Rockstar has pushed out a mega patch for Red Dead Redemption 2, and you can download it right now on PlayStation 4. Update 1.09 mostly covers Red Dead Online, but there are also a few fixes for the single player story buried in the patch notes.
Also buried in there is the removal of "the beta label" from both the game's logo and in-game text. Although Rockstar hasn't made a big deal out of this for whatever reason, this surely means that Red Dead Online is finally out of beta.
And if that's the case, then it's clear to see why. The update adds a lot of new stuff to Red Dead Online, including the ability to try your hand at poker with other players, loads of new missions, dynamic open world events, over 370 new clothing items and clothing variations, the LeMat Revolver, and much more. Listing everything here would probably break our word limit, so be sure to click through to the full patch notes.
Perhaps a highlight of the update is that it looks to fix those pesky HDR issues some players have been having on PS4. "Players can now switch between the existing ‘Cinematic HDR’ and new ‘Game HDR’ styles, and a new option has been added to allow manual adjustment of Peak Brightness values for different displays," read the aforementioned patch notes.
Oh, and the much requested "defensive" playing style has also been added. In theory, this option should help prevent widespread murder by other players. With defensive mode activated, your character can no longer be tackled, lassoed, or even locked onto. What's more, defensive players take less damage in general. Hopefully this encourages a more peaceful online environment, which is something that's been missing from Red Dead Online since day one.
Are you still playing Red Dead Online? Might this update convince you to come back, if you've been taking a break? Activate defensive mode in the comments section below.
[source support.rockstargames.com]
Comments 13
Can defensive players attack other players? I’m also happy that poker has been added.
They also need free-aim servers. The lock-on is stupid and doesn’t really have a place in the game’s online. I turned it off immediately in the SP.
Maybe I’ll try this out now. The single player was epic but the online was half-baked, which is fine by me. I’d favor getting the game as a single player only and make it $10 cheaper. But I’ve paid for it now so maybe I should try it.
@Jaz007 According to the patch notes they can, but they receive a substantial amount of "hostility", which (I think) means that they get a big bounty and they become a red dot on the map.
Plus, if you attack another player while in defensive mode, it sounds like you immediately get kicked out of it.
@NintendoFan4Lyf Okay, okay, relatively peaceful.
@b1ackjack no the HDR has always been poorly implemented leaving it looking poor on a HDR screen in comparison to the likes of Horizon and even Days Gone. The lighting bug was a downgrade to ambient occlusion which has a massive effect on shadows indoors and this was for performance issues apparently but has now been reinstated
I've been playing with the HDR settings and they haven't fixed it, all they have done is given you a slider for peak brightness and the original was always just paper white. The problem is paper white is still tied to general brightness overall so if turned down it appears quite dark even in the middle of the day as the sun apparently has little to do with peak brightness. Whilst the numbers and that image they show for you to adjust are largely useless as they dont correspond to the nit scale, nor does the image even represent what the game looks like with the settings applied. To get a good image I have to leave the paper white pretty high and crank up the peak brightness massively, this makes little difference outside during the day but both interiors and at night it looks far better with buildings brightly lit and torches/fires shining bright and the moon looks fantastic.
Overall it's an improvement but still well behind the likes of Horizon Zero Dawn and Days Gone in its implementation. I'll keep playing with it to see if I can get it calibrated any better but is suspect its post processing is dominant during the day to maintain its looks
The LeMat revolver is interesting, but has a slower reload time compared to the Schofield. Same slower load times with the Evans Repeater. I get by with the Lancaster and a sawed-off.
New content is always good news. The new encounters were fun in the two i played in New Austin. Both encounters had me helping travelers fight off bandits. It was cool as no random interfered and the dead bandits did not vanish so i was able to loot the dead.
Well that was Tuesday morning and i will return today. In 3 hours of play i was not attacked by a random so maybe the choices of offensive or defensive will work. I also was not disconnected even once in the 3 hours i played. Wow!!!
One feature still much needed is private lobbies like GTAO has.
Been playing it yesterday free. I might just buy PS Plus for the first time because of this and GTAO. Yep I only usually check online when that 2 day trial pops up once a while or when R* releases a huge update and makes online free for a few days. Gotta love R* for that.
It is much much better now that all the plebs in a lobby are lit up across the map and are easy to avoid. The revamped daily challenges and random stranger missions are pretty cool, too.
Does that mean it will get properly reviewed and trashed for the garbage that it is.
A fella on a horse tried to lasso me. So I shot him in the back. Reckon' he won't be doin' that again. Only safe way there is.
Hdr was the first thing I've checked. And didn't notice any changes to pre-update. Maybe, I have to check again...
I had a quick go yesterday to get all the freebies for logging in. Enjoyed helping a hostage in a random encounter but when I wanted to return to my camp I couldn’t find it anywhere. I paid to move it several times but at no point would it appear on the map. I gave up and logged out, hopefully it will be there next time I try it.
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