If you're more excited for Resident Evil 3 than ever after reading our thoughts on the Capcom title from a recent preview event, you'll be happy to learn that a demo is on its way prior to the full game's launch on 3rd April 2020. The publisher hasn't slapped a date on the pre-launch trial just yet, instead stating: "We'll have more details in the near future."
This follows in the footsteps of Resident Evil 2, which also gave players a quick sample of the Raccoon Police Department with the One-Shot demo -- lasting exactly 30 minutes before it wrapped things up. It is not currently known whether the upcoming Resident Evil 3 demo will take the same shape, but we have to assume that it'll be a condensed version of what we spent two hours playing last week. You'll still get a good look at what Capcom has done with the PSone classic as it modernises the experience, however.
To read about what we made of Resident Evil 3, head on through the link. Will you be downloading this demo? Meet up with Nemesis in the comments below.
[source twitter.com]
Comments 12
Ooh, now comes the trouble of whether I play on PS4 or PC. I played RE2MAKE, RE7 and RE4 on PC and REMAKE and CVX on PS4. Decisions, decisions!
@nessisonett The struggle is real.
My choice is much easier - Xbox One X. Because...Dolby Atmos.
@GamingFan4Lyf Ooh, I’m jealous, PS4 Pro sorely misses full Dolby Atmos support. Plus my speakers are bad 😂
I downloaded the resident evil 2 demo on pc cause there was a cheat engine you could also download that would disable the time limit
They released an unlimited version of the RE2 demo later in the year thankfully.
@nessisonett Yeah, it's a shame support was never added for games and apps on PS4. Even though I don't have the height speakers required to get the full Atmos experience, there is a boost in positional audio precision.
Plus, I got Atmos for Headphones unlock for cheap (yes, you have to buy it to be able to use Atmos in your headphones) - so that is another option I have.
The rare Blu-ray that has Atmos audio can pass the metadata to an Atmos-capable receiver as long as you use Bitstream for your Blu-ray audio output. But that's the extent of Atmos-support you are going to get on PS4.
Mark Cerny said that PS5 will have a special 3D audio chip. Hopefully that will also mean that Atmos and DTS:X will also be supported for apps/games should the developer choose.
If it helps, Atmos for Headphones also works on Windows 10 and it works (and works well) on any stereo headset you have for PC.
@GamingFan4Lyf Even on my mid range headphones, RE2 sounded great with positional audio. If this 3D audio chip on PS5 is anything like what is promised, it could be truly cool.
Im unsure if anyone was around when I had access to all the Capcom investor data a few years ago and posted a few crazy posts about the upcoming plans etc. I've made serious money since then off my shares.
Does anyone else no any other game companies who have as much info to hand? Totally off topic but hopefully someone can help.
I think I'm going to skip the demo this time and go into the game fresh when it releases.
Sweet as my meat! I will be playing this demo for sure!
@GamingFan4Lyf What is dolby atmos? I'll play this on PS4 for the win!
@Saucymonk Atmos is Dolby's 3D Audio format - actually, it's simply extra metadata that rides the coat tails of standard Dolby signals - Dolby Digital Plus and Dolby TrueHD.
From a listeners standpoint (without getting technical), the primary perk to Dolby Atmos is that it adds a height component to your audio.
Looking at it from a technical standpoint, Dolby utilizes what is called object-based audio mixing rather than channel-based audio mixing. It also has a higher frequency range per channel than non-Atmos soundtracks.
In the "old days" sound engineers used to have to mix each individual channel. For movies, that meant playing X sound at X frequency for X amount of time before moving to a new channel. Having an object move from the back channels to the front channels was all hand-crafted. For games, it basically meant that X sound would play on X surround channel based on the sounds location in surrounding space in the game.
With Dolby Atmos, the sound is simply an object that exists in 3D space. The sound engineer moves that sound object in a 3D space - like a video game. That movement creates metadata that is then translated by the receiver to do all the calculations for how that sound moves around your channels based on the number of speakers the receiver has attached.
The benefit is that sounds are fuller in all of your surround speakers and there is a smoother transition between your speakers since the receiver is computing channel information. There aren't "jumps" between channels. So that "in-between" space is blended between the channels and is much more natural. Let's face it, a computer can calculate that stuff way better than a person can.
So, for games, it's actually much cooler because the sound coming from your speakers can literally follow the sound you see on the screen. I like to use waterfalls in games as good tests for Atmos-enabled games. It's a constant sound moves around as the camera pans. It transitions so smoothly. When angling the camera to look down, the sound moves overhead. Voices also come through better in surround channels with Atmos - due to the higher frequency capabilities per channel. So, in Gears of War 4, the banter from the other characters on your squad are way better than not-utilizing Atmos.
On top of that, Atmos can utilize up to 24-channels in any configuration you want. As long as you can properly assign those speakers on your receiver, Atmos will decipher which speakers play what at what time.
Now, sound engineers can still limit the channels if they so choose. I believe The Last Jedi on the 4K Blu-ray is limited to 7.1.4 (the last .4 being 4 height channels) Dolby Atmos. However, the technique is still the same - moving the object in 3D space and letting the receiver translate the meta data to move around those channels.
It can also be virtualized for headphones. It really works. I played Rise of the Tomb Raider on Xbox One X and the helicopter really did sound like it was above me.
For gamers, it's actually worth the $15 to get Atmos for Headphones license on Windows 10/Xbox One - it's a heck of a lot cheaper than paying for a new receiver and Atmos-enabled speakers (or installing overhead speakers in your home). It's really immersive. For something like Resident Evil where things could be lurking around everywhere- hearing all of that accurately really ups the tension.
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