Dragon Ball Z: Kakarot could have been amazing. Its heart is in the right place and it has plenty of neat ideas, but the finished product feels disappointingly rushed. While it's not a bad game, and there are certainly elements that Dragon Ball fans will love, there are just so many issues holding back its potential. For every cool cutscene or expanded story beat, there's an incredibly sloppy boss fight or another tedious fetch quest. It's an adventure of constant ups and downs.
We're not done with Kakarot yet -- that's why this isn't a full review -- but having played for close to 30 hours, it's clear that the game's flaws aren't going away. But hey, let's start with the good stuff. What's impressed us most is probably the story itself. This is a retelling of Dragon Ball Z in its entirety -- and the title even throws some additional character scenes into the mix to give a little more context to various events. For example, right at the start of the game you get to go on a fishing trip with Gohan as Goku, and there's a part later on where Gohan helps out Chi Chi, his mother, with her cooking.
It's not like these scenarios suddenly add a huge amount of depth to the story of Dragon Ball Z, but they give certain characters a chance to breathe. And to be clear, the main story itself rarely skips a beat -- this has got to be the most accurate and detailed retelling of Dragon Ball Z ever committed to a video game, and that's pretty impressive.
But as mentioned, for every up there appears to be a down. Cutscenes that accompany the most important story moments look fantastic -- they're pre-rendered and beautifully animated, capturing the spirit of the source material. In stark contrast, though, most other cutscenes are incredibly static -- just characters standing there yammering at one another with next to no animation. There's a jarring difference in quality here, and it's such a shame that we're still stuck with such boring PS2-era dialogue scenes in 2020.
This is where it starts to feel like Kakarot was rushed to release. As mentioned, the game doesn't skimp on story, which is great, but there are cut corners everywhere else. Outside of cities -- which have moving traffic and plenty of pedestrians -- the game's open areas feel quite lifeless, like they've been ripped straight out of an early PS3 project. They're also absolutely covered in orbs -- big collectable spheres that dot the skies and pathways of each location. After sucking them up, you can spend orbs to unlock new super attacks, but it's such a bizarre mechanic in 2020. We suppose that it does give you more incentive to get out into the world and explore a bit, but it feels uncomfortably old school.
And then there's the combat. At its core, it's like a simplified version of Dragon Ball XenoVerse. Each character has one basic physical combo that you can hammer out with a single button, as well as four special moves that can be switched out to suit your style. On the defensive side of things, you can block to drastically reduce incoming damage, or you can perform an evasive dash. Both techniques are effective -- the latter can be spammed almost indefinitely -- and that's a good thing, because boy are you gonna need them.
One-on-one fights tend to be fine. Some boss battles can become intense games of cat and mouse as you try to find openings in your opponent's onslaught. But the combat system completely falls apart when you're tasked with fighting multiple foes at once. Grunt enemies aren't so bad once you're used to their abilities, but bosses can be an exercise in sheer frustration.
To put things in perspective, we had far, far more trouble fighting the Ginyu Force than we did Frieza -- and that's purely because Ginyu and his lackeys tend to fight as a team. Going up against Jeice and Burter was an absolute nightmare -- they simply never stop attacking. You can only target one enemy at a time, and all you've got to go on when an opponent is off-screen is a threat indicator that turns red when they're about to strike. You spend most of these fights trying to establish some degree of distance between you and your enemies, meaning that some brawls can really start to drag.
Or you could just stock up on healing items and tank the entire game. There are no difficulty options in Kakarot so you'd expect it to be somewhat balanced -- but that just isn't the case. Between having to grind for experience points so that you can actually deal damage to optional bosses and spending all of your in-game cash on healing wares that immediately restore full health, Kakarot's difficulty curve is all over the place.
And that's just about all we have to say right now. Dragon Ball Z: Kakarot can be good fun, especially if you're a big Dragon Ball nerd like this particular author, but it's hamstrung by a lot of problems -- problems that, at least on a surface level, could have been corrected had the game been given more time in the oven. As it stands, Kakarot is a relatively unique and in-depth Dragon Ball adaptation, but it's not quite a great video game.
Are you planning on trying Dragon Ball Z: Kakarot? Keep an eye out for our full review in the near future, but until then, feel free to gather the dragon balls in the comments section below.
Comments 23
If anyone's got any questions about the game, let me know and I'll do my best to answer them.
Sounds like I'll be sticking to Fighterz then.
This is unfortunate, I was most concerned with how they'd handle combat and the open map, seeing as we got a previous lacklustre One Piece game with the same issues.
