Guilty Gear Strive is getting its first balancing patch on the 27th August, coinciding with the release of its second DLC character, Jack-O'. The gorgeous looking fighting game has been out for over two months now, and while character balance hasn't been a huge issue, it's been clear that some combatants are lacking in certain areas (all while Sol is an absolute monster).
So we've got a list of balance adjustments, but we've also got this important patch note:
- Reduced input delay on PS4 Pro/PS5 versions.
That's right, Strive has a fraction of input delay on PS5 and PS4, compared to the PC version of the game, and it's being straightened out with this update. However, this won't be the case for base PS4 players. Apparently, Arc System Works is still investigating the issue on the oldest last-gen system. Hopefully it gets sorted out soon.
Anyway, you can check out the full patch notes on the official Arc System Works website. Every character appears to have been buffed in some way — even if it's minor — but we'll obviously have to test all of this stuff out before jumping to conclusions.
Have you been playing Guilty Gear Strive? Score a big meaty counter in the comments section below.
[source guiltygear.com]
Comments 11
Those are some good patch notes. I wonder how big the input improvement is. I'm sure we'll have measurements as soon as the patch drops.
A little disappointing they didn't do anything about the initial server communication yet (or at least there's nothing in the notes).
Also Jack-O looks pretty cool.
@Voltan The initial server communication strikes me as something ASW might just quietly fix and not include in patch notes. Or at least, I hope it is. The sooner that gets streamlined, the better.
THIS is how you balance a game. BUFF > NERF. The balance is very good already — streamers complain about Sol but the fact is someone is going to be strongest and Sol was very fun to play and play against. We’ll see how the “meta” changes but Strive feels a lot more like a matchup/knowledge game than a raw tier driven game.
Sol was the best character, but I’ve been shredding them with low-tier Anji. Guardpoints and counters beat “gorilla” mode 7-3.
Yo that Anji buff!!! Easily my best character and I was not struggling like the streamers were (I bounce between floors 8 & 9 to be fair)... giving him Fuujin follow-ups on whiff gives some more interesting looks in neutral and mid-range, and those moves might have new properties and utility and these new ranges.
@Spiders I'm not gonna lie - I'm a pretty aggressive Chipp player (to be fair you have to be aggressive with Chipp, he doesn't really work otherwise) and I have trouble with Anjis. I suppose part of the reason is that I don't see him much in the lobbies but also he does require some adjustments in offense too.
@Voltan Anji has a great AA option against reckless jumping Chipps with Kou — so active, good damage off a hit and some movement options off a whiff and just a huge active hit box... the Chipp “nerf’ might make it even more consistent too.
I lose to Chipp just cuz I’m old and dull and he’s too fast haha.
I don’t know if it’s because I’m new to GG and have no baggage or assumed play style, it I play very defensive and reactive with Anji, and only go “gorilla” when I have meter and corner. It’s easy to be brainless with Fuujin, and players that lab it can basically shut it down, but I think his normals and pressure decent enough that Fuujin becomes stronger the more sparingly it’s used.
Anji definitely has a very different game plan that most of the cast, and I think it’s just the age we’re in with streaming and YouTube that people follow the “meta” and tiers more than they ought to, that you don’t see him much. Conversely, I hardly find Sol matches because they got “shamed” by the community for playing a strong “OP” but not really character.
@ShogunRok Unfortunately it's still ~3 minutes on PS5
@Voltan Booooooo! Hopefully it's addressed in the big Autumn update. ASW said that one's going to have overall adjustments.
@ShogunRok I imagine they could address it in the meantime. It's not like it changes the game itself in any way. They probably won't though
@Voltan True. I heard someone on PC managed to mod the game so it does the exact same connection process in seconds, which is hilarious.
@ShogunRok Yep, there's actually 2 of those - there was a mod first but now there's also a piece of middleware so you don't even have to mod it. They called it 'Totsugeki'
@Voltan Who would have thought that May players would save Guilty Gear?
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