Republished on Monday, 31st October 2016: We're bringing this article back from the archives to celebrate Hallowe'en today. The original text follows.
Originally published on Monday, 27th October 2014: My first taste of survival horror came courtesy of Trip Hawkins' ill-fated 3DO. Our family gaming room was one of approximately six around the UK to play host to the Panasonic edition of the so-called Interactive Multiplayer, and we had a copy of the original Alone in the Dark lying around. I remember being fascinated by Edward Carnaby's adventure, but aside from admiring the polygonal presentation, I didn't have a clue what I was supposed to do. As such, my younger self promptly returned to the less frustrating embraces of The Horde and Theme Park.
As the years passed, I did eventually grow to appreciate fearsome franchises such as Resident Evil and Silent Hill, but I always felt that these titles had an obtuseness to them that put me off. As such, it was the more instantly gratifying games like Syphon Filter, Tony Hawk, and Tekken that largely occupied my PSone playing time. Despite this, I always harboured a desire for a horror game that I could actually enjoy, but doubted that it could ever be done – after all, ambiguity and a massive sense of mortality was essential to many of the spooky titles of the time.
Shinji Mikami proved me wrong. Originally part of the Capcom Five, I was secretly delighted when Resident Evil 4 shed its GameCube exclusive origins shortly before release, and shuffled onto the PlayStation 2. Reading about the game in magazines, it sounded like the type of title that I'd always wanted: tense, terrifying, and totally playable. More to the point, I was thrilled that the Japanese developer had opted to return to the drawing board, after Hideki Kamiya's “super cool" series reboot emerged as its own brand, Devil May Cry.
Despite that, I distinctly remember being somewhat disappointed with the Leon S. Kennedy starring sequel when I did eventually get my hands on it. The game had style in spades, for sure, but battles against sea monsters and chainsaw wielding villagers didn't quite provide the white knuckle experience that I was yearning for. Fortunately, that moment came about two hours into the game, not long after I'd recovered the mouthy subject of my mission, Ashley Graham. And it was in a non-descript cabin with the wavy haired Luis Sera that I realised survival horror had been redefined.
This sequence remains one of the greatest pieces of game design of all time. By this point, the title's given you plenty of opportunity to familiarise yourself with the over-the-shoulder combat mechanic, and it suspects that you've probably fallen into a routine. Indeed, in the open spaces of the village environments it was easy to turn on your heels, run, and pick off your prey without too much trouble – but then the release literally slams the door on this technique, and forces you to adapt on the fly.
And you really do have to act fast. Book cases can be used as temporary barricades, while you scavenge for supplies around the tiny room. However, no sooner than you've trotted upstairs to collect an incendiary grenade will the Los Ganados be looking to rip off your head. The thing that makes this sequence so brilliant is that it really makes you panic, while empowering you at the same time. You'll find yourself taking potshots at one window, and dropping stun grenades in front of the other – all in an instinctive blitz of gameplay bliss.
And it doesn't end there. The undead will deploy ladders and attack from above, so you'll need to carve a path through to the stairs and try to cut off their entry points. It's a five minute fight, but it feels like an hour, as you run low on ammunition and struggle to keep the enemy at bay. But the gruelling sequence's real brilliance is that it's an active encounter: you're on the back foot, without a doubt, but other than your limited munitions, you're fully capable of coping with the decomposing problem. The sense of terror, then, comes from the sheer scale of the threat that you must face.
It's a technique that's been used in subsequent survival horror games, too: the original Dead Space was at its brutal best when it forced you to use stasis to take on Necromorphs from all different directions, while The Last of Us is packed with moments where you're up against impossible odds. For me, these all prove that survival horror doesn't have to leave you frustratingly underpowered in order to be effective – in fact, I'd argue that the terror is most potent when you think that you can cope...but only end up doing so by the skin of your teeth.
Do you have fond memories of the cabin sequence in Resident Evil 4, and do you agree that it ushered a new era of survival horror? Be a purist in the comments section below.
