Developer Insomniac Games has confirmed that PlayStation 5 exclusive Marvel's Spider-Man: Miles Morales will have an optional "performance mode", which offers 4K resolution (we assume checkerboarded) at 60 frames-per-second. For reference, Marvel's Spider-Man runs at 30 frames-per-second on PlayStation 4, so it's safe to say that this sequel is going to look gorgeously smooth.
We're hoping that many more PS5 titles will offer similar performance modes. While we all understand why developers and publishers often push visual quality over performance, we'd love to see next-gen games give us options to improve performance if possible. Insomniac Games is doing this right, as far as we're concerned.
Will you be watching Spidey swing by in 60FPS? Be smooth in the comments section below.
[source twitter.com]
Comments 103
So "Quality Mode" will probably have Ray Tracing?
@IonMagus Yeah it's probable that the "resolution" mode will offer native 4K with additional visual effects at 30fps.
@ShogunRok Then it's Resolution mode for me. Graphics in these kind of games are very important to me, and third person action games always look more "cinematic" (for lack of a better term) at 30fps. At 60fps, I always get some "floaty" or "slippery" weird feeling...
For competitive FPS or fighting games, 60fps all the way though...
I love how all of a sudden if a game isn't 60fps minimum then people say that it is unacceptable garbage.
While it's not AS silky smooth 30fps locked is not garbage especially assuming it is going to have higher graphical fidelity and take full advantage of the ps5 hardware.
So can it run at 1080p 30fps on ps4?
@Wavey84 Dynamic Resolution means that the game will hit true 4K in less busy scenes, but will then drop when the action heats up in order to maintain a steady framerate. The resolution switches around based on game load. In motion, you may not even notice unless the resolution drops significantly. From a performance standpoint, it could mean locked framerate as resolution takes the hit instead of the framerate.
Checkerboarding means the game is targeting a lower resolution, but then the image is reconstructed look like it is a 4K image. So the game is always 4K, though it's not a true native 4K. It might be like 1600p and then reconstructed to 4K. In short, the resolution is completely locked in Checkerboarding, it's just not a true 4K - but it's convincing enough to the naked eye to look 4K. From a performance standpoint, you may notice dips in framerate since the resolution is locked.
@Olmaz I would agree with this. I'll take the prettier 30fps for this over something that feels floaty.
Even TLOU remastered I had a very hard time getting used to the combat at 60fps. Fighting games and First person shooters I can see wanting 60fps for sure.
Thats what I wanted, When all these reports came out saying games will run at 30Fps on next gen? Just like with the Ps4 Pro, The option to up graphics AND OR Fps?
I WILL BE HAPPY
Wait but I've had Xbox fans telling me for days that PS5 can't do this because they cant understand that an Xbox disclaimer on Far Cry 6 has nothing to do with PS5. I'll try out both modes to see which is more suited to gameplay but bring it on
@ShogunRok for reference Spider-Man on PS4 doesn't use checkerboarding, they have their own in house solution, temporal injection I think it was to create a sharper image towards the centre of the screen where your eyes are focused
I don't know about P5 SSD, Ghost of Tsushima has some of the fastest load times for fast travel I've ever seen!
I'm not a framerate snob by any means, I just want a game to have a stable framerate more than anything.
That said, if there was any game to get me excited for 60 fps, this would be one of them.
@GamingFan4Lyf After Digital Foundry covered God of War and it took them forever to decide if it was native or checkerboard I decided that native is not a big deal like many want to make it out to be.
@Wavey84 checkerboard means they only render every other pixel every other frame. Imagine a checker board. Even frames render black squares, odd frames render red squares. The more movement on screen, the lower quality the effect is, but human eyes tend to be a bit more forgiving to motion since we expect some level of blur.
Long story short: it’s not actually 4k, will never look like 4k, but will look better than resized 2k.
