A somewhat disappointing detail on the upcoming Demon Slayer: Kimetsu no Yaiba - The Hinomaki Chronicles: the PlayStation 5 version of the game won't support 60 frames-per-second gameplay by default. The option to enable 60fps will be added post-launch via an update — and there's no word on when this update will actually be released. What's more, even with the performance mode enabled, cutscenes will still be capped at 30fps.
Again, it's a disappointing realisation. Action or fighting games like Demon Slayer benefit massively from running at 60 frames-per-second, and having that missing on release is a real kicker. Hopefully the promised performance mode arrives sooner rather than later.
Is the lack of 60fps a deal-breaker for you? Dampen your demon slaying spirits in the comments section below.
[source gematsu.com]
Comments 16
Hopefully this is just a one-off case. If we start going back to 30fps as standard this generation, I might have to become a PC gamer.
I'm still going to buy it but they should have delayed this game on PS5 until 60FPS patch was on the disk.
@ShogunRok In the words of the mighty Hideo Kojima:
"!"
@ShogunRok well in this case even the PC Version will be 30 FPS at Launch lol
weird.... you would have thought that they would have prioritized 60fps (for the new consoles) especially for a fighting game.... Oh well, better late than never.
I actually don't mind cutscenes running at 30 fps in 60 fps games. It does give them a more cinematic look if done right.
To be honest the anime/cell shaded look copes better than other styles running at 30fps......maybe its just because Im used to watching anime.
I was fine with the Naruto games fps and stuff like okami, so its not really a deal breaker for me (especially Ill be playing on a PS4 anyways XD)
that sucks. was hoping to play it at 60fps. who even knows when the update will release
Cutscenes are fine at 30fps. I'll wait for the 60fps PS5 patch for gameplay.
That sucks for people getting it day 1. I'll be waiting to get it anyway because I simply have too many games I'm catching up on. I hope that this isn't a sign that it needed more dev time overall 🙁
Doesn't surprise me from Japanese developers, Japan doesn't care about visuals or performance as much as us
30 for the cutscenes is probably a (for once) justifiable thing to keep it more cinematic. The newer Guilty Gear games run at 60 but make the animations more jerky and 24fps-like in order to maintain an anime look. Pretty weird it has to be added as a post-release patch for the gameplay, though. I mean, typically on a PC there's no framerate cap, it's just what your system can handle (unless you implement a cap yourself) and consoles just have a cap enforced by the devs. So that means they're implementing a 30fps cap and then un-implementing it later? Weird.
@ShogunRok Join Steam. Some great discounts you can get there, far better than what the PlayStation Store has to offer.
@Voltan
It threw me off in FF7 Remake. In engine cutscenes were 60FPS just like the gameplay but the FMV sequences were rendered at 30.
It was really jarring.
@AFCC what do they care about then? perverted scenes?
@xshinox something like that lol
Tap here to load 16 comments
Leave A Comment
Hold on there, you need to login to post a comment...