Godofwar

The debate over accessibilty and difficulty in games sparked by the release of Sekiro: Shadows Die Twice has been an ongoing matter for a few weeks now, and God of War director Cory Barlog took to Twitter to share his brief thoughts on the matter,

In a reply to a tweet, Cory said: "Accessibility has never and will never be a compromise to my vision." Viewable below.

It's an interesting take from the development side of things, offering an insight on where accessibilty stands in the grand scheme of creating a game. Over at Sony's Santa Monica studio, it's clear that accessibilty options won't get in the way of a title's creative vision. We penned our own thoughts on the matter last week, which you can check out through here.

But what do you make of this? Share your thoughts in the comments below.

[source twitter.com]