Bit Kid’s super neat randomly generated Metroidvania Chasm is out now on both the PlayStation 4 and the PS Vita, but it’s a miracle that it exists at all. The more we read about the trials and tribulations of game development, the more we ponder how any titles cross the finish line at all – and this is certainly one of those stories given that it took a whopping six years to make.

It’s been five years since the project’s Kickstarter wrapped up, and in a great PlayStation Blog post, director James Petruzzi recounts many of the obstacles that got in the project’s way. “Building a game is kind of like building a tower,” he wrote. “The higher the tower, the stronger and wider the base and foundation need to be. What worked great for a 30 minute prototype just didn’t hold up when we started building out the full experience. The story, area design, procedural generation, gameplay mechanics, and much more all had to be rethought and redesigned in order to create a cohesive and well-paced experience.”

You can read the full story through here, and we aim to bring you a full review soon.

[source blog.us.playstation.com]