Destiny gets a lot of flak for having a crap story, and that's fair to some extent. What we get in the game is a disjointed, poorly paced plot that serves up more questions than it does answers, but to say that the actual underlying narrative deserves nothing but hate is a little unfair. Destiny has plenty of interesting ideas at its core - it's just that we barely get to see them in action. At least, not in the actual game.
Destiny's intriguing lore has always been attached to Grimoire cards - unlockable chunks of writing that exist only on the title's official website. If you want to know exactly what's going on in Destiny, you need to head over there and do some reading, which isn't exactly ideal.
Fortunately, Destiny 2 will be doing away with those blasted Grimoire cards. According to Steve Cotton of developer Bungie, all lore will be accessible in the game, with the new 'Adventure' missions giving you insight into the world and history of Destiny. Definitely sounds like a step in the right direction to us.
Will you miss having to read Grimoire cards just to get some simple answers? Make some notes in the comments section below.
[source forbes.com]
Comments 6
That makes a lot more sense. Reminds me of the set up in Horizon Zero Dawn
Wow! What a revolution in video game storytelling!
Seriously though I will not miss grimoire cards... What a joke, and an absolutely horrible way to convey a story.
That's great news! Although I do hope it's not exclusively in game, I'd like to still have access to it when I'm away.
I never found the Grimoire cards that 'important' to the game. I know some people need to know about some of the major events that led up to the point of the games setting, the origin of some weapon or where its name came from etc etc. I personally didn't. Its not a lot different from reading prequel book except prequel books would probably tell a more cohesive story as Grimoire cards only gave a brief on a specific thing and obviously weren't always ordered into a specific line.
The only reason I checked Grimoire in Year 1 was to see how close I was to completing certain challenges to get certain rewards - like extra resources in certain areas, levelling up weapons quicker etc. Admittedly I would have preferred to check in game but I certainly wouldn't spend time reading the cards everytime I found one.
Expected really, but undeniably a good thing.
The Grimoire cards in themselves weren't a bad thing as most of it was extra bits of information that isn't necessary. The problem was there was very little narrative in the actual game, I mean you had the speaker in the Tower who seemed to tell you very little and at the end when he's giving a big speech about how we won it just cuts away from him. That's just one example but thankfully the later expansions addressed this to an extent and early previews suggest they'll have fixed it this time round
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