Comments 20
RE4 is one of my favorite games ever and the cabin part was amazing. I approve... The game really holds up all these years later IMO.
That is such a memorable part of that game. To this day RE4 is still one of my all-time favourites.
Family game room? 3D-bloody-O???
All I had was a pinecone and a box of matches.
I loved RE:4 a whole lot, from the cheesy voiceover (RESIDENT EEEVIL... FOUR!!!) to the evil Spanish midget you eventually get to kill. The only bit I didn't like was protecting Ashley.
But for me, the greatest character was The Merchant. The guy hangs around zombies, monsters, and evil Spanish midgets... just so he can sell you stuff. He's a hero capitalist.
He has his own slightly creepy, slightly trippy theme tune and tasteful blue lighting to boot.
Konami should give him his own spinoff game. I'd buy it at a high price.
@hadlee73 Good shout! Haha!
Yea I love RE4. It's an amazing game to this day & I an in the middle of playing Code Veronica again & RE4 is next. Then I am giving Revelations a shot. I am a huge Resident Evil junkie since the original on the PS1.
I thought the cabin part was cool, but just overall tension was the best part for me. The series had grown a bit stale w/ zombies at that point & RE4 changed it forever (added more action) for better or worse.
I thought RE5 was good, but it wasn't scary and there shouldn't be co-op in games like this. And the less said about RE6, the better.
But, RE4 remains the last great Resident Evil game. It combines the perfect amount of sheer tension & has moments of fear. And it finally ditched the hideous controls that plagued the series for years. It wasn't the scariest game ever made, but it remains one of the best.
had forgotten all about alone in the dark on 3DO ... you know what's really scary ? that it was twenty years ago !
Seriously screw that chainsaw guy
Still one of my favourite games of all time. I reckon the Wii version is the best.
@Anchorsam_9 My first encounter with him scared the absolute s**t out of me. Leon being decapitated in such gruesome fashion was horrifying to witness.
I remember Alone in the Dark !! I had finished Aitd 1,2, and 4 (4 was with another name) but I hadn't finished the third one. Great games too! RE4 is fantastic. I had finished on Nintendo GameCube when it had been released as a time exclusive. Great graphics, gameplay, animation, atmosphere, lengthy campaign and it was a survival horror with action and some puzzles. After this the whole RE I believe went to downhill. Last of us filled the gap.
I wish I liked RE4 more than I do, but I just don't see it as a stonewall classic like everyone else does. Fear is quite a subjective thing, but I never felt scared playing it. To me it felt more like an action game than a horror game. I always felt like it was a good game but not a revolutionary classic of the times. I shall now descend into my mouldy cellar.
Resident 4 is fantastic love it. Just a shame Capcom totally half arsed the HD remake on PS3.
One of my to 5 games of all time that simple!
My all time favorite game ever. Have every version of it, Wii being the best version.
Was playing it on the ps3 yesterday, still amazing!
Never understood why die hard Ressy fans don't like it. It's clearly an amazing game!
Franchise needs a proper real reboot at this stage though. Love revelations on the 3ds and 2 on the ps4. But they are technically not part of the numbered main series.
My favorite game in the series
Great game, really is, but as a horror game not a patch on the first 3.
I remember this part quite fondly. It's one of those parts that when you're playing for the first time, it's very stressful.
I never thought Resident Evil 4 was scary, really. It's more tense than actually scary. It's camp, and silly, but when the fighting starts there's a palpable sense of tension that is pretty overwhelming. As far as actually being scary goes, the first three Silent Hill games blitz it. In terms of gameplay, it was huge for the genre. It's aged quite badly, I think, but I had a lot of fun with it.
Hate to be that guy, but Pyramid Head was waaay scarier than any boss in the RE series..
I found the cabin horde fight overwhelming but fun on my first play through. It was still fun with the Chicago Typewriter with infinite ammo where the horde is quickly mowed down.
Maybe not well known is a cut scene that plays when you shoot Luis several times.
I wish they would do a silent hill 1,2,3,4 and the 2 psp games on one disc for ps4 silent hill collections.
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