Sony debuted Days Gone at E3 2016 with an impressive gameplay demo that showed protagonist Deacon running for his life from a massive wave of Freakers. As part of Game Informer's ongoing coverage of the PS4 exclusive, a few of the staff took turns at attempting to take down a horde of 300 enemies.
It's an entertaining watch, and it shows that there will be a number of ways to approach the massive numbers. The horde encounters are described as a late game undertaking, due to the difficulty in dealing with a dynamic, relentless torrent of baddies.
What do you make of this new gameplay? Are you looking forward to fighting the hordes in Days Gone? Throw a napalm bomb into the comments below.
[source gameinformer.com, via youtube.com]
Comments 15
Looked good (for a pre-alpha) and showed its not easy - considering this is a 'baby' horde of' just' 300. Its a pity that the nades will be nerfed after this though...
The tech is pretty impressive.
No way, this is too scary.
Can't wait!!!! This will be so much fun & horror!!
I watched the previous videos and was already sold but man this was impressive and it was a “baby” horde lol I’m so there day one.
Hopefully in the release version the zombies take more than one bullet to kill, they all seem too easy to kill and it reminds me of Dynasty Warrior hordes. Would also be nice to have more physical varieties of zombies where some might be losing an arm, leg shorter, fatter etc... I guess the downside to this horde mechanic is that the zombies are quite dumbed down in terms of physics and interaction. But there's still plenty of time before release so am eagerly waiting.
How many types of different zombies are there in the game?
@Gamer619 Maybe not one, but you get my point. Just my personal opinion.
since there won't be any difficulty setting and if the final game will be much harder and more freaker count then this game will be terrifying to play, love what im seeing right now
Now this looks cool, I'll be there day 1 if the reviews is good
Technically is impressive and I like the horde idea.
Gameplay wise it doesn t look anything special. Just run and throw bombs, fire at the barrel, no other clever ways to stop them. I was hoping you can shoot at the trucks and releas the trunks on them to create barriers and corridors confining he zombies, set some c4 along the way to blow them.... it looks all very standard and boring instead...
He could do with a pip-boy so he can use V.A.T.S.
@Neolit I agree. The gameplay loop from this section is really weak. Big bomb to start, run in a circle and shoot barrels. Wooooow.
Anybody know how representative this is of the entire game?
It kind of reminds me of the hunting grounds in HZD. Now I really like HZD, my GOTY last year, and this year so far, an probably back a couple of years before that, but I skipped the hunting grounds as much as I could b/c they had nothing to do with the game. OK, I did the 2 that were required to join the club and did all of those missions, but killing a certain amount of enemies in a certain amount of time w/ a certain weapon is just not my thing.
This kind of feels like that to me. Though actually maybe a little closer to the pirate camps. I did like doing those.
But I'm not going to judge an entire 30 hour game based on a play thru by a couple of guys who look like they've never played a 3rd person video game before.
All of this recent coverage really makes me think when they announced this they had no idea they'd be releasing w/in months of TLoU2 and now they are soiling themselves. Not just b/c of the competition, but b/c they were probably planing on a big marketing budget from Sony which is now going to be shifted elsewhere, leaving these guys high and dry. Hence the extensive GI coverage.
It seems that people are forgetting this is still around a year away and still it looked 'good'. The freakers obviously don't follow a 'set' path as they can come from the sides, even behind you. Its not just run, shoot barrels, run either - you can but you can also use the logs to crush enemies and maybe other environmental options too. This was just the 'press' getting hands-on and how they opted to try and take down the 'smallest' horde in the game. We are taught that 'red' barrels explode and so that was what they employed but whether or not there is other options, even assuming that this particular area remains exactly as it is come final release, we don't know - they didn't exactly try.
For all we know, that was a custom built section knocked up quickly for Game Informer to demo tackling a Horde and not a section of the actual 'game'. The fact that they could start the section at exactly the same point over and over again - even if they 'beat' the horde is more indicative of a custom built demo to give them an example of what tackling a 'horde' is like.
From GameInformer:
Sony Bend's piece de resistance of game design, freaker hordes are what set Days Gone apart from all the other zombie games we've played. These massive roaming hordes make infestations look like child's play, and you never know when you might stumble across one. "Hordes are all over the place," Jensen says. "They have migration behavior... There's kind of a puzzle element to any encounter in the game, you have to be aware that a horde might be passing through at any given time. They have to eat and drink like anybody else, so they move to locations where that's available."
While we got a good look at some of Days Gone's main gameplay loops, players can expect plenty of other surprises along the way. "There's a lot of stuff in the open world," Jensen says. "There's a lot of content. We have roughly 1,200 dynamic events that can occur throughout the regions." From roadside ambushes to massive freaker hordes
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