For as Earth-shatteringly brilliant as it undoubtedly is, The Last of Us: Part II is not a game we’d necessarily describe as “fun”. It’s all a bit bleak really, isn’t it? There are brutal, sudden deaths that make you question your own mortality. There are repulsive infected, frothing at the blistered parting that’s split their skull in two. Even the survivors – especially the survivors – are ugly and flawed. Frankly, it’s a horrible, wonderful game and we love it.
But with the arrival of a new patch – v1.05 for those of you keeping check – Naughty Dog has decided to add a bit of levity. And also more brutality. So the headline addition here is Grounded mode, which turns off the HUD and increases the artificial intelligence. It’s tough, but the masochists among you may appreciate the inclusion of a permadeath mode as well. Just in case, you know, you want the pressure of a single mistake to lead to a full restart.
But as alluded to earlier, the Californian developer has also decided to have a bit of fun. A bunch of new gameplay modifiers added to the Extras menu allow you to enable all sorts of action altering mechanics, like infinite ammunition and crafting items. Some of these flip the game on its head – literally – as Mirror World completely inverts the level design. You can even opt to enable and disable Mirror World each time you die, just to keep you on your toes.
And then there are the rendering options, which are fun little toggles that’ll entertain you for a few minutes every now and then. Some of these simply alter the colour palette – like giving it a red or blue hue – while others go a step further, completely pixelating the visuals or adding a cel-shaded overlay. To be honest, they all unanimously look awful, and the effects don’t really work in this gritty and gruesome world like they did in the Uncharted games.
One feature that will delight many is the addition of gyroscope aiming, which is increasingly becoming a popular option among shooter enthusiasts. As with other games it’s used in, this effectively allows you to finetune your aim by making subtle motions with the DualShock 4 controller, and you can tweak the sensitivity to your tastes. It works well, and we subscribe to the idea that this should be an option in more games.
Here are the full patch notes, courtesy of Naughty Dog:
Difficulty modes
- Grounded Difficulty
- Permadeath Mode
Trophies
- New update introduces two new Trophies: one for completing the game with Permadeath enabled and another for beating it on Grounded difficulty. Neither of these will be required in order to earn the Platinum.
New Graphics, Audio, and Gameplay Modifiers
- Mirror World
- Mirror on Death
- Slow Motion
- Bullet Speed Mode
- Infinite Ammo
- Infinite Crafting
- Infinite Melee Durability
- Infinite Listen Mode Durability
- Infinite Listen Mode Range
- One Shot
- Touch of Death
- 8-bit Audio
- 4-bit Audio
- Helium Audio
- Xenon Audio
New Options and Improvements
- Film Grain Adjustment Option
- Disable Listen Mode Option
- Motion Sensor Function Aiming Option
- Arc Throw HUD Display Option
- Aiming Acceleration Scale Option
- Aiming Ramp Power Scale Option
- Accessibility Improvements to Ground Zero encounter and rope gameplay
- Additional accessibility improvements
We played an hour or so midway into the campaign in Grounded mode and it’s undeniably a step up in difficulty. With the HUD completely stripped back and visual aids like Listen Mode eliminated, you’re relying more on your senses and instincts. One step in the wrong direction will see you put in the ground, and enemies are much, much more alert to your presence – picking you off if you so much as reveal your pinkie to their peripheral vision.
The combination of permadeath will certainly appeal to a very specific demographic, however, and the addition of two new optional Trophies adds incentive to explore these challenging new difficulty tiers. We should add that, while accessibility options can still be used, some of the other cheats are completely disabled in Grounded, which makes sense as it would kind of defeat the point of the increased resource scarcity if you had unlimited ammo.
As a meaty, post-release update, this is a good one – and it’s obviously free. We would like to see Naughty Dog do a little more with the game’s combat system, as it’s so good that we reckon it could benefit from some Days Gone-esque combat trials and such. But for now, this patch will add longevity to the game for those desperately seeking a new challenge, while the cheats and visual filters should raise a smile on even the most depressed faces.
Will you be replaying The Last of Us: Part II on Grounded difficulty? Do you reckon you could make it to the end of the campaign with permadeath enabled? Stay alive in the comments section below.
Comments 36
Finally! Grounded mode! Now you have to listen with your ears instead of your eyes...imagine that!
I want no story mode with selectable characters, including tlou 1 era joel with young ellie (like in dinosaur museum)
The real question is, can you use these gameplay modifiers without beating the game first?
I love this game, but I don’t think I can stomach a third play through... both times I beat it I was pretty depressed for a couple days afterwards. Wonderful game, love it to death, but it’s just too sad for this fella 😐
What, no doughnut Ellie?