If you want a deeper dive, check this video by Digital Foundry:
https://youtu.be/ljgCy4Y2sHc
Anyone that tires to say Checkerboard looks better than 4k is just lying or has no clue what they are talking about. That aside: without side by side reference, you might never know what you are missing on.
@OmegaStriver Native isn't a big deal, in fact DLSS can make a sharper image in motion from 1440p than native 4K anyway. Native resolutions are becoming a waste of resources and in some games you can't tell the difference anyway with so many post processing effects these days
Insomniac remembered about 60fps after 11 years. Very nice.
@carlos82 Yeah I was fiddling around with options on some PC games recently and once you start hitting over 1440p, it becomes really hard to spot the differences compared to 720p vs 1080p. DLSS makes it even harder.
Yoo that's performance mode? So there's still framerate mode? 😱
Edit: Or there's RT mode that's 30 fps but will have RT. After playing tlou 2 and ghost of tsushima which have really smooth 30 fps, I think I'm gonna try the RT mode first.
I hope there's 1080p, RT, and 60 fps mode though, I have no problem playing 1080p titles on my 4K tv.
@Orpheus79V Most pc monitor is not as big as tv so 4K on monitor is a waste of performance I think, it's better to have 2K & 144hz monitor 😃
@Tharsman checkerboarding won't but other forms of upscaling can look as good if not better, also checkerboarding was supported at a hardware level on Pro hence why it was used so much, we may not even see it on PS5.
Good, the fact that it was originally only announced for 30fps was an absolute joke.
@OmegaStriver I completely agree - and the industry as whole has been feeling the same way. No sense in wasting GPU resources trying to hit a native resolution if you can convincingly make it look like said native resolution.
I would much rather system resources go towards locked framerates and more visual flourishes (e.g. ray tracing, more detail environments, etc.) rather than a locked high native resolution.
Basically, RayTracing ON and OFF switch.
It's not possible. Someone told me PS5 only does 30fps
It's great to have options, Insomniac have been great at having stable frame rates with unwavering paving, if they're pushing for a 60FPS mode then they are likely shooting for a making a solid experience.
The Zen 2 CPU architecture means there's plenty of performance there.
I'm thinking 4K 30FPS with graphics pushed, maybe half Res or Dynamic Res, next gen Temporal Injection tech, running at 60FPS locked.
RT could be at full Res in 4K 30FPS mode, but scaled back by half or using more TI in the 60FPS mode.
Seriously? The Xbox One X can run native 4K 30FPS, but this website does NOT think the PS5 can do the same at 60FPS?!?!?! Claiming it would use checker boarding instead, that would be one weak ass pathetic console then.. let’s hope your completely wrong which seems like you are anyway.
@IonMagus Yes and according to this website checkerboarded 4K 30FPS, which would be pretty pathetic for a console with PS5’s power.
@GamingFan4Lyf Fake 4K on the PS4 Pro does not look as good as native 4K and that’s a fact, it really is not a next generation console if it’s incapable of doing something technology has allowed for a few years now.. You wait till this Thursday and I bet Series X will be running high graphics fidelity 4K native 60FPS games with ray tracing. But the PS5 should be able to do native 4K otherwise it’s a joke of a machine.
@Orpheus79V you should get a better monitor then.
@Tharsman Exactly right, native 4K looks better then fake up scaled 4K and that’s a fact, considering the Xbox One X with overclocked tech that’s several years old could do native 4K at 60FPS, it would be a total joke if the PS5 couldn’t even manage it. Lots of people have 4K TVs now and will expect the graphics to suit. The Series X will no doubt have no problem delivering on this. Seems to me the more users don’t demand it, like on here, the more the company uses won’t give it to you and just sell you some slightly boosted last gen machine with clever marketing spin. You won’t actually have a next gen machine, you will have a weaker console by quite some margin next to the competition.
@torne "if a game isn't 60fps minimum then people say that it is unacceptable garbage"
That's correct!! is unacceptable if in 2020/2021 we are still getting 30fps GARBAGE with a brand new powerhouse system, Microsoft is pushing all their exclusives (really multiplatform) games to 60-120fps so I don't expect anything less from Sony.
