Resident Evil Village PS5 PlayStation 5 1

Resident Evil Village’s performance capture was recorded in Sony Santa Monica’s studio, with PlayStation’s own Visual Arts & Services Group also in the release’s credits. It’s not the first time a third-party has leveraged the platform holder’s resources, as VASG is often credited in Call of Duty games, among many others.

Obviously, this isn’t necessarily indicative of any deeper partnership between Sony and Capcom: the PlayStation maker has a motion capture space, and it makes good business sense to lease that out when it’s not using it. The animation work in the survival horror is absurdly good as a result, and brings a lot of character to one of the best PS5 games of the year so far.

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