As is becoming increasingly clear, Days Gone 2 was pitched by Sony Bend but was never given the go ahead. Despite the first title being profitable, it seems neither the sales nor critical reception were good enough to convince PlayStation bigwigs to make another one. Speaking as part of a livestream with God of War creator David Jaffe, however, game director Jeff Ross – who’s since left the first-party developer for personal reasons – teased that the sequel would have featured a “shared universe with co-op play”.
“We wanted co-op from the beginning [in Days Gone], but obviously you have to make concessions for what you’re not going to be able to do,” Ross revealed, as transcribed by VGC. “It would’ve been a secondary mode if we’d have done it in the first one, or even in another one. I wouldn’t have complicated the main narrative […] because that’s really what we’re good at. That was the strength of the first title, so build on that and make it better.”
He continued: “But then take this world that you’ve built, and all these assets and systems, and repurpose them for some sort of similarly themed multiplayer version of this universe. So, [it] would be with guys like Deacon trying to survive, building up a clubhouse or a crew. I think it would be fun to be in that world co-operatively and see what horde battles could be like. It’s one of the things that we had in our pitch, yeah. It was the idea of a shared universe with co-op play.”
This is also the direction we envisaged a Days Gone sequel taking: online survival games are absolutely massive these days, and the idea that you’d be able to build camps and bases, manage your crew, and ride out with friends to take on hordes sounds really compelling. The frustrating thing is that Sony Bend was halfway there, really – many of the mechanics and systems are already in place to make this work, and a sequel could have really knocked the concept out of the park.
Ross, who’s bound by NDAs, couldn’t confirm or deny the status of the sequel – although he did hint that the original game simply didn’t perform well enough in the end. “For games where you have to sell four of five million copies just to break even […] there’s got to be a confidence in the return, because Sony doesn’t have the cash that Microsoft does and they’ve got to use it very intelligently and they’ve got to stay focused on a diverse portfolio,” he admitted.
It’s a shame we’ll probably never see what Sony Bend had in store, but maybe there’s a chance PlayStation will revisit the intellectual property in the future – never say never. Bloomberg reported last week that, after a brief period helping Naughty Dog on The Last of Us’ multiplayer mode and a new Uncharted game, it’s now started work on something brand new. It’ll be exciting to see what it cooks up.
[source youtube.com, via videogameschronicle.com]
Comments 48
Could have been really good, so it's a shame we'll never get to play it. Love the idea of building bases and camps, then riding out on your motorcycle with your friends to take on hordes.
That's not a direction I would have liked, unfortunately. Most survival games aren't my cup of tea, and base-building doesn't do anything for me.
The Jaffe interview was really good though. I recently started watching more of his livestreams, and they're interesting. This Jeff Ross one was one of his best to date.
Jeff did say it's very common for studios to think of a sequel for what they couldnt fit in the first game. I believe if they started straightaway we would have a sequel much like HZD, cross gen and more of the same. Ultimately that is not what I want and prefer a sequel taking advantage of the power of the PS5 designed specially for it.
Edit
And definitely not a coop game.
That multiplayer aspect was long rumoured to be part of the first game. It was just not shipped with it.
Remember the days Sony did actually great ORIGINAL games like Flower, Journey, Tokyo Jungle, Vib-ribbon and the like... I hate this new California Sony
"For games where you have to sell four of five million copies just to break even"
Publishers trying to turn every game in to a blockbuster still continues to be the death of smaller franchises.
"I wouldn’t have complicated the main narrative […] because that’s really what we’re good at."
The main narrative was the primary reason I stopped playing Days Gone. The various gameplay systems were interesting, but not well executed enough to make dealing with the characters and plot for 30 - 50 hours worthwhile.
Sounds like we weren’t missing out on much then, these ideas could prove better implemented in a more established ip
The interview as a whole was really insightful, not just about Sony and Days Gone but about game dev in general; I could listen to those two talk for even longer than the 3+ hours I already did. Definitely worth a watch/listen.
Tbh I could see this being the reason the pitch was rejected by Sony.
"For games where you have to sell four of five million copies just to break even […] there’s got to be a confidence in the return, because Sony doesn’t have the cash that Microsoft does and they’ve got to use it very intelligently and they’ve got to stay focused on a diverse portfolio"
It's kind of a shame they can't take the concept to Microsoft.
