FIFA 17 is in under the microscope in Digital Foundry's latest comparison video, as the publication takes a look at how the newly implemented Frostbite engine impacts the game's graphics. Now EA's primary engine, Frostbite has powered current-gen titles like Dragon Age: Inquisition, and it's being used for upcoming games such as Battlefield 1 and Mass Effect: Andromeda.
We already know that it's an engine capable of some really impressive visuals, but how does it improve a release like FIFA? For starters, the lighting effects are much more realistic, with volumetric lighting playing a huge role in making stadiums feel more atmospheric. Meanwhile, better depth of field and motion blur means that replays in particular look great, and although a lot of animations have been brought in from FIFA 16, gameplay still looks slick. Sadly, the same can't be said for the new manager models, which look just a tad robotic, as Digital Foundry points out.
Overall, this is looking like a solid upgrade for FIFA, but are you noticing the difference? Score a worldie in the comments section below.
Comments 13
So is that on Pro or Slim? Can we take for granted old PS4 and Slim will play the same so we don't need 3 comparisons for every game?
Man every single game going forward, how does Pro improve it? Going to make for some long reading. Though I suppose once I buy 1 it won't matter, more for the 40 mil who already own PS4 and are considering the upgrade. Is it worth it? Over and over and over again.
On topic - difference looks obvious to me, 17 looks more like real life.
@rjejr It's on a regular PS4/Slim. But yeah, we're going to see countless comparison videos once the Pro launches.
I've played the FIFA 17 demo and noticed how much it has improved graphically but in that comparison video FIFA 16 looked clearer whereas Fifa 17 looked muddy and murky, strange.
If there's going to be countless comparison videos out when the Pro launches, just wait till Scorpio is out.
Looks pretty. Still playing pes though
@ShogunRok So how long before we have side by side by side by side comparison vids of PS4 Slim v PS4 Pro v X1S v Scorpio? No wait, that won't be side by side, that will be a 2x2 cube. For every single game. (Normally I'd make some NX comment here, but that either won't get much 3rd party support or it won't be a home console, so I'm not expecting any 5-ways.)
@rjejr " More then 40 million PS4 owner consider upgrading to PS4pro "
Where do you get your facts ? Pro will sell well and do well but not everyone is sold on it Lets be real here
How do you guys plan on handling reviews when the Pro comes out?
I'm guessing just one review per game but saying how it runs on both PS4 and Pro?
@Splat We're still busy debating how we're going to do it, but the likely outcome is that we simply won't have the time or resources to check how the game plays both on PS4 and PS4 Pro. If that's the conclusion we come to then we'll just be making it clear which console we reviewed the game on.
@ShogunRok Seems ideal. I'd like a small one or two paragraphs at the bottom of each review specifying the "PS4 Pro Difference", but I completely understand if that can't be there for every game.
@rjejr
Funny you mention a "2x2 cube"; that's exactly how Sony wants to offer 'real' 4K gaming on the Pro, by making a 2x2 cube out of 1 pixel! That isn't upscaling though, because that won't sell many units, it's just 4K to the eye...only an Xbot would say otherwise
I'm absolutely sure it'll look wonderful btw, but the Slim could probably do the same with games that hit 1080p. The algorithm behind the technique is quite fancy, it determines how 1 pixel should become 4 by taking into account all other pixels that are becoming 4 and making it appear as if it's actual 4K instead of stretching pixels to fit the "2x2 cube", but isn't really taxing on the hardware. The extra horsepower is probably to make sure every game will actually hit the 1080p mark, since it doesn't like upscaling from 900p, but I'd reckon they could let the slim output 4K with a firmware upgrade.
Don't get me wrong, I think upgrading to the Pro is worth it at just $399 when you own a 4K screen. People say that their screens can upscale a 1080p image themselves, they don't need a console for that, and although these people are right, they're also wrong. The PSP (jup!) uses the sophisticated technique I explained earlier, which is way better than the upscaling we see on TVs, but the most important bit is that your reaction time takes a huge hit when you let your tv do the upscaling; 4K TVs that are upscaling full HD images aren't fit for gaming, they need an actual 4K input -whether it's "fake" or not- to perform adequately.
OT: PES 4 LIFE!
@Boerewors The more I read on here, the less I want to spend the extra money to buy a Pro. PS5 will be out in a few years, which will be abut time to get a new tv probably. And my 2 kids braces should be off by then. I'm not a hi end kind of guy, I'm a low end on sale kind of guy. PS4 has been kicking butt for 2 years, so it can't be all bad, so a quieter less power hungry Slim should suit me just fine. We're never getting PSVR either.
@Ilovetrophies " More then 40 million PS4 owner consider upgrading to PS4pro "
I stand by my comment. I said "consider", and by consider I mean all PS4 owners will look at PS4 Pro to see what it offers at what price. Whether they scoff at the price and say "heck no" or whether they buy 1 doesn't matter, anybody who checks out what the Pro has to offer is "considering" it, even if 95% of them decide not to upgrade, they still had to "consider" it to decide to say no. Otherwise how could they say "no" to an upgrade w/o first considering it? Only people who don't know PS4 Pro exists wouldn't "consider" it, and I don't think there will that many of those this holiday.
I am 100% considered I will not be buying a PlayStation 4 with fancy graphics top up it is Gameplay and will be that way for ever for me..
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