret PlayStation Move peripheral. According to Sony, it will "drawn you even deeper into the stunning vision of a parallel future", which could...
The father of the critically acclaimed BioShock series, Ken Levine, has said that he's not "aching" for the next round of consoles because he believes the current set of consoles have plenty of juice left in them
You look at Arkham City, Uncharted and Gears of War and youre starting to see that these games dont look old to me. They look very current," Levine — who is currently working..
Digging in a bit deeper
It’s sadly been a while since we’ve had the chance to bring you anything news related to BioShock Infinite, but thankfully that's just came to an abrupt end. Irrational Games just released a new video that takes us deeper into the main characters of the game: Booker DeWitt and Elizabeth. Irrational Games' Creative...
It's not often that we get to post a new video pertaining to BioShock Infinite
While the hotly anticipated first-person adventure game is firmly on everybody's radar, it's always seemed a long way off. But no more — with many of this year's big Holiday releases out of the picture, Infinite is due its time in the spotlight. And that starts today with an interview of the game's two most important..
BioShock creator Ken Levine has no doubts about who wears the trousers at Irrational Games
Chatting with Joystiq, the legendary developer revealed that BioShock Infinite is most definitely his game. This is my game, he said, "I love the fact that we sit down and chat with each other but at the end of the day this things got to be my decision. We wondered why Irrational never..
Arguably one of the biggest names in PlayStation Vita's upcoming catalogue, the announcement of BioShock Vita raised many eyebrows when it was revealed at E3 earlier in the year
But while the game itself is hotly anticipated, details are actually extremely scarce. At E3, Irrational Games gaffer Ken Levine said that the game was merely a nugget of an...
She was thrilled with all the awards BioShock: Infinite won at E3 earlier in the year, but someone at GamesCom had to be a complete meanie didn't they? Horrible Europeans, why did you have to tell her that BioShock: Infinite is still a year away from release? We think we're going to have a little cry too.
Reach for the sky
We don't know too much about how BioShock Infinite will use PlayStation Move, but Irrational Games head guy Ken Levine is certainly impressed with how the controller has been implemented in flagship shooter Killzone 3. A recent PlayStation Blog post featured a video interview with Levine, and though he didn't give away any...
It's funny to think that the original BioShock was an afterthought on the PlayStation 3
Released hastily a year after its XBOX 360 counterpart, BioShock as a franchise was closely aligned with Microsoft's platform back in the early days of this generation. But now you can't move without seeing BioShock: Infinite on the front-cover of PlayStation magazines, and Ken Levine on Sony-aligned websites..
Irrational Games boss Ken Levine doesn't do things by half, so it's not necessarily surprising to hear the video games luminary tease his upcoming PlayStation Vita project as being "strange"
In an interview with IGN, the legend reiterated that the game would be something new, and not simply a port of a previous BioShock title. Thats a new game. That is going to be strange and surprising to..
What are you waiting for?
There's no bigger third-party Move game than BioShock Infinite, and here's 15 minutes of video from Irrational Games' heavenly-looking shooter. We've not seen much of the game's PlayStation Move controls yet, but if they can live up to the quality currently demonstrated by the rest of the game it'll be happy days indeed...
BioShock Infinite won a whole slew of awards at E3 last month
But the game's demonstration was held behind closed doors. Now GTTV's got the game's full 14-minute blowout on display. We could sit here typing hyperbole, but we think it's best that you hit the jump and enjoy the footage for yourself. This is staggering.
The face of BioShock Infinite's protagonist, Booker DeWitt, has been revealed on the cover of EGM magazine
The character looks rugged and dishevelled in a classy sort of way, sporting an expensive jacket and pin-stripe trouser. One thing we liked about the original BioShock was the mystique surrounding the protagonist, so we're not sure how we feel about Booker DeWitt's big reveal.
Irrational's released a new developer diary for BioShock Infinite
No doubt if you've been reading previews for the game, or listening to podcasts, you'll have heard about this section from the game's E3 demo where Elizabeth — your side-kick throughout the game — opens up a portal (or tear) into a 1980s sidewalk while trying to save a horse. The potential for other psychological craziness is..
BioShock Infinite was undoubtedly one of the stars of E3 2011
Popping up at Sony's press conference, Ken Levine explained how Irrational Games was planning to bring PlayStation Move to to the game, as well as develop a brand new entry in the series for the PlayStation Vita. In this developer diary, Ken Levine explains Columbia's skylines — unusual rails which connect the floating world and open..
