The artificial intelligence found in Horizon: Zero Dawn's robo-dinosaurs is undeniably great, but this little tidbit caught our attention. A new report on Gamasutra puts the spotlight on Guerrilla's AI tech, focusing on how the machines act alone or in a group, and it seems that lone robots will seek out herds and ask to join them.
Here's the direct quote from the report:
Individual machines in the world can request to join an existing open-world group if they’re on their own. This is useful feature given many machines are left isolated after the rest of the previous group either fled or have been destroyed. So the collective can recycle isolated machines to join other groups. To do this, each machine has a passport! Their passport stores facts about that machine, such as its level and machine type and the collective uses this to determine whether it will fit the requirements of another group, only moving across if it satisfies the groups needs.
In other words, wandering machines try to buddy up with similar creatures in a group. Even robotic deer need a few friends.
This is seemingly backed up by Guerrilla itself after the above quote was shared on Twitter:
You can read the full report on Horizon's AI here, if you're interested in learning more. Were you left impressed by the intelligence of the machines? Buddy up in the comments below.
[source gamasutra.com, via twitter.com]
Comments 11
In retrospect I think I noticed that lone straggler machines often wouldn’t stay in their original area after I killed off its buddies. I remember being frustrated a time or two when I had one machine left of a group and rather than continue to patrol the area as it had been doing, it would wander away. Had to pick up some previously placed traps a few times as a result.
This is so cool.
@Frigate They're almost certainly making Horizon 2.
Polite and intelligent Artificial Intelligence.
I think I witnessed this when playing through on Ultra Hard, though I didn't realise it at the time.
At one point I killed all but one of a herd of Chargers, and it ran off... I'd only knocked the Blaze canister off its back. I looted the rest, then went looking for more, and there was another herd nearby. While I was lining up a shot on one, I noticed it had no Blaze canister, and figured it must be the one which ran off.
I just assumed it was coincidence that it had stopped running near another herd, but with this information, I guess there was clearly more to it than that!
I swear I heard about that back when the game was released.
But nonetheless, it's still an impressive feat in the engine.
this makes me think that in the future will gaming AI be as intelligent as Alexia or google assistant?, this is pretty impressive.
How will Death Stranding be using this?
Horizons enemies and environments blew me away. They were top notch. They need to work a little more on their story telling and character development (which is decent) to truly make that franchise amazing.
@zimbogamer I totally agree it looked like the further i get in the game the better it gets.
@Frigate Well, they are increase their studio to house at least 400 employees, so I'd say they're likely going to be working on two games at once. HZD sequel too obvious, and no one really knows what the other will end up being. KZ is okay, but I'd rather see something new to the table.
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