Marvel's Spider-Man has quickly proven to be an unstoppable hit, no doubt much to the delight of both Sony and Marvel. The PlayStation 4 exclusive reportedly sold through 3.3 million copies in just three days when it launched earlier this month, and assuming that number is accurate, that means it made more profit than the latest Spider-Man movie, Spider-Man: Homecoming, did during its opening weekend. Now that's impressive.
On the Sony side of things, Marvel's Spider-Man even managed to break a record for pre-orders, with one million people opting to buy early. And as if that wasn't enough, the game is now Sony's fastest selling first-party release of all time. God of War's record didn't last long, did it?
"It's met and exceeded all expectations. I think the company, and the campus, and our fans are super proud of it," said Stephen Turvey, Sony's vice president of sales.
Amazing Spider-Man is right.
[source eu.usatoday.com]
Comments 51
Incredible and well deserved success!
That's awesome news. Sony/Insomniac/Marvel did a great job on this one.
Single player games keep on winning! Congrats to all involved.
Also that number doesn’t include bundles apparently.
Sony deserve to be the market leader. Quality exclusives matter.
But, but, but exclusives don’t matter and don’t sell.
Congratulations Spidey, Insomniac and Sony, can’t wait for the sequel (and dlcs).
@NintendoFan4Lyf yeah good point but there are less gamers than movie goers and less PS4 owners than gamers etc . It's comparing apples to oranges but still impressive taking profit into consideration. Maybe a single player star wars ps4 exclusive isn't that impossible now lol.
I wonder how much money it really made when you add in all of the bundles and collectors editions. $300 million maybe? In only 3 days.
Too bad single player story games are dead.
yep yet another great example that the MP fans are dead wrong about SP games.
lot's of sony SP exclusives sell way more then multiplatform MP games and yet some companies and gamers still refuse to see the truth.
not having crossplay means nothing if your platform guarantees the future of SP games in my opinion.
Great numbers for a great game. We'll deserved can't wait to see where they take it next!
Congrats to sony and insomniacs
I don't mean to sound like a typical braggart fanboy, but I wonder how much crow the people who honestly thought this wouldn't sell has eaten.
Well if I can find the pro bundle they will get another sale out of me. I've heard fantastic things about this game.
single player games will always be number 1.thats why PlayStation is number 1.from a underdog in 1995.to the king of gaming. from ps1 syphon filter.ps2 god of war.ps3. the last of us.and ps4 horizon zero dawn.PlayStation is simply the best when it comes to exclusive games.with the best graphics.word up son
@DerMeister Baffling that there even were people who thought Spider-Man wouldn't be a massive hit. The only thing that could have stopped it was lower review scores and general word of mouth that it wasn't very good.
When the 8s and 9s started rolling in and everyone said it was amazing, it was 100% guaranteed to be a gigantic success.
@jdv95 Yes, and then they (i.e. the PC Masterrace clan) still claim that you are brainwashed by Sony/Microsoft, despite the fact that figures like this actually justify console exclusives.
@ShogunRok tbh where those people even playstation fans?
if this game has even earned the love of non comic/superhero fans the day it came out,how many people where realy doubting the success of this game other then the usual suspects?
@ShogunRok well, it's not on PC so obviously it can't be good, they argue.
Wow impressive! I bet Marvel is eager to do other heroes now...
And I hope Sony keeps the exclusivity, sorry not sorry
"Marvel's Spider-Man even managed to brake a record for pre-orders..."
Brake? the opposite of accelerate I assume you mean 'Break' LOL
Articles like this, whilst 'great' for Sony, Insomniac etc also show that games - especially games like CoD, Fifa and Battlefield, really don't need 'Micro-transactions' to make games 'profitable'. If Spider-Man, a game that had a 'big budget', can be profitable with just 3m sales, then how can EA, Activision etc claim that Micro-transactions etc are 'necessary' to deliver 'games' with the rising costs of development.
On the one hand, you get games like 'Tomb Raider', which was incredibly expensive to make saying they were profitable after 3m sales - even Battlefront 2 that 'bombed' compared to Battlefront and Battlefield, was still profitable on a 'small' (less than 2m) sales, but yet EA state that Micro-transactions are 'necessary'.
Anyway - congrats to Sony/Insomniac...
@jdv95 I think there were even people on this site that the game wouldn't sell, at least not to the degree that it has, or even being in range of records. The reason usually being Spidey's iffy record with games, even though Batman had the same thing when Arkham Asylum released.