Game looks like it will feel empty. Also the world looks like dragon ball z xenoverse, which was an rpg pretty much, do what separates this?
@ShogunRok You play a TON more games than I do, do you think it's odd this game doesn't have a difficulty option? I feel like most games I play do, but I don't play as many games these days as I used to. This seems like a good game to have that option though, harder for the seasoned vets, easier for kids new to DBZ as it seems to have regained some of it's popularity w/ Super.
Also, you ever play DBZ Sagas? It's 15 years old now so might be before your time. I've always viewed this as a remake of that.
@rjejr Yeah it's got some things in common with Sagas — it's just much bigger in scale and scope. Both games try to adapt Dragon Ball Z into a kind of action/adventure.
For what it's worth, I think Kakarot is way better than Sagas, but obviously the latter is 15 years old as you say.
@YozenFroghurt In my opinion Bamco needs to take a step back and give these games and their developers time to breathe. Based on what I've played, Kakarot could have done with another few months in development, easily. The quality of Bamco's output has been all over the place for years, but recently its form is on a real dip (Jump Force, all of the other arena brawlers).
But if these games keep selling, then why would Bamco change anything? I just think these properties deserve better, and so do the fans.
@ShogunRok I've heard that Bamco need to make a DB game every year to keep the license. Might explain why some of these feel rushed.
@ShogunRok Thanks. I'll be keeping an eye out.
Almost forgot, 2 player co-op? Sagas had it. Might be why the Ginju Force fight was difficult, they set it up for multiplayer. Here's hoping anyway.
@ShogunRok is the grind as bad as previously feared? And does the game feel repetitive at all or have they done a decent enough job to warrant a full playthrough?
@rjejr No co-op or multiplayer of any kind in this.
@Roverjet The grind isn't actually that bad. There are optional bosses out in the world that are much higher level and do sometimes require grinding in order to actually defeat (if your level's too low you simply don't do any damage).
But if you're just playing through the story (the optional bosses aren't at all story related, or even main characters), you don't really have to grind. Just complete side quests when you see them (there aren't that many) and you'll get more than enough experience along with the points you get from the story battles.
As for repetition, I do think the combat and general structure of the game gets repetitive later on. The combat isn't really deep enough or enjoyable enough to feel good for the entire game. It's not a deal breaker if you love Dragon Ball, but it does make the game feel like a bit of a slog at points.
@ShogunRok tbf, I was going to wait untill it came down in price a bit but I think I'll give it a go sooner now. Looking forward to the full review!
The combat and bosses that require tanking/cheesing are the things that bothered me to absolutely no end in the Xeno games.
I still like a lot of other bits I've seen in the game.
@ShogunRok Thanks, that seems to be the way these days. Oh well.
Already preordered. Too late to cancel lol. Its only the first game. Im sure some patches will be done to balance the difficulty. Its an rpg ao expecting repetitiveness and grinding but its a proper dragon ball rpg which ive wanted for ages , hoping from a sequel for dragon ball super as well. Been wanting a proper rpg since the legend of the super sayian in the late 80's|90's 😁😁
@johnny30 I think if you've been after a full Dragon Ball RPG you'll still find a lot to like about the game.
Unfortunate that the game wasn't as good as a lot of us had hoped. Outside of collecting orbs/resources to boost your character, what other side quest content is there? I've already played/watched the main dbz story so much that I don't really care for it as much but wanted to see how they implemented the side content. Is it just more tedious collecting resources or do the side quests have more variety?
@mrbakchoi888 There's not much variety to the side quests themselves. They usually boil down to go here, beat these generic enemies/fetch these materials or ingredients.
What keeps most of the side quests entertaining is that they shine a light on different characters. There are some fun moments if you're a Dragon Ball fan.
Honest opinion, Robert. Appreciated.
Definitely a 10-20€ game for me.
Dragon Ball Z: Carrot Top
I didn't have that big an issue with groups. R3 changed the lock-on to the next enemy easily for me.
I appreciate your honest review ShogunRok.
I've been waiting for a DBZ RPG to come out on the latest console as I have no interest playing any Street Fighter clone which seems to be all the DBZ makers can manage. Looks like there is enough to keep me interested but I can hold on for a drop in price.
I liked the one on the Super Nintendo (think it involved using cards?) and dabbled in the Goku ones on the Gameboy Advance but like with the recent Star Wars game I am in no rush playing either right now. Not to mention the FF7 remake is on the horizon which won't be perfect I know, but will be too hard to resist!
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