Every time that we have something good to say about Tom Clancy's The Division, there's a 'but' at the end of the statement. Maybe we're just miserable gits, or perhaps we're just wary of Ubisoft's ability to con us into thinking something's really good when deep down, it's actually pretty unremarkable. While there's no question that The Division is shaping up to be a polished product befitting its AAA standing, we'd be lying if we said that we didn't have concerns based on what we've played of the game's beta.
Going into this public stress test, Ubisoft's open world role-playing third person shooter [Phew - Ed] has been compared an awful lot to Destiny – a sci-fi adventure that, over time, has proven to be more divisive than Marmite. The truth is that The Division takes the structure of Destiny's gameplay loop and combines it with a touch of Ubisoft's stereotypical sandbox design. The result is a game that seems like a bit of a Frankenstein at first, but we're happy to admit that, after dumping several hours into this early look, the formula ends up feeling comfortably cohesive.
However, even after spending just a short amount of time with the beta, it's clear that this is going to be an experience similar to Bungie's shooter in that having friends by your side improves just about everything. Tackling missions alone is definitely doable, and you can certainly have fun, but there's clearly room for teamwork in this grim depiction of New York.
This is especially noticeable when you decide to jump into the game's much discussed player-versus-player area, the Dark Zone. Mere minutes after entering this foreboding section of the city, we regretted not arriving with allies when we were set upon by a group of other players. Flanked from all angles, we were disposed of like yesterday's trash. It goes without saying that the Dark Zone is a brutal place, but you should really just go ahead and put that cringeworthy gameplay trailer out of your mind right now – there's no room for rational talks with other players when they can shoot you in the head at a moment's notice.
We came back to the Dark Zone a little later with a couple of buddies, and who would have guessed that every other group of players that we stumbled across would still instantly try to kill us? Indeed, even when we purposefully held our fire, we'd be shot at all the same. In short, it's folly to think that, in a space where you're given total freedom, players are going to attempt to bring order to things. For reference, just try to spend five minutes in a Grand Theft Auto Online public server without being sniped, blown up, or mowed down by a muscle car – the same principle applies here. Whether The Division's multiplayer offering will reach its potential depends entirely upon how committed the community becomes, but history says that we'll be looking at another chaotic bloodbath come March.
Moving on, there's no denying that the title's portrayal of Manhattan is impressive. The city's been turned upside down by a deadly virus, and civilisation, as they say, has gone to sh*t. Trudging across the slushy streets and picking around abandoned electronics stores is more engaging than it may sound: your custom agent moves with a realistic weightiness, and travelling from one locale to the next through the city's eerily silence creates a believable atmosphere.
Dotting the generous portion of the map that's available in the beta are a number of missions, alongside points of interest that are marked down as you discover them. There are dynamic events that occur now and then, with violent rioters combing certain areas, but once we had visited each location that was automatically pointed out to us, proceedings soon started to get stale. The Division's map can't really be described as a big sandbox playground – instead, it's more of an intricate but largely empty space that you have to traverse in order to get from one chunk of meaningful gameplay to the next.
Or at least, that's our worry. Obviously, the beta doesn't represent the finished product, but we're left wondering how long the game's wintry world will actually keep you interested after you've mopped up its numerous, relatively short side-missions. Destiny often gets a kicking for how empty its patrol locations are, but even though The Division's seamless open world naturally offers greater opportunity for exploration and discovery, it's unclear whether it'll amount to anything more than a series of straight streets that have next to nothing in them.
This brings us neatly to the beta's main story missions, which have a little more meat to them, and sport some pretty cool shootouts. Although this early glimpse of the release doesn't feature a prolonged look at the game's plot, it perhaps comes as no surprise to hear that we don't have high hopes for it based on what we've seen. The one central character that you meet is blunt and very military, which is rarely a good combination when it comes to relatable characters in video games. She's going to be there to dish out the missions, basically, and while the concept of a viral outbreak shutting down an entire city is undeniably interesting, we can barely get past the shaky cutscene camera, which mimics the kind of vomit-inducing, "realistic" method of filming found in movies like Cloverfield. It's not a good look.