@S1ayeR74 I am excited for the Series X event this week, but not even the Nvidia 2080Ti can run games at native 4K/60fps with ray traced effects enabled. That why DLSS is crucial to the architecture - not native 4K, but it looks the part.
I only have a 1080p TV so everything is super-sampled and crisp for me.
"4K resolution (we assume checkerboarded)"
Wait what 😅 I hope this was some kind of joke. So we can't even have real 4k but instead we get counterfeit, fake, bootleg (yes those words are basically the same 🙂) 4K?
Let's hope ur wrong otherwise that would be really embarrassing for Sony if Microsoft is able to accomplish native 4k 60fps with games that they have to put on old hardware and Sony with just using the full power of the new hardware can't accomplish this.
@Juanalf this is such a typical response from the gaming community these days.
"OMG 30FPS LITERALLY UNPLAYABLE"
The reality is that not every single game needs to run at 60fps or 120fps. Different games can run at different framerates and still be perfectly playable. Half the time unless the game is struggling to hold the framerate you can't see a difference.
Now if games come out and are locked at 30fps to allow for greater graphical fidelity yet are struggling to maintain 30fps then yes there is a point for argument.
Do I expect the ps5 to be pushed to its absolute limits? Absolutely!
Am I excited for the potential of the PS5? Absolutely!
Is framerate the only thing that matters in a game? That's a big fat no!
All of the gaming enthusiasts out there talking about how frame rate and teraflops are the only things that matter are delusioned, and really show that they don't have a full grasp on how games are made.
Microsoft can push for 60 -120 fps all they want, however there is no proof that they can maintain these at a steady state without dips.
Weird...
1. If 4k@60 is Performance Mode, what's "Graphics Mode" ??
2. Wasn't this the same engine that original Spiderman? It should be pretty easy to get Spiderman run at 4k@60 on a PS5, why is this a thing? Will be RT on all buildings or what?
That aside, i'm glad more PS Studios forget the hypocrisy of 30fps and realize people want to play at 60fps, it's a important part of a good GAMING experience, games are not movies. Really hope R&C:RA get the same treatment. I'm more interested in that title.
@torne "Microsoft can push for 60 -120 fps all they want"
Well Sony is not competing by itself, if literally all the competition (Microsoft, PC and freaking Nintendo!) is offering these smooth 60fps experiences and Sony isn't how does that make its developers look?
I'll celebrate this news of Spider-man (assuming its native 4k) and hopefully all of Sony's studios will offer these settings for most games.
I’m playing in 30fps my first playthrough I’m not sacrificing graphics for 60fps. I want to see this game in its full beauty my first go around.
Hey guys i heard, that online multiplayer , is now free on Xbox,is that true?
As I'm getting older... 2k or 4k? I honestly can't really say it makes a difference now unless I wear super bionicles or have a 100" screen! I think I'm gonna go back to galaxians! Old gamers eyes suck!
@Juanalf the thing is, we don't know what all of its developers are offering. Everyone has different preferences. I myself would prefer higher graphical fidelity and a locked 30fps, than lower graphics at 60.
As far as how does this make its developers look if they don't offer these options?
Well I don't think we have to worry about that. I am sure that the likes of naughty dog, insomniac, sucker punch and guerilla will figure it out and offer something for everyone's tastes. BUT on the off chance that they don't considering Naughty Dog managed to push the ps4 to its absolute limits with TLOU 2 and sucker punch with the equally beautiful Ghost. BOTH of which have virtually no load times at all and still look insane, I'm not sure we have to worry about how their developers will look.
Have some faith dude, not everything being 30fps is doom and gloom. Let the.pros do what they do best.
@S1ayeR74 I had it hooked up to my TV. You're right though, my monitor is only 1080p. I do need a better one, thank you for the reminder.