I'm trying not to kickstart more fanboy garbage, but I only bring it up because in a post Arkham world, a superhero game like Spider-Man, especially after the MCU's success, has every chance to succeed.
@Fight_Teza_Fight EA take note.......
@rjejr next!
Insane numbers.
@BAMozzy it's all according to the expectations of the company - battlefront 2 sold some 10 millions and EA was unhappy. I remember when tomb raider 2013 was around 5-6 millions square Enix said they were unhappy and that game sold less then expected. It's probably because of their shareholders and goals they had for their fiscal year.
..it's an amazing game... had me grinning all the way through, with plenty to do... now just waiting for that NG+ update (to experience all the side missions, etc.)
.. a game done right (and GOTY for me)
Hopefully this is a good sign for Square Enix and Crystal Dynamics to properly ramp up production on the Avengers Project. Marvel seem to be interested in making other games of their IPs. X-Men arcade game re-release anyone?
Not really surprising when a game is roughly 5 times more expensive to buy than a cinema ticket.
@NecuVise Of course there is 'expectation' and projected 'profits' which may well fall below their 'target' BUT that still doesn't necessitate the 'need' for micro-transaction to supplement rising costs or loss of 'profit'. The games are still profitable and not a 'loss'. Its like buying something for £1 and expecting to sell it for £100 and then being disappointed that they only managed to get £80. Therefore they 'have' to start cutting things from that item and sell those separately, or even lottery tickets to stand a chance of getting those items they cut out and charging £5 a time.
Now I know a game cost's more than a £1 to make but if a £40-50 game can be profitable after 2m or so sales, just shows how much of a profit margin there can be. Its not as if these games don't drop to £20 (or less) quite quickly if they aren't selling. Obviously its better and quicker for companies to reach profitability with 'higher' prices and maybe why they can be profitable with 'relatively' few sales but the point is, the games are still profitable and its the fault of the publishers/devs for over expectation or 'under delivering' that result in games not being as 'profitable' as they promised to share holders etc.
If a game is 'good', chances are it will be profitable and maybe even exceed expectation. If not, it can still be profitable but may not be as profitable as they hoped - Mass Effect: Andromeda is an example of a profitable game but certainly didn't meet expectation - not just for EA but for gamers too. Rushing it out to meet a 'financial' year instead of spending an extra few months to refine and polish was a mistake but then that's down to EA, their shareholders and not us the gamer so why should we have to offset their over ambitious profit margin predictions for sub-standard products with loot boxes and micro-transactions?
@Kiloman74 Yup. Seems to me like great single player games are thriving more than ever.
I know what the #1 game is gonna be on the NPD report for September.
@Neolit You make some good points. To me, though, it's simply laziness plus greed. It's easier and cheaper both in dollars and time to make a multiplayer game where you just throw a bunch of people into an arena and build some semi-balanced game mechanics, rather than finely craft a deep story and/or meticulous set pieces and tight AI for a single player experience. And then, on top of that, you can charge up the wazoo for loot boxes and microtransactions, etc.. But it does look like fans and the media are calling out publishers in droves, which can only be a good thing; people are growing tired of the exploitation.
@NintendoFan4Lyf I think you’re proving the point about profit if the movie costs more to make...
@BAMozzy I always 'enjoy' your 'posts' but wish you could avoid the 'unnecessary' use of quotations. It's highly distracting.
@Jaz007 @NintendoFan4Lyf Well said, the bottom line is more money is more money. Plus, if you really want to go down that road, when I take my entire family to see Spider-Man in the theatre, it costs about $100 in ticket sales and at least $20 in concessions. That's twice the $60 price tag for us to all play Spider-Man on PS4.
It's crazy how Sony's first-party output keeps shattering records.
@doctommaso I am sorry you don't like my comment structure - not that I intend to change. Its easier than editing the post to use bold and or italics that these words would be without the use of apostrophe - its not a quotation s quotation marks are " and not '
@Ralizah Its amazing how Sony break their own record's when they are the ONLY ones who are able to break these records. Its not as if CoD or Fifa for example can beat God of War's record as it applies only to Sony's 'exclusives' - incidentally, Insomniac are not first party. There are numerous games that will and/or have sold more in their opening week - Black Ops 2 for example but as this is ONLY Sony games and, lets be honest, more likely as console ownership continues to grow. Whether Uncharted 4 would have had a bigger opening weekend if it released now with probably twice as many consoles or not, who knows but its still the biggest selling (in terms of numbers) exclusive on the console.
