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Final Fantasy XII: The Zodiac Age is an eye-opener. Playing it 11 years after its original PlayStation 2 release has made us realise just how ahead of its time the game was back in 2006. Unlike Final Fantasy X - which also received the remaster treatment not too long ago on PlayStation 3, Vita, and PlayStation 4 - XII, for the most part, has aged shockingly well. So much of the release still holds up; the twisting narrative puts the series' more recent attempts to shame, the world of Ivalice is fantastical yet intriguingly grounded, and gameplay-wise, the title remains incredibly cohesive. The Zodiac Age is a poignant reminder of just how brilliant Final Fantasy used to be.

And that's not really us having a pop at Final Fantasy XIII and Final Fantasy XV - two games that aren't all that bad as far as we're concerned - but it is clear that Square's property once had a magic touch that it's gradually let slip away over the years. We're around 20 hours into The Zodiac Age and we find ourselves engrossed in a complex role-playing title that pulls no punches. It's a far cry from the franchise's current form.

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Final Fantasy XII was a divisive game when it first launched and we're sure that its return will be met with split opinion as well, but we've always been of the belief that it's actually one of the series' stronger entries. That's not to say this enhanced re-release is without its decade-old blemishes - lead character Vaan is still a whining little git, for starters - but everything just feels so refined. From the elaborate and plentiful cutscenes right down to the crisp art direction, XII is expertly crafted.

It's fitting, then, that it's also been expertly remastered. Main character models have been touched up perfectly, and although there's still some blurry PS2 texture work on display, the aforementioned art direction holds everything together rather effortlessly. The original release was one of the console's best looking titles, and thanks to no small amount of polishing from Square, its 2017 rebirth is no slouch either.

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So, how about that gambit system, eh? A sticking point for many, those who disliked the battle system back in the day will likely be disappointed to hear that nothing's changed. Basically, gambits allow you to set up automatic commands for every character in your party, which essentially means that, with the right set of actions queued up, the game plays itself. On paper it sounds weird and in practice it's... yeah, it's still a bit weird. That said, once you have wrapped your head around how everything works, gambits offer a huge amount of depth, and putting together a team that can tackle any situation is certainly rewarding in its own way - it's just unfortunate that the remaster doesn't do more to explain the system in greater detail, or at least introduce it in a more structured manner.

Indeed, as hinted, Final Fantasy XII isn't a fan of holding your hand. It's a massive, intricate release that doesn't hesitate to throw you into the deep end barring a very basic tutorial section at the start of the game. Again, it's a shame that it doesn't do more to ease you into the details, but there is fun to be had in experimenting with its many systems and discovering your ideal way to play. It's an enjoyable learning process overall.

We've got a long way to go before we reach Final Fantasy XII: The Zodiac Age's finish line, but so far, we've fallen in love with this grand adventure all over again. Will it still divide opinion, 11 years after its initial release? We reckon that's a certainty, but for us, XII was the last great single player Final Fantasy title - and it's still more than capable of holding its own.


Are you looking forward to returning to Ivalice this month? Were you a fan of the original PS2 release? We'll have a full review of Final Fantasy XII: The Zodiac Age before it launches on the 11th July, but until then, become a sky pirate in the comments section below.