Dreams is now less than a month away from its official launch on PlayStation 4, but the creations made in early access keep on coming -- continually impressing and astounding us here at Push Square. Yesterday, one creator on Twitter named @Byvsen revealed that they will be releasing a complete album of music they made in the game onto the music streaming service Spotify.
The album won't be playable until 20th January following some complications in uploading the tracks to Spotify, but this is just another example of what Media Molecule's incredible title is capable of. The 15 track album was made entirely in the game itself, forming a full 43 minutes and 15 seconds of audio to listen to. If that's not impressive then we don't know what is.
Don't forget that Dreams releases on 14th February so make sure to scupper any plans with your partner in time, or alternatively, leave them a love note inside the experience itself. Are you hyped for Dreams? Share your creations in the comments below.
[source twitter.com]
Comments 10
... I bought this last year via early access... after a few hours getting to grips with the creation tools, I kind of gave up... it's SO complicated, but equally SO impressive... unless you have literally dozens of hours to learn and slowly create, then (like me) - it'll still be worth purchasing just for what others can create (much more talented people than myself!) - and for the (hopeful) wealth of VR content (alas, not on release though)... there's some amazing games already in there and I can't wait to play byte-sized mini-games with the PSVR!
This is awesome!
“Dreams is now less than a month away from its official launch on PlayStation 4“... and the anticipation couldn’t be lower, unfortunately!
I haven't played (experienced?) Dreams yet, but when I do, how easy would it be for me to create a cooking show?
@nookie_egg impossible. Honestly it's so hard to make stuff with no experience. The British fry up breakfast showcased last week would take me 40 hours on its own.
That said with enough time* and some good ideas you can make stuff happen which twenty years ago would have taken years.
*time is so so important. Most of my favourite creations are by creators over level 100. I'm guessing 600 hours or so. You literally have to learn how to code (although with symbols). It's absolutely ridiculous. I'm hoping there are some huge time saves in the retail release Standard health bars, more canned animations, easier exits, some standard camera layouts for shoot em ups, pre baked code for 2d games etc.
I keep wondering, why so many people call Dreams a game. Years ago I bought Reason from Propellerhead. I knew I did not buy music - I bought a music creator software. During several years I listened to quite a few songs created by other users of Reason. Only really a few really got me interested, the rest was unoriginal, mediocre or bad including my stuff It takes a lot of talent and dedication to create something good and original plus in the case of games it takes a lot, I mean a lot of time to create a game. I guess many "players" of Dreams will wake up from a dream when they try Dreams and the reality won't be the same as this hype.
@OneManDroid You definitely need patience to learn the tools, but it only took me a few hours to get the hang of navigating. Sculpting, however, takes quite a bit longer to learn. Possibly in the 10-hour range.
lbp was a great innovative game with simple creator tools to make your own levels for fun. dream is no game and is just a creating tool, and as we see here(as i feared), this is the start of where its more about earning money than playing games. mm have lost the whole plot of lbp and gone off the rail with this one. we will likely not see a new lbp game ever again, its just sad. lbp2 was pure magic.
That's really cool! Don't have the time or patience for a game like Dreams but it's amazing what people are coming up with. Hope it continues to grow!
@OneManDroid that is what happened with me. Hopefully this year I'll have no more time to give it another go at it. But I'm ready to try other people's masterpieces.
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