@GamingFan4Lyf Wrong the 2080TI CAN run games at 4K 60 with ray tracing, where do you lot get your ideologies from? Thin air by the looks of it go and watch some You Tune videos of it, also RDNA2 is brand new and different to anything Nvidia is using, they would be sued for patent infringement if they copied Nvidia.. and as Dirt 5 has already stated a 120FPS mode for PS5, you lot have wishes that are totally out of tune with reality and what the PS5 will ‘actually’ be capable of, 60FPS is a joke for the hardware in the system unless it is at 4K .with ray tracing.
@Orpheus79V That’s why you don’t see the difference then, if you connected that up to a 55” OLED 4K high end TV you’d see the difference!
Hopefully this will shut up the xbox fanboys with their fake outrage about ps5 only doing 30fps. I personally don't mind 30fps in certain games, but having the option is nice to see which i prefer.
I'll take the graphics option over frame rate. 30 fps and game looking like dark souls are fine by me.
After playing GoT give me 30fps all day if games can look as good as that. Only fighting and VR games need to be 60fps, people should have more respect for what developers want to do with their rather then these armchair experts who think everything should run 120fps minimum.
@Orpheus79V do you play your pc on a 65" screen? If so then fine but on tiny pc monitors I'm not surprised you can't see much difference.
@Dan_ozzzy189 It's 55 but cause it's a TV I am sitting at a decent distance. I find on monitors it's easier to notice things like that cause you're much closer to the screen. I'm sure on bigger sets like 65" to 80" resolution differences become more noticeable though.
@S1ayeR74 I wish mine was OLED, but it is 4K, albeit a more budget set.
my TV is 1080p and i'll not be changing it anytime soon, so i don't see a reason why i'd need to choose graphics or performance.. super-sampling from higher and higher resolutions has diminshing returns imo, so i expect to be able to play everything at 60fps.
Native 4K does look slightly better than most resolutions under that. I have far cry 5 on both Pro and one X and the one x is slightly sharper fidelity wise.
However give me the detailed world and graphical effects of HZD at 1800p any day over far cry 5 at 4K. Details and graphical effects count for a lot when you playing games. I mean we could have Pac-Man at 8k if we wished.
And just being honest with third party games I will expect the series x to have the resolution upper hand, it has 2 more tflops and many more compute units and these are big resolution hit factors.
However the PS5 first party titles in time will supersede this just like this gen with the pro graphically out shining the one x overall with details and effects.
@Wavey84 nobody can possibly answer this, every game that uses dynamic resolution is unique.
@S1ayeR74
Microsoft might show what you have just said but they could show Pac-Man at 8k at 120fps.
My point, a game like Horizon Zero Dawn runs at 1800p 30fps on PS4 Pro less than 4K.
But the shear scale, details and graphical effects of the game world and mechanical beasts and the way it all comes together is some thing Microsoft studios never come that close to this generation. Even a game like Gears 5 which I enjoyed did not come close. It’s no good having power if you have not got the raw talent and studio time to really use it. Plus the Xbox one x was held back by the Xbox one. Just like the series x, will be held by the Xbox one.
@Dezzy70 Exactly, MS can talk up power and framerate all they want but right now their struggling to make most people care, heck PS5 boxart reveal got more engagement then xbox's show date.
@Juanalf Sony has the absolute best first party studios when compared to MS and Nintendo. Look at the sales numbers on their releases. Nothing is going to change once next gen hits. So I think they look just fine. If 60 - 120 FPS is that important to you and you THINK that's something the PS5 can't consistently achieve for you, then maybe the next Xbox should be your platform of choice. Myself and millions others have confidence that Sony and the PS5 will do everything that it says it will.
So basically Sony is saying 30 fps for quality mode... Wow!
4k60 should be the bar. Games should never go below that. The ps5 just doesn't have the power to do what it needs.
@Wavey84 what's so wrong with 30 fps?
@AdamNovice
>people should have more respect for what developers want to do
No, developer should have more respect for what customer need or want.
Nobody is asking 120fps minimun. But 60fps should be standard or at least an option.