For all the complaining people do about Microsoft's ridiculous purse, one thing is for sure, it can afford to experiment. Sometimes it works, sometimes it doesn't. At least the opportunity is there.
Bend Studio left the door wide open for a compelling sequel at the end of Days Gone and now we may never know what happens next! Sadly, if a sequel did finally release and it become online focused, I might not be so interested - unless it was something more like Death Stranding.
“For games where you have to sell four of five million copies just to break even […] there’s got to be a confidence in the return, because Sony doesn’t have the cash that Microsoft does and they’ve got to use it very intelligently and they’ve got to stay focused on a diverse portfolio,”
So does that mean Sackboy won't be getting a sequel? Because i doubt it sold that much. If so then, heck. Now i'm worried if LBP is going to the used-to-be-beloved-but-dead closet where PaRappa and Sly Cooper are now.
Phew, sounds like we dodged another GaaS then!
Lol you're just depressing me now.
@Milt they're not saying every game needs to sell 4 millions to break even - just that IF it needs to sell 4 millions to break even (because of its development budget), they need to be confident it will
I doubt Sackboy is one of those games
This sounds exactly what I don't want from a Days Gone 2.
Now I'm REALLY glad Bend is working on something new. I'm sick of all these online/co-op games coming out. A developer you love can waste 5 years working on one of these, denying you a good offline single player game they could have been working on instead.
@get2sammyb Now you're just depressing me lol. Sounds really interesting. Plus in VG's the sequel is usually better. Imagine if AC had stopped with just one. It is what it is I guess but fingers crossed 🤞for the future. Who knows what can happen.
This is actually kind of what my conspiracy theory is for what Naughty Dog is doing with factions. I could see a Last of Us open world survival doing very well.
@velio84 Had this exact same thought. Based on the chatter, Factions has grown in to something big. It sounds like this was either just too close to what Factions is, or, the ideas were implemented in Factions instead.
Time will tell.
One quote from that made me chuckle, "stay focused on a diverse portfolio". All the news implies that is what they are moving away from.
I am glad sony rejected this then
Couldn't care less for coop in a game like this! I feel like as I grow older I enjoy being alone and playing alone more and more!
Also, I'm fine with it not having a sequel...it was good as one game only
@GamingFan4Lyf To be fair, when was the last time they had an experiment like that, that actually turned out well? I don’t say that to bash, just that I haven’t had many confidence inspired. I’d love for them to add something creative to the industry (I’ll play it on PC.), but we haven’t seen it yet sadly. Heck, Sony could really use the competition right now.
I guarantee you if this game was greenlit PushSquare would be full of articles whining about how Sony needs to spend money on more diverse IPs instead of 3rd person shooters. I actually am glad it's not going forward for this reason. Sony already has a post apocalyptic zombie/infected shooter series.
I really think days gone 2 will be more successful than days gone 1 because now people know the game is good (after the patch). The game got really good word of mouth, days gone 2 can be studio bend uncharted 2.
Friday: How dare Sony not greenlight Days Gone 2, PS3 arrogance all over again.
Monday: Not interested in online coop, looks like we dodged a bullet.
I really enjoyed DG and from what I’ve read here, I’d have liked the base-building elements but I’m not into Destiny-esque shared universe etc online multiplayer team stuff.
Looks like I’ll just have to get thru NG+ and the challenge modes etc.
@God_of_Nowt Nice. 😌
I'm all for Sony developing (or maintaining) a diverse portfolio, but then why do we keep getting sequels and pseudo sequels?
We have had 6 Uncharted games over the last 2 generations (+ Vita) and what? 4 or so God of Wars?
Where's Jak & Daxter? Sly Cooper? Twisted Metal? Syphon Filter? Wipeout? Jet Moto? Ape Escape?
What's frustrating to me about Days Gone 2 being cancelled isn't so much that it's 1 of 2 zombie-based IPs they are harboring, it's that it was a different IP! It was brand new! And they claim to be desiring diverse IP, but then they cancel it seemingly in favor of a remaster of an IP who already had a remake and a new entry within the past few years? How is THAT diversification?
