As is the danger for games of The Division's ilk, many players have already raced to the level cap, leaving little for them to do. Unsurprisingly, then, Ubisoft's first big patch for the looter shooter will revolve around the Dark Zone, improving the rewards that you accrue for going Rogue and more – though a last minute change has seen it ditch an increase to Phoenix Credits output until the next title update.
Other improvements include an option to disable DualShock 4 audio output, as well as various user interface enhancements and bug fixes across the board. You can browse the full list of tweaks over on the game's official website, but do check back and let us know if you're happy with this first patch in the comments section below. It's due out this week.
[source tomclancy-thedivision.ubi.com]
Comments 5
I'm personally disappointed in this game. I find the controls to be too clunky, especially when trying to retreat to a better/safer spot. The shotgun enemies can take you out from a ridiculous range and most enemies are over shielded bullet sponges making running some stuff solo nearly impossible. But all that is my opinion. Hopefully a near future patch addresses some of this. If not it will be in the trade bin soon.
Full patch notes look great, they are clearly listening to the community - especially around the Dark Zone complaints. The community twitch streams and the weekly "State of the Division" encourages me that they are staying in touch with the players and the issues.
Still very much enjoying the game, its been everything I wanted from it - is it perfect? Nope, but anyone that thinks something like this will launch without issues has never played an MMO style game before. What's there is great, and if they keep up these improvements and expansions then there is hope for the future.
On a side note, the game engine is great I hope that use that for Wildlands.
I'm still enjoying this but I'm not at the end game yet, only played a little of the dark zone and it seemed too friendly. How about having players free roam the city together and not just safe houses, put some more dangerous enemies out there and perhaps disable friendly fire. That way you could have the dark zone geared more towards pvp and we'd get the best of both worlds
I'm barely through the game and haven't played for a few days because I'm trying to finish up Fire Emblem Fates: Birthright. I personally love the game so far and I'm not too concerned about end game content just yet obviously. But it's good to hear they're listening to the user base that's already reached the end.
Now I've finished watching Daredevil season 2 and having committed many evenings to The Division, I have to say I'm enjoying the game very much. Only wish I knew about the exploits; sounds like they were fun
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