For the Spidey gamers!
@BAMozzy Actually, they are quotation marks: https://en.wikipedia.org/wiki/Quotation_mark
There is no need to emphasize the words you are emphasizing with your quotation marks. Your points would actually come across better without them; that is what I was trying to explain. Additionally, there's no need to use any such emphasis at all — certainly not with that frequency.
As an example:
"Of course there is 'expectation' and projected 'profits' which may well fall below their 'target' BUT that still doesn't necessitate the 'need' for micro-transaction to supplement rising costs or loss of 'profit'."
Versus the corrected:
"Of course there is expectation and projected profits, which may well fall below their target, BUT that still doesn't necessitate the need for micro-transaction to supplement rising costs or loss of profit."
The latter reads far more smoothly and clearly, and I can actually follow the entirety of your point, rather than getting distracted by the interference and/or emphasis that is misapplied. The single BUT as emphasis is plenty enough (though still unnecessary).
You can of course do whatever you want, but I'm confident I'm not the only one that finds it very distracting. Some people are teachable and can take constructive criticism, others cannot. I went from being skilled in writing to an expert, because I was willing to accept the criticism of others.
You can respond or not, but I'm not trying to argue; I'm trying to help you and the readership here. Therefore, I will leave it at that and have no plans to discuss it further.
Hope this encourage Marvel to make more Superhero games, while we wait another 10 years for that SE Avenger game on PS5.
So? ... This article I believe is nonsense.
Here are the actually numbers of sales, of total growth of Spider-man homecoming movie.
https://www.the-numbers.com/movie/Spider-Man-Homecoming#tab=summary
So, the numbers are totally irrelevant with the first sales of the game. It just don't make sense. Even if it is more profitable in the first days, the whole growth of the movie cannot be reached from the game. If you have for example 3.300,000 copies * 60euros = 198.000,000 and will not justify later on the whole total comparison.
@PS_Nation
What's funny is around 2014/15 before PS4 got exclusives worth a damn, I was being told by many here that exclusives don't matter. It's funny seeing the attitude suddenly change...
But as far as Spider-Man it's great to see another big hit for Sony. Too many PS3 exclusives didn't get the huge sales they deserved because of the toxicity from E3 2006 that followed that console most of its time on the market.
Not surprised at all and I don't think they will slow down anytime soon, espically once the price drops a little.
@Gamer83
You must have a selective memory. Exclusive list wars and funny gifs were very popular at the time. For that matter many of these exclusives were great.
Enough nostalgia though, this is a great time to play games with Spider-Man I'm going to keep playing until RDR2 drops, ant then Days Gone etc 😊
@zimbogamer @NintendoFan4Lyf
Spider Man Homecoming can still make money out of licensing apparels, toys, school supplies, TV airing rights, DVD/Bluray, streaming services, advertisements, etc etc. I don't think the PS4 game will make more money over time besides the game sales. With that said, the game deserves success.
How did you calculate that the game made more profit than the movie? Gross Sales - Production and Marketing cost?
Every time I see i article like this i remember the statement of Spiderman didn't matter because someone had Lara Croft and have a little chuckle
Great game well deserved hopefully the sequel won’t have quite so many stealth sections in though.
Spiderman has more sales than God Of War because everyone can play the game (kids) and plus everyone knows Spiderman plus is a good game as I've seen. God Of War that is a 18+ game and even though Spiderman sold more already doesn't mean that is a better Game, they are different types, but still God Of War will be the game of the year, I played God Of War since it came out on ps2 and it is the best franchise that I ever played.
The game sold 3.3 million copies at $60 apiece for an estimated revenue of $198 million*.
The movie opening grossed $117 million domestically.
*Game sales figures are global, movie sales figures are U.S. only.
Marvel’s Spider-Man would have to sell close to 15 million copies at $60.00 apiece to reach the same revenue as Spider-Man Homecoming.
@Gamer83
Anyone who knows Sony know that it's later in the consoles life that the exclusives arrive , unlike Microsoft who released most of there's early and the difference in quality was obvious with most of the games
I'm not surprised the game sold that well, major congrats to all 3 studios (Insomniac Marvel and Sony).
I hope this means Sony will invest more into making fantastic Marvel games and and stop being the only company still making pointless off-brand Marvel movies.
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