@Jaz007 I thought Grounded was a fun experiment that worked out - yes, it's a survival game, but it's not your typical survival game setting/theme and it worked. Minecraft Dungeons one that worked - I mean, who would have thought crossing Diablo with Minecraft would actually work?
Turning Halo in to a strategy game was interesting experiment that seemed to work. In the same kind of move, Gears Tactics was another gamble that seemed to work.
Heck, one could even say that the Forza Horizon series has been an experiment on the Forza formula.
Granted, most of the experimenting I used as examples (barring Grounded) have been existing IP being reworked in a different way - it's still a gamble either way.
Admittedly, I would like to see some original IP come out experimentation. Hopefully with all the studios the company has under it's umbrella, there will be more success in that arena beyond Halo, Gears, and Forza.
Eh, probably wouldn't have been my thing, but who knows? Though, pretty sure Sony have tons of cash, they just don't allocate it all to the gaming sector. I guess Microsoft have more, in the end.
I finished Days Gone ultimately but i just could not get into the repetitive gameplay and the story wasnt really that good. A forced online coop mode would have just turned me off from a potential sequel as well. Bend is clearly a very talented studio and I'm glad they are working on something original as i feel their talent is wasted on another boring open world zombie game that we already have a million of.
@GamingFan4Lyf Sony can also afford to experiment. They keep making record profits. A few loses here and there wouldn't hurt them that bad. On the contrary. They would help keeping their library diverse.
@naruball I mean, I think any of the major companies can afford to experiment. It's just a matter if they so choose to do so.
It would be nice if EA actually took some risks - it has the money to play a little more. Jedi Fallen Order is about the furthest the company has experimented outside of it's multi-player title focus and it worked!
Ubisoft as well. Immortals - despite having some DNA of other franchises, is fantastic. It isn't Assassin's Creed, it isn't Watch Dogs, it isn't some Tom Clancy game, and it isn't Far Cry. And it is fun! Probably the most fun I have had from a Ubisoft title since Mario + Rabbids.
@Oscarjpc But Bend is doing an original new IP?
Ugh no thanks ,sounds like state of decay and thats garbage ,days gone was a great single player game and when they start to add crappy online elements the single player always suffers,im glad Sony said no
@GamingFan4Lyf but grounded is boring and janky and minecraft dungeons ? Good grief that game is a game made for 7 year olds with the mechanics of a game made for 2 year olds,its bad, all the games you listed apart from forza are pure unadulterated farty pump pumps,oh erm, in my opinion I guess.
i hope for an offline campaign thats all i want.
Not so thrilled about co-op or multiplayer but since it would be simply another mode to prolong the gameplay for those who are interested, why not. I hope we will see a sequel one day, I loved story campaign and soundtrack in the first one.
Ehhh... yeah I'm not all about that whole crafting and building part of the sequel but still a shame we wont get a sequel sadly.
Well now I'm glad they didn't greenlight it, would have 0 interest in it
Suddenly i don't feel so bad it got cancelled.
Survival horror doesn't go well with co-op and online. Ruins the imersion and the survival aspect.
WTF is sony smoking? Days gone was great and the sequal had a ton of potential. Last of us remake?!?!? Closing the stores with a few months notice. Fire niel druckman and hire some talent. idk guess im buying an Xbox.
@Enigk They are making something new thats what i heard?
@GamingFan4Lyf They did quite a bit of that i doubt that many companies give a developer 10 years too finish something like the Last Guardian great or not if it fails financially i would rather put my money in something else. And yes i own all the Japan Studio games i could have physical.
@Flaming_Kaiser I was mainly referring to previous news stories. Closing Japan Studio, remaking The Last of Us. Not much positive news coming out about PlayStation as they don't seem to play the social media game as well as Microsoft and even Nintendo. They need to put themselves out their a bit more or they'll become the recluse who occasionally shouts stuff from their rooftop.
That sounds awful. I would not have played that. Co-op ruins a lot of things in a game. I personally do not enjoy it. I know most companies want Co-op to be more popular than it is. But, face it- it's not
@Enigk I cant disagree with you on that front they seem to be back going to their old ways. Its not really like some call it arrogant but its really closed and i agree they should try to work on that.
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