Are you the kind of gamer who jumps into the options tab in every title to enable subtitles or adjust the difficulty? You may not need to on the PlayStation 5, as a YouTube video uploaded by PlayStation Support reveals a new Game Presets feature on the next-gen console. In this, you’re able to select preferred settings, like difficulty and whether you prefer to play in Performance or Resolution mode.
There also appear to be settings for First-Person View and Third-Person View, which we assume will allow you to toggle inverted controls on or off. The caveat to all of this is that individual games will have to be programmed to read your system settings, but if Sony is able to encourage developers to do that, then this could be another awesome quality of life improvement in the next-gen console.
[source youtube.com]
Comments 38
Wow, now that’s a brilliant addition. This is the sort of obscure and minuscule details that I like to see!
This is brilliant. It’s something that’s so simple and obvious you wonder why no one did it before. I love it!
Oh this is excellent. If this applies to backwards compatible PS4 titles as well this is an extremely useful feature. Kudos to Sony.
These kinds of presets becoming standard going forward for a large multitude of games is the kind of stuff I love to see. Really happy Sony shares my sentiment.
@Odium They actually did! I believe there was something similar on Xbox 360, it just wasn't widely supported.
@get2sammyb it was. I had invert set, aim speed on high, and I think the colour scheme too, and the aim controls were set up for me in every game.
Invert Y axis here I come!
That's great! I always jump into the options menu first thing whenever I jump into a game to check sound settings (3D audio for headphones is a must) and enable subtitles and know what else there is.
Now THIS is pro-consumer
That's great for people who are garbage at games
smiles and waves at non-existent camera
Instant Y axis camra inversion preset here I come!
I love having a system level y-axis invert setting. That is awesome.
Easiest difficulty here I come!
It is great seeing them bringing out features like this, but it won't stop me going through the settings meticulously every time I get a new game.
A small OCD I have! Lol
I'm not sure if this would be useful or not, many of those settings I'd likely choose on a game by game basis anyway but still cool to have there
Really cool.
Inverted controls i will never understand why people prefer them.
Now I can set my games to superior 日本語オーディオ!
Yeah the 360 had something similar to flip the Y axis.
That's a cool feature. But I wish when they did things like this they'd enforce support as mandatory for licensing. It doesn't do much good when it's supported spottily by smatterings of titles so you have to manually check each game anyway. There really needs to be standard compliance enforced for features like this to really be beneficial.
@PixelRunner What do you mean OCD? Everybody immediately goes into the settings upon launching a new game, and then checks them again next start to be sure they took, don't they? DON'T THEY??
@NEStalgia So maybe this feature is just catering for the crazy ones that aren't normal like us 😆
That's a neat feature. Despite not really needing them, I like to turn subtitles on. Having this done for me is free real estate.
@PixelRunner Would those be the people that also don't use their folders to alphabetize their digital library by genre and and play sequence? I wonder if they even know they're doing it wrong?
Handy application. Always subtitles off and invert Y in my games.
@NEStalgia 😱 that's bringing me out in cold sweats just thinking about it
I have never once thought about this. But every single time I start a game it's into the options, subtitles on, brightness up a bit, make sure the controls aren't that mad inverted thing, etc. This will legitimately save me like twelve seconds every time I start a game.
Fingers crossed for global Y axis inversion settings like I could do way back on the 360! The first or third person option I would think is for games like Skyrim that give you the option, aim inversion has no connection to this. This presumes it’s a check box, but perhaps inside both sections there are more granular options such as the y axis inversion.
Nice I’ll be able to automatically pick subtitles. I think things like performance or graphical preference I’ll leave on a game by game basis though.
I hope this can be set differently per profile. My wife is a weirdo who can’t put herself in the position of the character and just moves a reticule on the screen, as such she doesn’t use the previously universally standard inverted setting and would have to keep changing it every time.
Funny thing is Sony didn’t even really advertise any of this, it was caught for a split second on a video.
@thefourfoldroot I didn't realise this until you said it, but I had to study the video just to see the split second! 😆
@Flaming_Kaiser https://www.theguardian.com/games/2020/feb/28/why-do-video-game-players-invert-the-controls
@Richnj
“ So one way of interpreting this could be that the non-inverters are fully inhabiting the avatar as a body, while the inverters are controlling it as a vehicle”
This BUT the complete opposite. Those who press up to look up are behind the character controller a reticule on a flat 2d screen. Those with inverted y axis control are inhabiting the player, mimicking the action of tilting their head backwards and forwards.
Edit: oh, this is given as an option later on. Definitely the case (from my anecdotal experience anyway).
“ Some players only invert Y with joypads and not with mouse controls”
Yes, due to the reticule / cursor controlled by a mouse being flat screen based and not a character within the world.
“ some also invert Z”
These people are the strangest of all.
@thefourfoldroot I've had inverted X, but only on third person games. Surely inverted Z means pushing backwards to go forwards right?. Who on earth would do that?
I completely missed that when I first read the article.
I only know that for me, I did come from flight sims and flight sticks on PC, and as such, inverted makes the most sense to my brain.
@Richnj
I never played flight games (apart from the original Star Fox), so that has nothing to do with it for me. Inverted Y axis just makes sense from a character inhabiting a world perspective. I don’t know why anyone would invert anything else though, that doesn’t make any sense to me.
@thefourfoldroot Well the inverted X essentially comes from the same place as inverting Y. In third person games you assume your character is the fulcrum. In order to make the other end go up, you push down. Likewise, in order to make the other end go right, you push left.
It's mostly something I've had in old third person platform games. Not something I actively set, and especially not in third person shooters or first person games.
Thinking about it, it is a little weird to only have one axis inverted.
I always wanted Sony to add a similar feature to the Pro so you could say whether you wanted each game to run in Supersampling mode or not.
@Richnj
Not really seeing it that way. Inverting y makes sense to me; the natural viewpoint of your eyes tilt up when you pull your head back and tilt down when you tilt your head forwards. But to change the natural viewpoint of your eyes to the right you turn your head to the right. Your neck just does tilt sideways in the same manner! Lol. If you imagine a handle on the top of someone’s head manipulating it you might see what I’m thinking. When turning the head it spins but doesn’t move left or right in the same way as with a head tilt.
Really hard to explain, and maybe it is just all learnt and arbitrary, but I can’t see any other way as being “natural”
I guess having non-inverted controls is the same as just moving your eyes / gaze up down left and right without moving your head.
Like others have said to be able to pre-set the inverted Y axis from the get go is just brilliant for me, I wonder if it will keep the setting for games where you are on foot, driving and flying etc as with some games you have to pre-set the camera for each.
Another great QoL addition IMO.
@Richnj Im probably more immersed in the game in guess. 😆
Wow! This is very welcome.
Difficulty = game default, performance mode and third person.
I hate first person and don't play first person games.
Excellent (must be said in Mr Burns voice whilst tapping your fingers together, it's the law).
@thefourfoldroot I've had almost this exact same conversation with my son who just does not get my y axis inversion obsession. You're tilting their head back to look up or forward to look down. Tilting left or right, on the other hand, would just have you tilting their head to one side or the other so inverting x is nonsensical.
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