Controversy has never been far behind Metal Gear Survive ever since it was announced at Gamescom 2016. As the first entry in the franchise to be developed after the departure of Hideo Kojima, the name carries a certain weight that this instalment is unlikely to ever live up to. However, after working our way through the opening few hours of this survival experience, the final product is looking a lot rosier than we initially feared.
If you didn't already know that Metal Gear Survive was a major shift from what brought the series its success, the opening cutscene wouldn't have made you aware either. A lengthy Metal Gear Solid-esque introduction sets up the world of Dite, an alternate dimension inhabited by zombie-like creatures called Wanderers. Your mission is to find out what happened to the squad that arrived before you, Charon Corps, gather their data and rescue any survivors. It's a bit of a bonkers premise, even for a Metal Gear game, but it's actually quite interesting from what we've seen so far. There's enough suspense and mystery hinted at by characters you meet and the secrecy surrounding the world of Dite itself for us to be especially curious. Consider us intrigued to see what comes next at the very least.
Thankfully, the Fox Engine that powered Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain is alive and well in this alternate reality. The simple act of playing the game feels excellent, with responsive controls and deep mechanics complementing the gameplay, making it just as experimental as the titles the engine debuted with. Stealth is still a viable tactic too, as you can quickly become overwhelmed by a horde of Wanderers that deal a surprising amount of damage. Sneaking around them is definitely the way to go when dealing with a large group, and taking out any stragglers with the backstabbing ability for a quick and silent kill. But when the going gets tough, the combat system is on hand to help you out.
Guns are nowhere to be seen in the opening few hours, and so you must rely on melee weapons to survive. You'll start with a basic spear, but as we took a dive into the crafting system, a rusty machete was placed in our hands. You can harvest anything and everything in the open world, from barrels that are broken down into iron to tables that can be dismantled into wood. All of these materials are used for crafting, which initially we found a little overwhelming at first. There's a lot to craft, as you must focus on both upgrading your player-created character and your base with defences and new buildings that will aid you once you're out in the wilderness.
The materials themselves can also be upgraded, such as a certain amount of iron turning into stainless steel. On top of that, there's also a rarity system attached to the entire mechanic, meaning sought after items are going to have a dramatic effect on the experience when we reach the end-game. All in all, the crafting system is clearly one of the largest cogs in Metal Gear Survive, and as we progress, we're looking forward to how creative we can get with our home base.
At the heart of the experience, is the fact that this is very much a survival game. Your hunger and thirst are constantly monitored within the user interface, alongside a weight limit that will limit your stamina gauge if you become over-encumbered. If one of these meters were to drop to an alarming level, your vision becomes blurred, general navigation gets tougher, and you'll have a much harder time dealing with the Wanderers. The iDroid makes its return and this is where you'll be able to monitor your physical condition in great detail, as well as providing a map which will help you plot your course to water and food. Wildlife can be slaughtered for meat that will cure your hunger, while water will of course quench your thirst, but there's a mechanic on top of this whereby drinking dirty water or eating raw meat could lead to health problems. Because of this, tending to your consumables by the camp fire is an essential step in the process of filling your meters back up.
This is quite clearly the defining feature that sets Metal Gear Survive apart from any other entry in the franchise. But so far, we can't say we've had a problem with it. It's definitely something you need to keep your eye on, but it hasn't impacted our experience too much in the early game, and that's with our resources at their lowest. With a pool of water very close to the home base and side missions that alert you to nearby livestock, we've managed to keep our hunger and thirst in check so far. Whether this actually becomes an interesting and engaging mechanic remains to be seen.
It's still early days, but we can say with certainty that Metal Gear Survive has made a far better first impression than we expected. The Fox Engine continues to allow for experimental and exciting gameplay, while the story has been far more interesting than we thought it would be. We leave you as we craft an oxygen tank that allows us to step into the Dust, a toxic gas that spells certain death for humans if breathed in naturally. When we return early next week, we'll have a full review for you.
What are your thoughts on Metal Gear Survive? Have you already written the title off as a shoddy cash-in, or do you think it's sounding decent? Hide in a cardboard box in the comments section below.
Comments 30
Good first impressions, Liam. I genuinely think this sounds like a decent game — I quite like some of the ideas it's got going on. I'm actually tempted at £25 but I'm on a self-imposed game buying ban.
Sounds like a pretty solid (Ahahahahahaahahah kyle you minx) effort to be fair.
I bet it's a laugh with a regular group.
It looks diabolical.
@johncalmc *diabolicool!
@kyleforrester87
@johncalmc "Smithers, give this man one Ibuprofen, uncoated, and send him back to his workstation."
It's very obviously a cash in. They designed it like a mobile game full of mindless button mashes and microtransactions galore. Only EA can eclipse them in their laziness and greed.
I believe this is the first review ive seen that has been impressed with the first few hours lol
@Danloaded It's a hands on, not a full review.