@Makina except as many have said on this reply board alone there are many people that are absolutely fine with 30fps so the narrative you’re pushing is false.
@Wavey84 30fps on PS4 first party games is super smooth (have you played Ghost of Tsushima?). No stutter at all.
Yeah it could be even smoother, but maybe you are mistaking crappy framepacing on PC with great framepacing on console. For instance 30fps on my PC on FarCry 5 just look incredibly ugly, even with me trying to fix the framepacing.
Anyway, I have a 2080ti, and stable 4k60fps is not even possible in many new games unless I reduce graphical fidelity.
Or if the game just had DLSS 2.0.
And with ray tracing it’s practically impossible.
Expecting a $500 console to deliver what a $1000 gpu only can’t.
It basically means you are asking for crappier graphics just to get your 60fps and remove all ray tracing.
Well, you are getting your option. But I want my 30fps high fidelity ray traced option.
@rachetmarvel So far all that happened is that Microsoft stop selling annual subscriptions for the online multiplayer. You can still buy three months so if nothing else happens it’s a slight price rise over the course of a year. People are assuming there will be some further announcement shortly.
@Dezzy70 Considering the talent they now have in their cost party studios I’d say your totally wrong about the Series X game ambitions. And you won’t know till Thursday either. I don’t personally find Horizon to be that much more impressive the Gears 5.
@MedaXbot yesss, PS4 is going to rock this game
@Si_Is_The_One I was wondering on how the f*** they got load times so quick for this game too, especially fast traveling... its faaaast
I doubt that people would even mind if Spider-man Miles Morales can be play on 4K@60fps or 4K@30 fps with higher graphic fidelity once they have the games on their console.
The only time I care about framerates and graphic fidelity is when I play third-party games on my pc and never with a Playstation Exclusives because you can only play it with a PS console. All this talk about framerates and graphic fidelity will be long forgotten within one year after the PS5 and XsX has been released.
I'm lucky my old eyes,can't tell the difference between 30 frames and 60 frames. 😂😂😂
This should be a thing for all games
@torne It's not all of a sudden that people have been saying sub 60fps was garbage, they've been doing it since the start of this generation. Mostly because of people with pcs acting like they all have top of the line rigs, when steam revealed most barely had pcs that could hit that target consistently either.
@TurboTom Nothing will ever shut either side up. I dont see how they still have the energy to wwste on this sh** for going on 20 years now, you'd think they'd just enjoy their damn shared hobby.
@jbreez00 its unreal how many people preach this garbage that either dont know what it actually means or dont have any way to actually make it work.
@Wavey84 Whatever it needs to be to maintain the target framerate - but developers are pretty good at ensuring the resolution doesn't drop too much.
1440p might be a little dramatic of a drop for a game at 4K. That would mean the developer is taxing the system a little too much and should consider toning down some things with the game to better match the hardware.
I'd have to go back to some Digital Foundry analysis videos, but I think a 30% drop in the overall resolution would be the "worst-case" scenario for most games (a little higher than 1600p for a 2160p game) - and even that worst case might be a split second (e.g. large explosions on screen with lots of enemies moving around).
Where are we from an industry standpoint where home consoles can play games at true 4k/60 FPS without performance hiccups across all or most AAA/AA developers? I thought the next generation would be able to handle this no problem or am I being naive? (Don't want to sound arrogant or ill informed, just surprised this isn't going to be the new norm)
@Makina Most games are completely fine at 30 FPS i never had oh this is unplayable at 30FPS even a racing game Driveclub was working great for me.
@S1ayeR74 You sound very insecure.
@InsertUsername hahaha that’s the best you could come up with? Why did you even bother posting that..
1440p upscaled is the sweet spot. With next gen reconstruction techniques the eye (mine at least 😂!) can't tell the difference. Wasting resources to hit 4k needlessly is just that. Fantastic if devs give consumers options to display the games how they like, but a 1440p 60hz option 'should' be mandatory for these systems going forward.
