Detroit: Become Human is comfortably Quantic Dream’s best game to date, and it’s also its fastest selling. Sony has revealed that the title has now surpassed sales in the region of two million units worldwide, which is impressive when you consider it released at the end of May. It took the French studio almost two years to achieve the same feat with Heavy Rain, and that game launched with a lot more marketing clout behind it.
“We would like to thank our incredibly vibrant community, PlayStation, our highly talented team, and of course #ConnorArmy for allowing us to reach this milestone of two million units sold on PS4 in just five months,” the developer wrote on Twitter. We really liked this branching narrative drama, and without giving too much away, you may just spot it during our Game of the Year countdown later in the month.
[source twitter.com, via twitter.com]
Comments 21
Sammy barker and Taylor Swift becomes human😱😂😀.word up son
Surprised its not more but then I haven't bought a copy, my backlog is stagnant. This might have sold a lot more at the start of the generation.
@Bad-MuthaAdebisi It's a good number for Quantic Dream for sure. Heavy Rain was a big seller and took over a year longer to reach this figure.
I think sometimes our perspectives can be skewed by mega-hits like Red Dead Redemption 2, which achieve these kind of numbers in hours.
Completely deserving of the success...must have played it through 4 times already and never the same experience yet...great stuff and thoroughly recommended!!
I couldn't find a copy of this game in the Black Friday sales so it must have sold like crazy or they didn't make many copies of the game
Good game with Really good graphics
@get2sammyb Well said Sammy
Well deserved! Loved the game but sadly I rented it on redbox 😅
Nice one.
Did Heavy Rain really get a bigger marketing push though? It feels like they were hyping Detroit for quite a while through various E3s and other stage shows.
Definitely a highlight of the games I’ve played this year.
My wife watched me play it in its entirety which is rare. She helped make decisions along the way as well.
The best game made by Quantic Dream, imo. Great to know that did well.
Just proves you don't have to sell 10m+ copies or put loads of MTX's into games to be successful. Certainly don't need loot boxes to cover the rising costs of development...
Here's an idea, make games that people want to buy and they will easily sell enough to cover the cost of development and turn a profit! But then again, the games that tend to have MTX, loot boxes etc are the games that sell in very high numbers anyway and profitable in 'hours'...
Wonder how much it sold on BF. I know I got my copy then.
@get2sammyb yeah, I just think back to Resident Evil 7 and the 7 million or so copies that weren't good enough, baffling. I wasn't expecting huge numbers but I thought maybe 3 or 4 million.
Glad it sold well, and glad I bought it day one.
I love Quantic Dreams' work, and will get this in the near future. Too much Backlog.
@GKO900 Doubt it. If it's selling that well, they aren't going to suddenly just stop producing more copies. Definitely sold out.
@get2sammyb Indeed. 2 million in 5 months as they said, is quite a lot in that amount of time. I think it'll hit over 3 at some point within a year..or possibly sooner.
Awesome game, the Connor and Hank storyline was the best part for me. Will play it again sometime to see if I can have more characters alive at the end. I hope Quantic Dream pick an equally good subject for their next game, can’t imagine how good that is going to look on the PS5.
Deserved! Sign Quantic Dream up Sony!
Can't imagine what they'd create with the full backing of Sony.
It's a shame we only got one game out of them since the PS4 launched.
Good boy, Sumo.
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