We've been playing through the opening hours of Shin Megami Tensei III: Nocturne HD Remaster, and we've got to say, it's quite nice to be back — despite the story opening on the end of the world and all that. You play as a high school student who, of course, is transformed into the power-hungry Demi-Fiend following the apocalypse. He sets off in search of his missing friends, and some much needed answers.
For those completely new to Nocturne, it originally released on the PlayStation 2 all the way back in 2003. It's a rather hardcore role-playing game where you explore a post-apocalyptic Tokyo, which is now infested with demons. And if you've played any of the Persona games, these demons are going to look familiar; many of the designs carried over into what is now the more popular property.
But that's really where the similarities to Persona end, outside of the title's turn based combat. At its core, Nocturne is a dungeon crawler. You'll traverse long and winding labyrinths made up of dilapidated buildings and other cityscape structures. During the game's opening, you're tasked with navigating an especially eerie hospital.
Impressively, Nocturne's oppressive and horror-tinged atmosphere still holds up all these years later. It's a game with a unique air about it, but there are parts of the experience that haven't aged all that well. In particular, the repetitive design of the aforementioned hospital is a precursor to even more tedious dungeons, if we remember correctly. It's all very PS2, and not necessarily in a good way.
Compounding the problem is that there's no on-screen minimap. Old school design dictates that you have to open up your own separate map screen every time you want to check your surroundings — and that's a near constant ask when the environment is so samey.
Thankfully, combat largely carries the experience — even if you're forced to endure random battles. Fights are similar to Persona's on a fundamental level, as exploiting an enemy's weakness nets you extra turns. It's good, snappy fun, even if the presentation is pretty basic by today's standards.
But the real hook of battle stems from assembling your own team of demons, which is predictably addictive. The main character is quite proficient in speaking with these monstrous entities, and can persuade them to join his cause. This is where the game's infamous negotiation mechanic comes into play. By either saying the right thing or gifting the right items, you can coax a demon into your service. However, there's no way to tell what demons might want, other than vague personality traits and dialogue hints.
Recruiting demons becomes less of a problem later on, but it's still quite an opaque system if you're new to Shin Megami Tensei. And for the most part, that's our big takeaway from the time that we've spent with the remaster so far: this is most certainly a video game from 2003 — and it's barely been updated. Great news if you're a huge fan of the original, and there's no question that it provides a more "hardcore" experience, but don't expect any quality of life improvements (aside from the new 'Merciful' difficulty setting).
All in all, we've enjoyed playing Nocturne again — nostalgia's always nice. But aside from the updated visuals, this is a barebones remaster, and we think that its biggest problem is going to be justifying the fact that it's a full price release.
Comments 18
Yeah, at this rate I’ll probably just stick to my PS2 copy for now. Barebones remaster for £20 and I’m all over that or brilliant remaster for £40 then yep. Barebones for £45 however, absolutely no chance. And then there’s even DLC for the 20 year old game using content that was included in the disc version of Maniax. Disgusting.
As a remaster, it could definitely be better, but I'm just glad it's coming to modern consoles. Also, getting to choose which skills demons inherit is a big improvement.
Nocturne is a masterpiece of the genre, and more people than ever before will have access to it now.
Also, portable Nocturne on Switch!
It's probably worth pointing out that Nocturne (Or Lucifer's Call in Europe) is also out digitally on PS3 for £7.99. Digital Devil Saga 1 and 2 also. Not on a new console or portable, sure, but I'd argue a lot better value for your money, if you don't mind losing the "merciful" difficulty.
@Terra Merciful difficulty is a bust anyway. It makes the game too easy. If someone is so allergic to challenge, they'll probably have a better time overall with Persona 5.
The biggest losses if you go with the PS2 version are random demon skill inheritance and no voice acting.
@ShogunRok
Anything to say regarding performance? I know the Japan release suffered from some pretty bad technical issues. Just wondering if thats been fixed by now.
Never played this back in the day so this is a perfect opportunity for someone like me.
@willi3su I haven't ran into any noticeable problems, but I've been playing on PS5 via backwards compatibility. However, Atlus have told me that the Western version comes with the updates that supposedly fixed the Japanese release.
Game is locked to 30 FPS for whatever reason since it runs at 60 on the PS2 Emulator on PC
@ShogunRok
Ahh, cool. I still cant decide if im going with PS4 or Switch for this one....
Meh. The price doesn't bother me. I'll let others express their daily rage over something so insignificant. People do know they can wait for a sale, right?
"...this is most certainly a video game from 2003 — and it's barely been updated"
And, this goes on the $19 Steam Sale watch.
This perhaps has a chance on Switch that is a wasteland next 2 months, but not sure how many will play this instead of all the big new games out on PC/PS.
I never played any of the SMT games but I do love me some Persona so I'll give it a shot.
Like I said before... this looked like a poor remaster from the get-go, definitely not worth the initial price (to me).
It’s ok, my plate is pretty full in the coming months and I can wait for a sale. Definitely going to get it at some point
Pass. Maybe I'll get it on a sale, but even if. Eh.
From what people like Ralizah and others have told me about the actual gameplay, I'm really looking forward to this. Graphics are looking a little dated, but that matters little if the gameplay holds up.
@naruball Unfortunately alot of gamers tend to forget that, or get lost in the "hype" to play brand new games at launch, while they're still "cool" and "current".
@KidBoruto yup. It's all about getting what all the other cool kids are playing.
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