Remedy Entertainment has shared its latest dev diary for Control Resonant, and this one focuses on the sequel's gameplay and how it steps things up from the original.
You can watch the video here:
One interesting detail is that the team's goal with the Control series has been to figure out what an RPG made by Remedy looks like. It's doubled down on that in Resonant, which has various skill trees and more versatile design, giving the player more freedom to make Dylan Faden their own.
The studio also says it has "the biggest gameplay team in Remedy history" working on Resonant, which has allowed it to flesh out the experience with "more weapon forms, more paranatural abilities, [and] deeper gameplay systems".
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They also talk about how, because they can't wall players into combat arenas because of the external environments, they have to incentivise players to fight enemies, and it seems the way Remedy is doing that is by making combat and traversal more interesting and versatile.
You will be able to use the gravity-defying Reach to get out of danger, for example, and use it as a vantage point to attack from a distance before rushing back in.
Enemies have evolved as well, with the Hiss and the Mold now having various enemy types of different shapes and sizes to force you to switch up your combat techniques.
There's plenty of interesting detail in the video, but overall it just sounds like Resonant is set to be a more interesting and diverse experience in gameplay terms than its predecessor.
Are you excited for Control Resonant? Tell us in the comments section below.
[source youtube.com]





Comments 15
Watched half of this and then ‘nope’d out—it’s media blackout time! CAN’T WAIT for Control Resonant!!
This is my second most hyped game behind Saros. Just tell me when it's out and I'll be there day one.
Its weird, I love remedy, I love Control and the gameplay I have watched I'm a bit unsure of.
I think I'm going to lock down and wait for reviews. He seems super passionate and their track record does sort of make me think the game will actually be good
Didn't like Control much, AW2 was really dissapointing. With that said, I believe this will be the best game in Remedyverse.
I tried Control a month or so ago and it was one of the best games I've ever played. One of the strangest experiences too, constant deja vu until I realized they'd based so much of the game off of my favorite novel. Apparently Alan Wake is too. Everything about Control was fantastic, the characters, writing, atmosphere, and the music was the cherry on top. I think Resonant will be day one. I can't press play on that video.
@GirlVersusGame What novel is Control based off of?
@scottyy Curious why AW2 was so disappointing for you? That game blew my mind-crystals right out of this universe!
I really enjoyed Control when it came out andAlan Wake was a good also. Currently I am playing Alan Wake 2 and so far I am loving it so I'm al for another game from these guys
I liked Alan wake and Alan wake 2 and Quantum break.
Im actually more looking forward to the Max payne remakes
@ear__wig House of Leaves by Mark Z. Danielewski. It was the first English novel I read, took two months (years for some people) one of my favorite songs at the time was based off the same book (it's used for Alan Wake too, Haunted by POE, they are siblings) The book is like concentrated madness, passages turn into puzzles, words can be formatted backwards, different languages. I've been through it six times now, one of the guys on the reading thread picked up a copy after we discussed it for a couple of nights. I know still nothing like it.
It feels like I'm losing my mind each time I read it, I quickly started picking up on things like 'The Oldest House' the use of reds/blues (in the book the font does that too) the Maze/Ash Tray Maze is a reference to Ash Tree Lane in the book. There are so many more but all spoilers and I'm not mentioning them. I wrote maybe three pages or four pages of posts about the game/book, the whole thing was so surreal. No one had heard of the book. I also did a double-take when I realized POE had been used on Alan Wake, that was my favorite English song when I moved to the UK, but again no one knew it. The song led to the book, then years later it all came full circle with the game. The album too, I'd been listening to it for years, tracks like 'Control', and sure enough that's where they pulled the name from.
This is why it was a hard read (not my summary) but yes one of the hardest books I've ever read, scariest too, it gets into your head and in a way the game pulled some of that back up, which added to the experience for me at least.
1. Complex Formatting: ‘House of Leaves’ utilizes unconventional formatting techniques, such as footnotes, colored text, and varying font styles and sizes. These can be both disorienting and challenging to navigate.
2. Nonlinear Narrative: The novel weaves together multiple storylines and perspectives, jumping back and forth in time and blurring the lines between reality and fiction.
3. Dense Content: The book delves into deep philosophical themes, psychological horror, and academic theory, making it intellectually challenging and requiring readers to engage with complex ideas.
4. Mind-Bending Structure: As we have already stated, ‘House of Leaves’ includes layers of narratives within narratives, creating a labyrinthine structure that can be difficult to follow and requires careful attention to detail.
5. Emotional Intensity: The novel explores themes of trauma, loss, and existential dread, immersing readers in a dark and unsettling atmosphere.
@ear__wig
Combat was mediocre and clunky, boss fights were frusturating, didn't care Saga at all, story started intriguing but went downhill, wide areas didn't serve anything meaningful, I was already ready to finish at the hotel but it just kept going, anticlimactic ending, writing was too much and felt like they started getting high on their own pretentiousness; all in all it was boring af in the end. I only really liked first few hours, Herald of Darkness and Dark Ocean Summoning parts. I liked first AW much more than this btw and was really hyped about AW2 since the first gameplay reveal.
Control is one of a game that i really adored and enjoyed after bioshock series. From the gameplay to the lore. It’s just a masterpiece for me. I love ALAN WAKE 2 too. So hyped for resonant. Absolutely day 1 for me.
I loved Control and loved Alan Wake 2 even more (would likely be one of my favorite games of all time) so this is one of my most anticipated games. It’ll be interesting to see how much they integrate AW into. At first it was subtle crossover references but now that it’s fully out in the open, the could go wild with that aspect.
Yeah. And the town is Bryansk.
Just need a release date and I can get properly excited!
Remedy is awesome. I'll be there day 1 as always.
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