Despite the fact that some will undoubtedly scoff at the idea, Call of Duty: Black Ops Cold War might be the biggest deviation the franchise has made in quite some time. That's in terms of both feel and gunplay inside its multiplayer suite, and we don't think the change is for the better. Last year's Call of Duty: Modern Warfare, and the subsequent Call of Duty: Warzone, completely revitalised the already uber-popular FPS series and so we were expecting something that would build upon those foundations going into Treyarch's latest effort. But it doesn't. It does not feel like a step forward whatsoever, in fact. The way Call of Duty: Black Ops Cold War plays feels confused.
This past weekend's alpha test was short and not exactly packed with content, but it gave enough of a glimpse into what the Santa Monica-based developer is trying to do. The game, at least right now, is being stretched in two contrasting directions. Its general gameplay loop is quicker than ever (and that's saying something) while your character feels far bulkier and heavier. The two ideas don't really seem to work in unison, resulting in multiplayer matches that almost feel at odds with one another the more you play.
While we did move about the small selection of maps at a more rapid rate than before, there's so much more weight to your chosen Operator — sort of like a Killzone 2 situation. And that just doesn't feel natural, especially in a Call of Duty title. We're used to zipping about an area, racking up kills in just a few seconds and then be on the receiving end of the very same thing. It's the typical give and take of an online bout, and despite Call of Duty: Black Ops Cold War still achieving that in spurts, it feels like there's something missing. It's honestly tough to pinpoint exactly what it is that's off about the latest Treyarch project — this is more of a feel thing than a feature that has gone rogue. A weighty character combined with fast-paced gameplay just isn't working on our end.
But what of the actual content within the alpha test? Traditional 6v6 action was available across three different maps and modes while a new take on Call of Duty's large-scale battles took the form of Combined Arms. The former is what took our fancy for the most part with a variety of locations to test your abilities across Team Deathmatch, Domination, and Kill Confirmed. Satellite has to be the standout map as players fight across sand dunes for control over the destroyed object, Moscow is a more traditional three-lane shootout, and Miami is a neon-lit arena that can be both satisfying and miserable.
In that sense then, it's typical Call of Duty warfare. The guns don't sound nor feel as powerful compared to last year's impressive effort, we're sorely missing the mounting mechanic, and the visuals are surprisingly lacklustre. However, it still just about gets the job done. Never has there been such a dramatic shift in design between entries though — there are absolutely going to be fans who prefer Modern Warfare over Black Ops Cold War and so stick with what they know.
And then there's the 12v12 Combined Arms mode that continues to make us question why Activision even bothers going after the Battlefield crowd. Call of Duty has always been about engaging in intense, quick-fire battles over and over again, and every entry has always struggled to properly translate that into something that fits the larger maps as well as vehicles. Black Ops Cold War is no different. Crossroads is a completely uninteresting stretch of land that could be considered a sniper's paradise, complete with icy lakes devoid of cover and bunkers which can become one's own fort. Meanwhile, Armada is a much more exciting take on the concept as the ocean plays host to a conflict between multiple ships. It has to be one of the most unique maps to come along in a while and Treyarch deserves credit for that.
As good as the concept may be though, these two locations are just far too big for their own good. The lacking player count means you could run about the battlefield for a good minute or two before finding anyone, or you'll just get picked off by a sniper hiding inside a bush 200 metres away. It can make for a truly rubbish time that sees you lose interest all too quickly. And at that point, are you really going to bother sticking around to try and improve your team's position? Probably not. With a player count that already doesn't feel large enough, those backing out of the experience are the ones saving themselves some sanity. Let's not bother with these big modes next time, Activision.
We're less than two months away from launch now so it's not time to make a final judgement just yet, but if Call of Duty: Black Ops Cold War ships with the same feel and controls as this alpha test, we're fairly confident it will quickly become one of the most divisive instalments yet. There's something not quite right here and we can't help but wonder how much of a split there will be between die-hard Modern Warfare, Warzone, and Black Ops Cold War players. It's going to happen, but returning to the headline of this very article, maybe there's one more differentiating factor. Compared to Infinity Ward's incredible entry, maybe Call of Duty: Black Ops Cold War multiplayer just isn't very good.
Call of Duty: Black Ops Cold War comes to PS4 on 13th November 2020 and will be eligible for a free PlayStation 5 upgrade if you purchase the specific cross-gen bundle. Did you play this past weekend's alpha test? Do you agree with our thoughts? Share your full opinion in the comments below.
Comments 25
They still insist in the kind of sale model... Yearly realeases causes saturation...
I'm not surprised seeing as this game has quite evidently been in development hell for a COD game with Sledgehammer messing things up completely.
If all the maps felt like Armada I would buy this, but along with the pellet popping sounding weaponry and terrible visuals in terms of brightness, this is a miss for me.
I’ve always felt the Treyarch games has lackluster looking/feeling/sounding guns compared to IW’s games (back in the PS3 days at least).
Also thanks for bringing back some amazing Killzone 2 multiplayer memories. Heavy movement and enormous battlefields worked so well in that game.
It doesn’t even look fun. At least you can ignore the weird simping for Reagan if the gameplay was fun but... yeah nope.
