Extremely OK Games is possibly not a name you're familiar with, but it's responsible for one of the last generation's best loved indie titles: Celeste. Released in 2018 to glowing praise, the platformer about a girl's mountainous trek is still celebrated today. Fans have no doubt been wondering โ what's next?
What's next is Earthblade:
This is all that publicly exists of the game right now. As seen in the tweet, the game is a 2D action/exploration title, set in a "seamless" world full of no doubt gorgeous pixel art. This is a self-described "vibe reveal", showing off a key piece of artwork, the logo, and a snippet of the game's music. It's not much, but it's not nothing, right?
On the studio's website, director and designer Maddy Thorson goes into a little more detail. They write about the studio's struggle to settle on a prototype that was a suitable blend of old and new, but that Earthblade hits the right spot. Thorson also says it'll "be a while" before we see more, and with a vague release of 20XX โ i.e. sometime this century โ that could be an understatement.
Still, the next game from the Celeste devs is exciting. Hopefully we'll get to see it properly in the near future.
[source exok.com, via twitter.com]
Comments 11
Iโd play anything from the Celeste devs. One of the best indie games of the last decade.
The first couple of seconds of the music is like final fantasy 7 music..
Loved the hell out of Celeste so I'm down for more from them.
I just see the name Maddy Thorson, and I'm there day one. TowerFall and Celeste speak for themselves. Also, the snippet of music they released for it sounds great.
TowerFall was fantastic, and one of the rare enjoyable hardcore co-op experience I had the chance to play.
Celeste was... too difficult. Every gamer should acknowledge when he's beaten, and Celeste was too much for me...
Count me in, I loved Celeste and the music here is great
@Olmaz You should revisit it and use the assist mode. You can add an extra dash, or slow the game speed down, or even make yourself invincible. It is still fun and difficult in some areas. I still felt accomplished when I beat it, after using some assists.
I really need to get back to Celeste, it was soo good, despite not getting very far into it.
I also applaud the developers for adding in the assist mode. I definitely don't plan on using it, but I'm also a lot older now and don't deal with difficult games like I did as a kid.
I will play a difficult game, but if it gets to the point I'm just banging my head against the wall, I'll just give up and never finish it. The assist mode means that if I or somebody else did get to that point, they could still see the game through to the end.
It's weird. I often play games on easy mode because I get frustrated quickly, yet I want to complete games I've purchased, I want to experience their full narrative arc. But Celeste I was able to complete without any assists. I died thousands of times (love that it keeps track, lol), but I still made it through. The game is fine tuned to perfection like no other, and it somehow got around my frustration wall and made me stick with it to the end. Unforgettable. Very excited for Earthblade.
Take. My. Money.
I'm hoping they have Lena Raine composing the music again!
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