But okay, Destiny certainly doesn't have a good story and that hasn't stopped people from pumping thousands of hours into it, so let's talk about The Division's most compelling aspect: the loot. Equipment can be dropped by enemies or found in containers, and as always, stumbling across a rare new rifle or a brand spanking new pair of knee pads makes it feel like your efforts have been rewarded. Your agent has three weapon slots: primary, secondary, and sidearm, and you can also equip various layers of armour. In other words, there's a lot of stuff to replace on a regular basis as you find better gear, which hopefully means that you won't hit a brick wall in terms of character growth and progression just ten hours into this supposedly huge RPG.
We can't fault the loot system just yet then, especially since there's going to be far greater variety in the finished release, but this raises another concern in that the loot just isn't all that interesting. To make this point, let's take a look at Diablo III, Blizzard's superb hack and slash loot-'em-up. In Diablo III, you start off wearing the most basic of gear, but by the time that the main quest is over, you're decked out in equipment that makes you look like a God, and we're struggling to think of how The Division can possibly offer that same sort of satisfaction. After all, how menacing can backpacks become? How do you make endgame knee pads stand out from the crowd?
Is The Division's creativity going to end up being limited by its realism? Quite possibly, although we'd argue that an RPG which isn't set in some sort of fantasy universe makes for a compelling change of pace. Nevertheless, there's a lot that Ubisoft's upcoming title won't be able to get away with – the game features an abundance of advanced technology, so we suppose that there's some potential there, but its seriousness means that it doesn't have a license to go full comic book like Fallout 4 does, and its ties to our own world keep it from doing anything too outlandish in a more general sense.
There's an argument, then, that The Division's a bit boring in its overall tone. If you really wanted to be critical you could boil it down to being a grey cover shooter with, truth be told, rather unremarkable gunplay, but again, we've only played an unfinished portion of the full release. There's a certain melancholy atmosphere to the game that's quite attractive, and the RPG elements are easily a highlight, so there's definitely still hope that the finished product can bury our fears in the snow – but at this point in time, we're just not entirely convinced.
What do you think of The Division so far? Are you enjoying the beta, or are you weary of how the full game might actually turn out? Vote in our poll, and then radio into the comments section below.
What do you think of The Division's PS4 beta? (84 votes)
- I love what I've played and I'm excited for the finished game
- I like it, but I'm not sold on the game
- I don't like it, but I'll wait to see how the full game turns out
- I hate it - it's actually put me off buying the game
- I haven't played the beta yet
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Comments 56
I agree with everything you wrote and here are my thoughts after playing the beta.
Dark Zone sucks. They advertised it as a high-stakes off-limits area where anything is possible but - as expected - the only outcome is you getting killed by Rogue agents. They don't care that they have gone Rogue. Instead they are being rewarded from the game by being able to buy stuff from the DZ vendor. Now, I would be fine with all that if the best loot in the game wasn't locked behind a PvP mode. Imagine having the best loot in Destiny locked behind Crucible, a mode many people despise. There would be an outrage.
The graphics are solid but they would look better had we not seen the 2013 E3 demo. Sounds are pretty spot on and general gameplay is nicely put together. I have a few concerns though. In Destiny, albeit it being a short game in year 1, you had the Raids, Nightfalls, Weekly Strikes etc. What is the meta of this game? Roaming the city and giving canned food to homeless people? Not only that but - as you well pointed out - it's not a sci-fi where I can empower myself in flames and throw flaming hammers at enemies or glide in the air. Not sure if I can see myself roaming a deserted city for hundreds of hours.
That E3 2013 demo was awesome, but fast-forward to 2016 and the game looks like an RPG re-skin of Watch Dogs, especially in the graphics and art design department.
>"How menacing can backpacks become?"
This will be the title of my upcoming philosophy thesis.
The main thing I wonder about is the character customisation. As someone who isn't particularly taken by the setting or TPS in general, the one thing that could get me into it is if the character creation system is good. I spent hours in the Dragon's Dogma one.
Enjoying the beat but I just can't see me ploughing hour upon hour in to the final game.
*beta even
@mineralrich damn you, ubisoft - again!