Xbox will be the same. Fools thinking the machine will hit native 4k 60fps with full RT every game are delusional.
Honestly I'd prefer to run at 30fps for a game like this so I hope that's still an option.
I don't give a sh*t about 4K or 60fps, just give me a good game. I'll be happy with a rock-solid 30fps at 1080p if it looks drop-dead gorgeous and has a detailed, highly interactive world.
Honestly, all these chuckleheads who think frame rates and resolution are the most important things in games... jeez. 🙄
I have spent many hours gliding through the big apple as Spidey & it looks absolutely gorgeous on my 43inch 4K TV running on my PS4 pro at just 30 fps! In my day to day experience there's been very few hiccups as insomniac optimized the game fantastically on PS4 pro. I'm extremely excited to play it in 4K on PS5 however I'd be happy with it running at 2K or 4K upscaled with a steady non hiccuping 60 fps. I hope they give the option to run it at different settings where you can like 4K 60fps or 4K 30fps depending on what's better for your setup! Happy gaming my friends 😉✌️
@S1ayeR74
We shall see Thursday I will be watching live and hoping all my caution about Microsoft is wrong.
@AdamNovice
Totally agree, I think Microsoft might claw back some gamers next gen, but overall they have lost it this gen and next gen already.
@Dezzy70 I’d expect Sony to win in sales though anyway. No matter what games Microsoft show off, Halo is a bit boring, but it will be interesting to see if they show off this AAAA game they claim their new studio is making.
@Makina Yep, the 30-FPS-is-optimum hypocrisy (hmm, remember that PushSquare article...) needed to end. I hope Ratchet & Clank has 60 FPS mode too.
@S1ayeR74 According to Sony's European engineer Rosario Leonardi, PS5 doesn't really have next-gen RDNA2 but Series X does. That explains a thing or two.
@BlueOcean This fake story has already been debunked, firstly he’s a software engineer, secondly the CEO of AMD and Mark Cerney have both stated it it a custom RDNA2 chip with some RDNA3 parts too. So unless you are claiming those two people have flat out lied to the public, developers AND share holders (for which their are legal implications), then you’ll realise how rubbish the story is, plus the fact Sony helped develop RDNA 2 with AMD.
@BlueOcean I call bullsh*t.
Post your source.
Edit: he said it’s custom, same as Series X.
Stop trying to misinform, it’s pathetic.
Also, as to your explains a thing or two comment what are you trying to say here?
https://translate.googleusercontent.com/translate_c?depth=1&nv=1&pto=aue&rurl=translate.google.com&sl=it&sp=nmt4&tl=en&u=https://multiplayer.it/notizie/ps5-architettura-rdna2-via-mezzo-rdna1-2-conferma-ingegnere-sony.html&usg=ALkJrhg6HtDEo8CUfa4g9YNTmf7Ore9GYg A translated link to what he said and clarified. He had to clarify because fanboys took what he said wrong, like here.
@MarcG420
I haven't said a single lie.
Firstly, Sony's engineer said "As you may know PS5 is an architecture somewhere in between RDNA 1 and 2".
Secondly, he said "The GPU is Navi-based, so there isn't any Machine Learning stuff on it".
Thirdly, Digital Foundry said "Cerny (Sony) doesn't mention technologies such as Machine Learning support or Variable Rate Shading, PS5 does indeed deliver hardware-accelerated ray tracing".
So it's not just Sony's engineer but Digital Foundry and Sony. The only thing confirmed for PS5 is hardware-accelerated ray tracing. No wonder Sony told that engineer to shut up if they didn't answer Digital Foundry's questions about the rest of the next-gen features.
It's not just the engineer though, it's Digital Foundry and what Sony confirmed and what they did not. No Machine Learning, no Variable Rate Shading and no Sampler Feedback Streaming. Only ray tracing confirmed for PS5.