My main issue with the hunger and thirst are they both drop fairly quickly so you always need something on hand, and the ability to purify water takes quite some time so I've been taking meds for infection. Otherwise liking it so far.
Oh and thirst and hunger drop while at the base and working with menus. Hopefully that gets patched.
I for one will pick it up at some stage.
I just came here for the obligatory whiners, i'm actually slightly surprised there's so many level headed comments here already! Implied large amount of sarcasm here, btw
90% of the gameplay I've seen is just standing behind a fence poking zombies with a stick so I'll pass.
I wanted to criticize Konami and this game, but right now i'm alone here, will wait for more comments so I can spread my wings!
There's no reason for this to have Metal Gear in the title from the sounds of it. Should've just been called 'Survive'.
It sounds uncannily like the settlement-building and Survival mode in Fallout 4, which I've largely enjoyed, so I might investigate this at some point.
Done with anything Metal Gear related after The Phantom Pain, which turned out to be a disappointment anyway and I blame Kojima for that as much as Konami. The latter acted pathetically but some sort of compromise should've been reached and egos should've been pushed aside to get a classic out the door, not what the game ended up being. Kojima has delivered some classics, a few of which are in my top 15 favorite games of all-time but he also too often makes games with design choices where it comes off like he thinks he was the smartest person in the room, it's his way or the highway and what he delivered fell flat. The Phantom Pain is in that category.
As far as Metal Gear Survive, this is a cash-in from a company clearly not interested in taking the industry seriously anymore. For people that do drop the $40 for it, hopefully the devs at least made something competent.
It seems interesting enough, but I still don't know if I really want it. Zombie survival games are still something I'm tired of, and I haven't even finished Phantom Pain yet. I'm over my "F*ck Konami" phase, so maybe I'll look at it, since it's Metal Gear, but don't be shocked if I pass.
I do kinda feel bad for the people working on it. Even if it's a good game most gamers will never give it a chance.
@AnimeGamerFan I don't know how to post tweets, but that was hilarious.
CEO Kaz Hirai: I don’t know why some people say Metal Gear Survive isn’t a stealth game, it managed to come out without most people noticing.
Yes, I know that joke is lazy and unoriginal, which is why it is the perfect joke to make about Metal Gear Solid Survive
@Splat
and the biggest problem is because it is a "Konami" game, and this is because there are still people who only have "hatred" to Konami (in fact, here 2 users came for that), which for me, that's super silly, but well..., it's their ""bussiness"", even as you say, that nonsense affects those who have worked in that game...
You have to pay additional money for extra character saves. Meaning, you HAVE to pay REAL money to have more than ONE character.
Konami is on some frickin bull.
it is not a game. it is a chore. the only people i can see this game appealing to are ocd cursed individuals who like games for their fetch quests and repetitive mechanics — reason being it pleases their obsessive behaviour to constantly be doing something, regardless of how insignificant or repetitive the task may be. i.e. constant crafting and needing to check water, hunger and oxygen levels every few minutes. metal gear survive is for you if all these points apply to your tastes — oh yea, and above all that, you must also be indifferent towards konami and not mind that you are supporting one of the worst, anti-consumer publishers on the planet and are fine with always-online and microtransactions. of all the great games one can be playing right now, why oh why would someone choose metal gear survive...
@SakuraHaruka naw, the game is junk... doesn't matter if it is a konami game or not... even with a different title and no association with the mgs franchise, it would still be a junk game. i have never seen such horrific AI... the zombies sometimes stick to the walls and aimlessly try to attack through it. you can have a fence with a gaping hole and they will not go through the hole, they will stay lined up against the fence, as though it is blocking their way. you can run right behind one and they will not hear you. most of the game consists of holding down the X button to pick up resources, crafting over and over and over and over again in the menu to replenish health, oxygen and hunger, and poking brain dead zombies with your weapon through fences. if that is your idea of a good time i wish you well...
No more service games, no more always online games, no more games that is a chore. And one more thing i really wanted to try it but the always online with combined microtransactions plus extra cash for extra characters.... Yeah just get Monster Hunter World not always online but optional, microtransactions are small fun things, free DLC with nice crossover stuff. And one more thing F Konami.
PUKE
played hour its good controls smack on at the end of the day its a game play or dont as they say its your choice
@Porco your username 😂😂😂👏🏻👏🏻👏🏻
@Porco
That's fine, in the end, I can't tell people that they like or do not like a game, that's everyone's personal matter.
My comment was because of the fact that it is a "Konami" game, because many people are still with "a hatred" even irrational, and that, for me, is dumb, but that is different from how the game is.
..., Well, until now I see the "why" there is a "hate" in this game and with Konami, and is about save states, really, here, I can't say nothing for some good, then, well...
It's a shame that Konami bet on microtransactions in this game, when with Bomberman, all DLC was free (well, of course, not the game, XD), oh well...
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