Im loving it ive spent the majority of my time killing rogue agents
To be honest it's ok but I prefer destiny. Yep still playing it. Hard to compete with the super moves and abilities in destiny compared to the grounded experience in the division . Done the dark zone at first I was getting my ass kicked then I went and did a few side quests to level up a bit and now getting loads of fancy items in the dark zone. My main concern is the spam points if you're doing a mission and die you respawn like 1 km from said mission. We need a bike or something to get to the areas like destiny has hover bike
@Matroska
There is a load of customisation in The Division, mods for guns all the different clothing you can wear etc not sure how much people are seeing in the Beta. https://m.youtube.com/watch?time_continue=462&ebc=ANyPxKrnWBPQV1aFOWmfjGDF_6qhso-4WJO5LCQEwnUXCbTTeiAMPjTd_2lU8GSrMuGXZoz3ogW90LBIUsRDIUGEtBJ6WLi3TA&v=ehmMVkWyqoM
Its all very well and good having cosmetic customisation and even if the differences are minimal, I still have very little real interest in them. Having a lvl 20 knee pads (for example) that look very similar to a lvl 2 set - or even radically different is meaningless.
In games like Destiny, although some do look similar, its all about the perks and light level of the gear. I bet many RPG gamers have items of gear that they don't necessarily prefer the look of, but its the perks and armour protection it gives your character.
A game like the Division could have thousands of 'jackets' for example but I have no interest in them unless they provide a certain stat boost and then I am only interested in the 'stats' themselves.
I haven't played the Beta but I am seriously struggling to see a 'reason' to buy this. The Dark Zone really doesn't appeal in its current concept. The main game looks repetitive and I don't like the way they have gone for a 'realistic' setting and then the kill time on enemies, AI etc seems out of place - especially when you see much higher level enemies not dying or flinching to lots and lots of bullets, standing in fire as if its nothing etc and I struggle to see the point of having vehicle doors slightly ajar and only being able to close them!
The area where you first arrive is good like a social hub and you can do your match making there. Or if your friends are online it will show their position on the map.
I have been in the Dark Zone a few times. The first I did not really know what I was doing and just wandered around doing some killing and eventually got killed myself. I thought that you would need to do it in groups but there is a lot you can do without a group and you can stand up well against players working together. A well placed sniper can pick off the rogue agents and there are a lot of places on roof tops you can do that from. Extractions are the toughest part but timing is the most important part not hanging around just waiting for a helicopter to arrive. Get your timing right and you can be in and out. I did not find that many people to be hostile within the Dark Zone those that constantly did got noticed by other players they went after them. Going rogue does have rewards but it can also be huge negative because you are a big target and when you die losing your gear unless you can go back and retrieve it quickly. It will be interesting to see how this plays out on full release.
Regarding the weapons I like the different mods and there seems to be a good variety to choose from. There will be more in the full game.
Sometimes I have gone accidently rogue which I accept is my fault as hitting people in the cross fire while trying to get a bad guy is unacceptable. Hard to say anything about the main story as you only really do one bit. But it will be good building up your base.
I think the style of the graphics suits the game its dark and forboding with the Christmas winter theme I like that contradiction. Kind of reminded me of watching Die Hard.
I placed an order for this game not knowing much about it thinking this is a game I could enjoy. I have enjoyed it a lot and looking forward to the full release.
@BAMozzy [quote]
Its all very well and good having cosmetic customisation and even if the differences are minimal, I still have very little real interest in them. Having a lvl 20 knee pads (for example) that look very similar to a lvl 2 set - or even radically different is meaningless.[quote]
Destiny is a wannabe RPG where The Division is an RPG, there is a big difference between the two. Want to look unique you can because it has a lot of customisation to do that, more importantly that are not tied to your stats or perks, want too customisation your guns you can also do that. Also you can play how you want if you choose a medic say your not tied to just that role, The Division isn't a shooter with RPG elements The Division is an RPG.
The gameplay vid I posted above shows & tells you everything you need to know.
I think that the Dark Zone is a good idea but poorly executed at the moment. It could be fun, but right now it's full of groups camping in the entry alleys and extraction points so it's just frustrating
Played everything in the beta yesterday and my conclusion is that it'll be fun to play through the game with my friend, I'm not expecting to fall in love with it like I did Destiny though.
As you mentioned, the world and loot just isn't as interesting (at least to me) compared to Destiny or more fantasy-based RPGs. So far at least, maybe they have something up their sleeve still...
I had quite a bit of fun in the Dark Zone, managed to fill up my inventory of 6 contaminated items and extract them a couple of times, died plenty of times getting used to the place and messing around. Extracting and meeting other people in the zone is pretty tense, they don't always go rogue, there were plenty of stare downs : p
I enjoyed hunting down rogue players, though found it can get confusing in the heat of battle and you can accidentally go rogue yourself as other human players are in the mix. Possibly the red skull indicating they are rogue gets confused with the red health bar of someone with low health... Rogue players definitely had an advantage if they outnumbered your team, though I like that you need to be careful.