"We don't know how we're going to use PlayStation Move yet," was the message of Irrational Games' Ken Levine during Sony's press conference
It's a sentiment echoed in the developer's interview with IGN. I tried to be as honest as I could up there. I dont exactly know what were doing yet. Ive worked with known film directors who basically were wanting to make a Bioshock movie, and their..
Ken Levine took to the stage of Sony's E3 press conference to announce that Bioshock Infinite will support PlayStation Move on the PlayStation 3
Apparently the team is still working on the implementation, but it will be there at launch. Also confirmed during a bumper series of Bioshock announcements was news that all PS3 copies of Bioshock Infinite will ship with the original game included on the..
In case you'd all forgotten about the announcement of Bioshock Infinite -- which literally does feel like an eternity ago -- 2K's released a fresh batch of screenshots to remind us all that the game exists
The spiritual successor to Bioshock is set in the sky on the floating city of Columbia, and promises plenty of steampunk insanity and idyllic Americanism gone bad.</em>
Irrational Games' Ken Levine has ruled out any PlayStation Move support for the upcoming Bioshock Infinite, stating that gamers would feel "cheated" by it
"I'd never want to throw in Move support just because it's going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know," he told Play magazine. "If you..
The original Bioshock did not release on the PlayStation 3 at the same time as its XBOX 360 counterpart
The game launched late, and suffered from a fairly inferior port. With Bioshock: Infinite due to launch day and date on the PlayStation 3, Irrational's taken to reassuring fans that the game will not suffer on Sony's platform. Lead technical designer, Chris Kline, reassured fans on the studio's..
Bioshock Infinite's not due out for years
It might have actually been announced too early; because there are still two years of development left on this thing. But the one thing we can be sure of when it ships is that it's going to be amazing. Absolutely amazing. Joystiq's got a batch of new screenshots. Catch them through the link.
We were excited about Bioshock: Infinite the moment it got announced
The game's debut trailer was stunning. But nothing really prepared us for this 10 minute gameplay blow-out. Infinite looks distinctly Bioshock in gameplay, but the world and setting carries the same amazement as the initial encounters with Rapture. Columbia looks fascinating. From the rails connecting the various..
The latest Bioshock game, Bioshock: Infinite, is notably set in the sky
Aside from going into space, you couldn't get further from the depths of the ocean. So is this the end of Rapture then? This was the question CVG put to Bioshock's creator, Ken Levine, during GamesCom last week. His response was decidedly indecisive (ooooh): It was a very challenging and very difficult thing for me not to do..
No matter how fresh, bright and exciting Bioshock's worlds are supposed to look; they're usually dark, sinisted and horrible
We assume Bioshock: Infinite's sky-city, Columbia, will be no different. See this guy holding a gun? Yeah, he's probably not a happy man.
With the announcement of Bioshock: Infinite, many people are asking the question as to why the series' creator, Ken Levine, skipped on Bioshock 2
The answer's simple, he told Joystiq that he "felt like we said what we wanted to say about Rapture". He continued: "That's one of the reasons Bioshock 2 wasn't the right project for us and, as we agreed with the company, we didn't have..
What is Icarus? It's Bioshock: Infinite, the latest title from Ken Levine's Irrational studio
Infinite lifts players out of the depths of Rapture and places them in Columbia, a heavenly estate in the sky. Set in 1912, protagonist Booker DeWitt is sent to the airborne city to rescue an imprisoned child named Elizabeth. The pair's powers are fused together, and as a duo they attempt to escape..
One question: What Is Icarus? Well, we don't know. Yet. The much anticipated project from Ken Levine's Irrational studio set to get blown out tonight at rougly 7:00PM BST. Naturally, we'll be there to watch the action unfold. What could it be folks? Rumours are hinting at something completely new, or the Darkness 2. Could be either, but given it's coming from the studio behind Bioshock, we're..
com</a> may be a smokey charade of nothingness, but its launch suggests one important thing: Irrational Games are about to announce their new project. We hinted as much last week when Irrational announced a special press event scheduled for early August. Despite there being nothing on the page at the moment, we're assume things will be gradually revealed over the coming weeks..
It's been three-years since Ken Levine's Irrational Games started work on "Project Icarus", but we've still not heard a peep about what's in development
That could all change next month however, as the studio are sending out invites to a New York event on August 11th. One might assume that an announcement will follow. Levine already confirmed in January that the game would be announced this year,..
Ken Levine created Bioshock
But over the last few years he's been working on a new project we still don't know about. A business piece in the LA Times today fails to uncover any new details about Levine's next project, but does offer some interesting soundbytes. The interview with Take-Two man Strauss Zelnick reveals that Levine was "freed" from working on a Bioshock sequel in order to..