You either loved or hated them, but there's no denying that Fallout 4's base building mechanics formed a large part of the open world experience, which structured itself around defending your outpost from hostile attacks and developing relationships with other settlements. What you might find interesting then is that this aspect of the game nearly never made it into the final product at all.
Speaking with NoClip's Danny O'Dwyer as part of a historical documentary covering Bethesda Game Studios, studio director Ashley Cheng states that the feature was on the cutting block for a long time.
It's interesting that the mechanic may never have made into the final game, considering if rumours are to be believed, the upcoming Fallout 76 is set to be built heavily around the customisation of your own settlement as you scavenge for resources.
Do you think Fallout 4 would have been a better game if it had ditched the base building mechanics? Search for an answer in the comments below.
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Comments 13
My least favorite part of Fallout 4. That said a must watch as always. No Clip does great work.
I got quite addicted to the settlement building in Fallout 4 and I tend to hate anything to do with crafting in games, so that was a surprise.
Would Fallout 4 be a better game without the settlement stuff? Probably not. At the end of the day it's all optional (for the vast majority of the time) and in terms of proper side quests and general storytelling, Fallout 4 is pretty lightweight anyway. Crafting undoubtedly adds a bit more meat to the overall experience.
Loved scrapping & building settlements. Also enjoyed mods related to them. Can’t imagine FO4 without them.
I disliked Fallout 4's building mechanics. Granted I disliked Fallout 4 as whole.
Once I modded the crap out of it though it became a better experience, but even with the plethora of mods on the Nexus, Fallout 4 never really clicked with me on the same level as Fallout 3 or New Vegas.
@Splat Think of it as a practice run. It should get even more creative and fun with the next Fallout, hopefully.
I liked it at first but then didn't because I am a little OCD with stuff like this that it has to look cool etc. But when I started my 2nd settlement and creating the steel walls and it didn't flush because a hill was in the way I was mad as hell. Then another settlement some debris that couldn't be deleted got in my way and i had to build around it. Tiny thing like that made the experience rubbish plus I never got attacked at all and when I did it was always same side and just powder gangers never anything hard. Also the settlers AI was seriously pointless and they always never did what they were assigned.
I never really bothered with this part of the game except for getting the 100% settlement trophy but I replayed it again recently and had more fun than when I first played it.
I always thought they would build something on that since it all seemed a little out of place in the main game. Almost like a test but the tool itself is kind of good. Just not in FO4.
I really disliked the building mechanic, I never bothered with it, except for certain quests when it was mandatory. I rarely carried the parts required for building the stuff, so I had to go out looking for it, which was a huge pain in the ass.
Really enjoyed it at first, I made the first two settlements extremely safe by completely surrounding with high walls and making the only entrance well protected. I gave everyone beds in a building and plenty of food and water. It just became too time and resource intensive that most other settlements just got a automated turret and I'd wish them well and move on.
The worst part of an already disappointing game. Hopefully the next Fallout game ditches this aspect completely.
@SonuvLiberty If it's the main focus in 76 I'll probably pass on the game.
As @Salt_AU said, settlements management become essential in Survivor Mode. I bet many gamers didn't enjoy the game just because they played it on Normal difficulty...
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