@S1ayeR74 I just told you what they stated publicly. What parts of RDNA2 and what parts of RDNA3 does Sony mean now? Digital Foundry asked and Sony only confirmed ray tracing for PS5 so...
@BlueOcean a direct quote from the source I already provided to you (which is him clearing up what he had said to stop the fanboys like you spreading misinformation):
“ It is based on RDNA 2, but it has more features and, it seems to me, one less. That message turned out badly, I was tired and I shouldn't have written the things I wrote", continued the engineer, complaining that he received insults for his statements.”
Please do show where he said the rest you’re saying.
Also you’re taking suppositions from what hasn’t been said, not what has been said. Freaking fanboys these days 😂
@MarcG420 You have called me fanboy twice, pathetic... but you are the only raging fanboy as anyone can see. Yes, Sony's engineer apologised, probably because of rude fanboys like you. And? Why didn't Sony answer DF's questions? Why the only confirmed feature of PS5 is ray tracing?
@BlueOcean they’ll talk about features and all that stuff when they choose to.
You’re just angry I’m pointing out your poor attempts at misinforming people.
He clearly refuted the narrative you’re trying to push.
@MarcG420 I just stated what Sony's engineer and Digital Foundry revealed, you get in rude rage mode because you don't want to accept the truth and then I am the one that is angry 🤣🤣🤣-
@BlueOcean I’ve not “gone into rage mode” at all.
Your strategy after being shown to be peddling misinformation: deflect, deflect!
Also it’s funny that you don’t back up your assertions about his supposed it’s Navi-based comment. Probably because it’s yet another piece of misinformation as I’ve already shown him to clearly say it’s RDNA 2 based.
@MarcG420 Yes, you are rude, angry and in denial. I don't suppose anything, just quoting Sony's engineer and Digital Foundry. You are the one that is lying and writes nonsense and misinformation and the only argument you have is insulting and calling people fanboys.
"I call bullsh*t. Post your source. Stop trying to misinform, it’s pathetic. He clearly refuted the narrative you’re trying to push. Freaking fanboys these days".
Don't you realise how ridiculous you are? 😉
@BlueOcean I’ve not misinformed once.
I’ve clearly shown your information to be purposeful misinformation with the same source you’re trying to say said something he clarified he didn’t.
Honestly how can you even still think you have any kind of an argument left here 🤣🤣🤣🤣
@BlueOcean
“Firstly, Sony's engineer said "As you may know PS5 is an architecture somewhere in between RDNA 1 and 2".
Secondly, he said "The GPU is Navi-based, so there isn't any Machine Learning stuff on it".
Thirdly, Digital Foundry said "Cerny (Sony) doesn't mention technologies such as Machine Learning support or Variable Rate Shading, PS5 does indeed deliver hardware-accelerated ray tracing".”
Firstly - as I’ve already definitively proven he didn’t say what you’re trying to twist it to be
Secondly - he never said that at all
Thirdly - the lack of information of does not disprove the existence of any feature. Your supposition that it does is what’s pathetic.
You are totally in denial. You haven't posted a single source and you don't have a single argument. Take some
sources:
https://i.imgur.com/3cu8NWW.jpg
https://i.imgur.com/cfVrB9h.jpg
https://mspoweruser.com/microsoft-xbox-series-x-i-o-throughput-ps5/
https://gamingbolt.com/xbox-series-xs-sampler-feedback-streaming-is-an-absolute-game-changer-says-developer
https://gamingbolt.com/ps5-xbox-series-x-games-file-sizes-are-going-to-have-to-skyrocket-with-unreal-engine-5-says-developer
https://gamingbolt.com/ps5-xbox-series-x-games-file-sizes-are-going-to-have-to-skyrocket-with-unreal-engine-5-says-developer
https://www.vg247.com/2020/05/01/xbox-series-x-variable-rate-shading/#:~:text=Variable%20Rate%20Shading%20will%20be%20an%20Xbox%20One,VRS%20is%20and%20what%20it%20means%20for%20next-gen.
https://www.tomsguide.com/news/xbox-series-x-cares-more-about-120-fps-gaming-than-ps5
https://www.eurogamer.net/articles/digitalfoundry-2020-ps5-reveal-does-it-deliver-the-next-gen-dream
https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision
https://www.vg247.com/2020/05/01/xbox-series-x-variable-rate-shading/#:~:text=Variable%20Rate%20Shading%20will%20be%20an%20Xbox%20One,VRS%20is%20and%20what%20it%20means%20for%20next-gen.