Im more than happy to run through this again with infinite ammo and bullet time. Quick question, does anyone know if trophies still pop when using modifiers? I need to gather a few for the platinum.
After I beat Ghost of Tsushima I’m going back to get the platinum for this game. Can I get the platinum while using unlimited ammo and crafting or will that disable the trophies? I just need to collect everything a fully upgrade everything.
"Film Grain Adjustment Option"
Finally
"Not what we'd call fun"
Says it all.
I had a lot of fun playing this game, the stealth mechanics are brilliant and if anything put Ghost of Tsushima to shame in that regard. I'll definitely be giving it another go on grounded difficulty.
One thing I would like to see to help replayability is being able to disable the flashback scenes as at that point there really is no benefit and maybe split the campaigns too
I do kinda like the pixelated filter. Not sure I'd play permadeath, because knowing me I'll die right at the finish line.
yeahhhhhhh!!! ill definitely play through again with the celshaded filter really wanted to see that added to all the Playstation studios game
how big is the update? i would love to rush the encounters with infinite ammo like rambo style...
i doubt i could beat it on grounded even with infinite ammo and infinite crafting.. even on normal, i find taking on groups in a firefight is not really a viable option. i'm still only on seattle day 3 on first playthrough.. i'm not a hater, but so far i'd have to say i prefer the first game.
Really interested to see how this will affect the difficulty vs current survivor + mode.
Will give the perma death a go just see how far I can get.
What have they changed about the slow motion?
Gyro aiming!! Nice! Might redownload.
But the words "fun" and "permadeath" should never be in the same sentence.
Like seriously? I've gone through some nasty depression after beating this game on hard, this is not worth a replay at all once you've experienced the story beats for the first time, watching people speedrun it would be way more enjoyable. I mean yeah why not a permadeath mode, just to remind you that Joel is indeed dead and gone, even if you saw him on the trailers, not one time, but twice.
It's good of them not to charge for grounded mode, well, more like that's how it should have always been. I'll play it again someday on grounded, maybe a last of us sesh with 1 and 2 on ps5 in a couple of years. I smashed it for two weeks on release though so I'm in no rush to go back any time soon.
@ApostateMage That'd apparently be problematic, or something.
it only took 3 months after launch for them to add "FUN" to a "GAME". How brilliant!
Look forward to doing a mirror mode grounded run on Ps5 with the BC. Be almost like a new game.
And over in Xbox land they're depressed about the only Xbox game in 3 years being delayed to 2021.
@leucocyte why so? Is it much harder?
I have to plat at least Dishonored 2 maybe before I start a second playthrough of TLOUII.
@grahamd Kind of same, I refunded mine as soon as I saw the leaks and it was super close to the release date but thankfully I had Ghost of Tsushima to wait for since I bought the collector's edition.
Finally you can adjust the film grain which I hate with a passion in every game that uses it.
Would've been nice to be able to turn off the film grain when it first released. I hate that effect in games.
Fantastic stuff, i was annoyed that all this was dropped after Uncharted 4 so its nice to see its all coming in a free update.
@phil_j - "The Last of Us: Part II - Master Quest"?
Grounded mode in the first game was a big step up in difficulty from Survivor (though going from a Grounded NG playthrough, to Survivor NG+ one probably helped with that) so I'm not too surprised to hear the same is true with the second game (though I don't remember increased alertness being a thing in the first game, so it might actually be harder?).
Permadeth would be just a straight up no for me, even if I had the game (or it was added to the first for whatever reason); my experiences with the first game are enough to know I'd probably never finish it if I tried that on anything outside of maybe normal mode.
"To be honest, they all unanimously look awful, and the effects don’t really work in this gritty and gruesome world like they did in the Uncharted games."
True, but it is still the typical Naughty Dog thing to do and to be fair, it's not like they have any actual Uncharted games to do this with anymore.
I certainly wouldn’t call it “Earth shatteringly brilliant”, but it is very good, and this new update will give me the reason I’ve been looking for to play through it again
Ha! Stuff!
Well, if it adds fun, I guess it's very welcome.
Mirror mode seems like it could be a cool way to have the game slightly different but I assume it would just mess up all the in game text
I am not clear if the permadeath option is tied to grounded mode or if you can play permadeath on any difficulty, can anyone clarify this point? I would defo give permadeath a go on hard, but that would probably be the limit of my abilities.
@Lovespuds you can try it on any difficulty you want even easy, it has 3 levels to choose from. A total reset where you have to start all over, Act which can put you back a 2-5 hours and chapter which could reset you back 30 to 60min.
@InvaderJim
That sounds awesome lots of options then, thanks for the information, much appreciated. Enjoy the rest of your weekend squire👍
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