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Watch Dogs 2 appears to be going the route of full player choice, based on the comments of Danny Belanger, the sandbox sequel's director. According to Belanger, utilising deadly force is only one option when it comes to taking out the baddies - you don't have to kill a single one of them in order to reach the game's ending.

"We're using three playstyles to talk about the game. The combat hacker – who is more proactive and uses hacks to take down people. There's the ghost hacker – they can use hacks to distract and make noises. And then there's the trickster hacker. They can finish a whole mission without actually physically being there," the director explains. Sounds like a pretty standard system, but it's nice to have more options all the same.

Fortunately, Belanger also clarifies that you won't be locked into a specific play style - you can get things done however you want throughout the release: "We don't want to force you as a player to make a specific choice about how you want to play the game. One day you might want to play in a different way to the next."

Does this sound like an improvement to you? Get really sick of big armoured enemies and just chuck a grenade into the comments section below.

[source blog.eu.playstation.com]