God of War, the 2018 epic from Sony Santa Monica, will look better than ever when it launches on PC from 14th January. The critically acclaimed game – a multi-award winner – will include a number of performance improvements, including support for NVIDIA’s DLSS technology, which is a cutting-edge upscaling algorithm used to minimise computational resources without sacrificing image quality.
It’ll also feature: “Higher-resolution shadows, improved screen space reflections, enhanced Ground Truth Ambient Occlusion (GTAO), and Screen Space Directional Occlusion (SSDO) effects, higher detail assets, and higher rendering resolutions.” The framerate will also be completely unlocked, allowing you to run it at whatever refresh rate your computer can handle.
The specifications are quite demanding: you’ll need a pricey NVIDIA RTX 3080 to run it with Ultra graphics in 4K at 60 frames-per-second, although obviously there’s still that DLSS headroom to account for. If you want to experience the game as it was on the PlayStation 4, then an ‘Original’ graphics setting is also available. You’ll also need 70GB of storage space, with an SSD recommended.
A few other things to note is that ultra-widescreen monitors are supported for an immersive, panoramic perspective. Furthermore, there’s full controller compatibility with both the DualShock 4 and DualSense, as you’d perhaps expect. Of course, you’ll be able to use other pads if you so prefer, and there’ll be a ton of customisation options, as you’d anticipate from a PC release.