Elden Ring sounds like it'll be a much open and free-form game when compared to Dark Souls titles of the past, with six main locations to explore and a demigod to conquer at the end of each one. The structure is detailed in a new interview with director Hidetaka Miyazaki, courtesy of IGN. The setting itself is called The Lands Between, a name invented by A Song of Ice and Fire author George R.R. Martin himself.
Miyazaki then explains that six major areas make up The Lands Between, all of which are governed by a demigod. There will be a natural order to the boss fights, but you can break the sequence and forge your own path. "We wanted to give a free level of progression and exploration through the Lands Between, so there’s a lot of different ways. You won’t be able to access everything from the start, but there are a lot of different ways you can approach each area. And there’s a lot of freedom as to which order you tackle different areas as well."
All of the areas in question will have their own main dungeon, with a main hub area linking them together — it's unlocked later in the game. More optional content includes "a wide variety of catacombs and castles and fortresses which are interspersed throughout the map".
In another piece from IGN, Miyazaki touched on the contributions from George R.R. Martin, stating the game should be easier to understand than past FromSoftware narratives. "We feel like, because this is a game that's based around its characters, this is a lot easier to understand, a lot easier to approach in that sense. So it's less abstract. While the player-character themselves is, as you might be familiar with other games, a little more nameless, a little more of a blank slate for the player to project themselves onto, other characters will provide that sense of depth and that sense of color and multifarious motives and ulterior motives that are going to keep them engaged and keep them second guessing as they explore through the world."
Do you like the sound of Elden Ring's open world and structure? Happy to hear you might be able to actually understand the story on your first playthrough? Prepare to die in the comments below.
[source ign.com]
Comments 30
Reminds me of Mortal Shell. But obviously a lot bigger. And hopefully a lot better.
Was Demons Souls open like that? I thought you could pick the world you wanted to go to in the hub area? But it’s been 10 years since I played it haha. And never got very far.
Sounds intriguing. I hope we're not playing an entirely silent protagonist if they're looking to tell a strong narrative.
Mass Effect allows you to create a character but with quality voice acting. For me, that's the most effective way of doing it. That would be ideal but I'm sure it will be great fun either way.
But…. Will hit have darkness so thick, you can taste it????
Elden ring and salt and sacrifice was and still is the highlights of e3 for me.cant wait for this.sekiro is a masterpiece.word up son
Sounds great, honestly i don't need details as From making it is enough for a Day 1 buy.
definitely looking forward to this. my e3 pick for best game
Sounds like they're going back to a Dark Souls/Demons Souls structure. I.e. face bosses in almost any order except if you do some earlier, they might be harder.
Day one
"a wide variety of catacombs and castles and fortresses which are interspersed throughout the map"
🤤
@playstation1995 Salt and Sanctuary is one of the most under rated PS4 exclusives in my view. Absolutely phenomenal game! Also can't wait for Salt and Sacrifice, that was such a surprise announcement.
Sounds absolutely amazing! Can't wait for the collector's edition. Instant pre-order.
This is delicious news! Fromsoftware's formula is one of my favorites, and it keeps evolving and getting better with each game they put out. Can't wait!
@Stragen8 Sorta, but not really. You have to beat several bosses to progress further. There isn't much in-between the worlds either, as Elden Ring sounds like it'll have tons of optional areas to explore.
Definitely excited for this, but can’t help but wish that it was more of a departure from Dark Souls.
Ah well, I’m sure I will still love it! 🤷🏻♂️
@pip_muzz. I agree its a great game.i play as a mage its excellent.word up son
@pip_muzz Just a small correction : Salt and Sanctuary is not a PS4 exclusive. It's available on almost every platfomr (and especially on Vita for the fans!).
But I agree it's a vastly underrated gem of a game!
Looks and sounds freaking amazing I can't wait
This sounds basically like the Demon's Souls Miyazaki always wanted to make without restrictions and time restraints. Nice.
I have no problem with demon's souls story, it's cool that the demon's souls world is a mysterious place and we didn't knew much of it except from the lore, the opening and ending cut-scenes is enough. Compared to sekiro, I like demon's souls story more.
@LiamCroft Kudos due, for actually refering to the books as 'A Song of Ice and Fire'
Also, i have to have this game, looks awesome
Can’t wait, tell me no more
Sounds absolutely epic
Giving me some Demon's Souls vibes and I really appreciate that.
@Stragen8 Open in the sense that you can go to any of the five zones after you pass Boletaria 1-1. This sounds like Demon’s Souls’ progression projected onto Dark Souls’ interconnected environment.
@ViolentEntity Honestly, I got more stressed and frustrated during some combat encounters in Control, Final Fantasy 7-R, Yakuza and God of War (as examples) than anything in any Souls games. Some of those encounters I feel like I’m just mashing and hoping for good RNG on the enemy spawns or behavior or whatever BS and never really get good at the systems.
Souls can feel like your losing more but it’s a parlor trick, while most games, like the ones I mentioned, you literally lose all the progress you made since your last save as if the time you just spent never happened.
@Spiders Crazy how people have such vastly different experiences in games. I’m a complete 180 from you. Lol.
@FatalBubbles I guess that’s how it is haha. That’s what’s always been funny to me about Souls games and the “git gud” memes - I think I suck at games in general, but I think in Souls games it’s made a lot more clear what the player is doing wrong that I can push through. Like I said I quit Yakuza Zero I was so frustrated getting knocked down and stun locked to death by random dudes in the street, but I never got frustrated playing Sekiro until the last boss, and then started over immediately and got there in half the time.
@Spiders I have more experience with the games you struggled with, FF7 and GoW are two of my favorites in the last 5 years and I caught onto those quick.
I started Bloodborne and quit because I was getting destroyed and then came back a little later and started figuring it out. I think it was a little harder to grasp initially but in the end I got it.
@Spiders I don't mind dying and learning from it, I just hate replaying areas over again in my old age. My 1.5 hours every couple of days is too precious to replay stuff!
@FatalBubbles FF7-R is probably the perfect example for me. I beat it, but never really understood the combat. I didn’t realize I was using the wrong move to build the stagger meter the whole time, and really didn’t understand the purpose of different attacks besides the range and timing. It’s the lack of difficulty that makes me feel I never had to bother, and the idea of playing on Hard wasn’t an option because I didn’t understand the systems anyway.
God Of War has more variety in its challenges like keeping the valkyrie fights optional. I think I took down one, but for others it’s like I don’t even understand how to be better at this and was figuring I just needed better gear. By the time I got to the top of the mountain I lost interest to go back... that’s another thing From does really well for me is the incentives locked behind the difficulty are better just by dint having no other choice. I don’t need the bragging rights or the trophy for a higher difficulty and don’t care to “master” many games unless it’s a something like Bayonetta where mastery is the meat of the experience.
@Spiders Fascinating stuff. Sorry you didn’t jive as much with those two. Hopefully the story of GoW came through for you at least.
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