Gunplay feels stiff.... More arcady......
It's rough too....
A step back frm MW....
It lacks new modes too like Gunfight....
Getting COD Ghosts vibes from this one. The big maps, the weak gun effects......such a shame, MW was a beast & hoping this would take the torch & run with it.
Apart from the over-powered Snipers, I enjoyed this.
Looking forward to the full release.
Yeah its definitely a step backwards. WM was perfect, everything just felt right. Ive essentially hated cod games for the last 3 or 4 iterations, WM was the 1st time i truly enjoyed a cod game in a long while.
I can only hope they dont try to shake things up and try something different because its perfect. The mobility, the feel, the sound and especially the maps.
The way things are unlocked and the way some dlc is handle could definitely be better but... Yeah
@Gmork___ Wodern Marfare?
You move a lot faster in this game compared to Modern Warfare, you can see it just from how you mantle and climb things, or sliding, you slide a lot further in Cold War, and you move faster when you're crouched for sure. It feels a lot more arcadey. I think the Field of View is a little closer than it is on Modern Warfare which can make it seem like things are chunkier.
I don't agree at all with the movement issues in this article.
Snipers are definitely overpowered though. They have a lot of accuracy even when jumping while scoped in, which results in people trying, and sometimes succeeding in jumpshoting you from across the map.
The maps seem smaller, but that's because the game spawns you closer to the action, but out of harms way, and engagements are a lot more predictable. That's a good and a bad thing. Depends on who you are.
Gunplay is kind of rough. The sounds and the feel are not on par with Modern Warfare for the most part. The XM4 and the M1911 feel great, but everything else needs to be tweaked.
Zombies will make or break this game for me. If it's anything like Black Ops 3 then I'm in, but anything like Black Ops 4 I'll skip it like I did that game. That game's zombies was absolute garbage.
Had 3 games and it was a snipers paradise. On the first game which was a smaller map, quickscoping was everywhere! The larger maps were just sniper bait. I'm not keen unless this gets tweaked
can't say i really noticed the heaviness of the operators to be honest.. the guns are a massive step back from modern warfare, they feel less weighty and impactful to me.. they're more in line with the 'typical' CoD floaty weapon feel. plus the netcode seemed to be all over the place for me.. makes me wonder just how much of the core game engine code is shared between releases. the biggest issue for me was the map design of the included maps.. pretty much all of them are terrible. absolutely hated the miami map.. the armada map had more of a battlefield feel design, and the ziplining across ships was an interested idea.. but the A to E flags are so far apart from each other, most of the action ends up taking place between B and D, and even then it still feels sparse with 24 players.
Finally, I have been debating the handle and feel of the game since playing the Alpha and I think its a big step back from MW.
The gameplay almost feels heavy or sluggish, and the removal of little features like peaking around corners is actually really annoying and something I didn’t think would be such an issue for me
Played a few games over the weekend, it was ok but definitely there was something missing not sure what, the maps were ok, will probably pick it up for the ps5, hopefully they tweak the feel of it. I'm mostly interested in the single player of it, it does look good but always nice to have a few hrs of mindless fun online. I think the last cod was spot on in terms of the feel and most maps first one I've played and enjoyed in a while.
@Flurpsel lololol.... Yeah obviously...
Can anyone explain why anyone plays CoD multiplayer (or any of those shooting multiplayers)... What the f is fun about "spawn, shoot, dead, spawn, dead, spawn, shoot, kill, dead, spawn".
So can't wait for TLoU2 multiplayer where you actually are in a "fight". Where you can get away from a fight, shoot, get in cover, survive, heal, come back etc. instead of "spawn, spawn, spawn" every few seconds.
@Constable_What Its not like infinite warfare i hope... 😬
That was the only time i didnt even play more then a couple of hours of multiplayer.
@Flaming_Kaiser I actually never played that one. The space stuff is not my cup of tea. It's definitely leagues better than Ghosts. Which I did play.
I want to hear more about warzone and how it will change with cold war. Especially for ps5. Warzone with next gen upgrades is what im after.
@Constable_What I hated the multiplayer with a passion. I sucked so hard at it im not really good but man in the game it made me look bad.. 😬
@Flaming_Kaiser I played Black Ops 3 multiplayer, and Advanced Warfare, and was decent. I was just burnt out on advanced movement by the time Infinite Warfare came out, and I stilled played Zombies on BO3 (which is the best Zombies experience btw) so I didn't really feel like I needed to buy it. It also didn't look as good as BO3 for some reason.
I couldn't quite put my finger on what was wrong with it at first, but then I realised it was like playing a remastered ps3 game on a ps4.
And omg, how ugly is that interface? The whole menu system is very unpleasant to look at. Once again looks like ps3 or even ps2 graphics.
Overall, a very poor attempt for a game that is basically a ps5 launch title.
Totally disagree with your opinion I think it feels great and smooth had a ball playing it
Yes its smooth,fast and responsive but tge game engine has barely moved on since treyarch started making cod games..the graphics are bland and the textures are non existent..how can this games price tag be justified when its just a souped up version of the quake 2 engine..lazy,lazy,lazy....kerrrching..
The feel was great- the graphic not great
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