You are welcome! See you!
@BlueOcean guess you can’t be bothered to look at sources provided and would rather your misinformation campaign:
https://translate.googleusercontent.com/translate_c?depth=1&nv=1&pto=aue&rurl=translate.google.com&sl=it&sp=nmt4&tl=en&u=https://multiplayer.it/notizie/ps5-architettura-rdna2-via-mezzo-rdna1-2-conferma-ingegnere-sony.html&usg=ALkJrhg6HtDEo8CUfa4g9YNTmf7Ore9GYg
What’s truly pathetic is you thinking linking a forum post is proof of something 🤣🤣🤣🤣
You’re honestly obviously being willfully ignorant though. So this is utterly pointless. To anyone else reading this: this guy is intentionally peddling misleading information and should be treated with the skepticism that this warrants.
@MarcG420 Pathetic is getting angry and in denial over a console. The engineer apologised, you already said it. Your only source and argument is a Google Translate text with his apology. If you don't trust forums, no wonder seeing you are a raging forum member, check Eurogamer and Digital Foundry links then. Are they also misinformation? I don't think so.
@BlueOcean I’ve literally already shown you where the engineer said he didn’t say what you’re claiming he said.
As for the other links you’re talking about as I already said:
the lack of information on something is not proof of the absence of that something
This might be too difficult a concept for you though obviously 🙄
As I’ve already said I haven’t been angry at all. And how can I be in denial of something I’m correcting you on??? Holy crap some people...
"Digital Foundry said "Cerny (Sony) doesn't mention technologies such as Machine Learning support or Variable Rate Shading, PS5 does indeed deliver hardware-accelerated ray tracing".
In short, no Machine Learning, no Variable Rate Shading and no Sampler Feedback Streaming but only ray tracing confirmed for PS5.
Do you know what "confirmed" means?
Learn to read before entering fanboy rage mode. You're going to have a heart attack when the consoles launch 😉.
@BlueOcean doesn’t mention does not mean confirmed to not have. How can you not understand something so basic?
Are you allowed to use the internet without your parents’/guardian’s permission?
@BlueOcean Oh I see so you only listen to whatever Digital Foundry tells you know? It’s a custom GPU based in RDNA2 as stated by Sony and with some advanced features said to be from RDNA3’s pipeline in it. It’s like the Xbox 369 GPU had features that were not available on PC Cards at its time of launch.
But you carry on ignoring the facts from AMD and Sony and instead listen to one source, Digital Foundry, because I suspect you are a Xbox troll at the end of the day.
Thank you for your kind words. It's as simple as Sony has only confirmed ray tracing and I just kindly asked you what RDNA3 features did Sony or AMD mentioned that PS5 includes and instead or replying me you call me troll, are you sure it's not you you're describing? The truth is that Sony has only confirmed ray tracing unless you can prove I'm wrong? Have a lovely day.
@BlueOcean direct quote from the person who you tried to use as a source:
“ It is based on RDNA 2, but it has more features and, it seems to me, one less. That message turned out badly, I was tired and I shouldn't have written the things I wrote", continued the engineer, complaining that he received insults for his statements.”
You seem to be putting words into my mouth as well so-to-speak. Show me where I called you a troll in my reply.
Edit: I’m not sure where you’re getting that I said it had “rdna 3 features” I never once said that or anything like that. Do you always say people say things that you’ve completely made up? Is that how you keep your misinformation campaign going?
Serious question, are you a child? Your replies would lend credence to that theory.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...