It'll be interesting when there's more diversity between builds and people have all their skills unlocked.
@Anchorsam_9 I haven't played it yet, but reading @ShogunRok's impressions, I'm just not sure how they fix that. It's going to be GTA Online all over again.
Some people will like it, but it sounds awful to me. Again, should stress, I haven't played it.
@get2sammyb I was quite hyped for the game when it was first shown, but my opinion's gone downhill ever since. It's quite fun playing co-op with friends, but the Dark Zone is basically GTA Online like you said. I'm not sold on the game yet, though.
@banacheck I am fully aware that the Division is much more of an RPG and that is one of the fundamental issues I have with the game. A lot of RPG's have character customisation that is NOT cosmetic but has a 'benefit' to wearing that specific item - whether its an increase to armour, increase in one of your stats (i.e. +10 to damage, +10 to healing etc etc) or some other bonus/benefit. The point I was making is that if items are purely cosmetic, I have no interest in collecting them or how many there are. I guarantee though that if some gear has stats, that is equipped over gear that is purely cosmetic - that doesn't mean that I wouldn't equip pieces of gear I happened to pick up if its purely cosmetic but I certainly wouldn't bother hunting it down or worse paying real money (micro-transaction) for purely cosmetic gear!
However that is still just a minor gripe with the fact that this is an RPG. The setting and underlying concept to me does not lend itself to the RPG archetype. If I really didn't know what each game had as the primary focus, Destiny to me looks like it would fit the RPG model far better and the Division looks like it would/should be a shooter first and foremost. This in part is because of the much more realistic setting and the enemies you fight compared to Destiny's science fantasy and wide range of different enemies - You can argue that they are similar in behaviour etc but the fact is they all look very different as well as visually but in scale/size too). It doesn't make sense that Human A takes 6 headshots to kill but Human B is virtually unstoppable just because he has a higher number/level attributed to him - even though they look very similar. In what narrative, in the world the Division is creating did 1 human become so much more resilient to bullets? In Destiny this can be 'explained' by the science fantasy world with totally fictional enemy types - its totally possible that the 'aliens' of Destiny have a very different 'skin' and 'pain' tolerances meaning that weapons can have different kill times and be 'bullet sponges' but its far harder to accept and believe in a game that appears to be much more realistic in its setting.
There is absolutely nothing you can say or do to convince me otherwise. I have watched many videos and followed this game since its reveal. Before Destiny launched, even Watchdogs, the Division was more anticipated because of its more grounded and realistic approach. I certainly didn't expect to see 'numbers' flying off the enemies or some to be complete Bullet Sponges despite appearing to have less (or even similar levels) of body armour. Headshots, on enemies who don't have helmets, I certainly expected to be killed in a consistent amount of bullets. I haven't come to this conclusion in the past 24 hours but over 2-3 years of following this game.
I'm lovin' it...
Hmmm, not sure I'll bother with this afterall...
@BAMozzy there are some stats on the items ive seen so far(like knee pads lol) things like that boost crits and stuff and there also cosmetic items, ive only got one so far(a trendy brown puffa jacket that actually looks quite nice) dont think its got any stats on it tho...im enjoying it which is a surprise because i was actually sick of hearing about it
I hope this is nothing like destiny, the destiny end game meta is horrible. Everyone looks the same and uses the same guns or subclasses. This is especially true in the crucible (pvp) everyone uses mida, last word,hawksaw,etc to go along with the same sniper (1000 yard stare). Destiny has too little content and until the taken king the in game story was shameful.
The thing I like best about the division is that the dark zone feels the way destiny patrols should have. You feel nervous when going in because you don't know how it's going to turn out. Another great feature is "proximity chat" this should have been a feature in destiny and it would have made interacting with others and finding raid groups much more fun as opposed to going to an lfg.
So far I'm liking what the division has to offer but I do hope that end game gear is much more diverse than destiny's.
I think what Robert really wants to say, and correct me if I'm wrong, that The Division "feels" more like an Xbox One game. Where for instance The Witness, SFV, The Last Guardian and Tomb Raider ironically enough are clearly PlayStation games, The Division just doesn't feel right playing on our beloved PS4.
So take your Division Ubisoft and try and sell it to the 19 million tools who are clearly foolish enough to buy into cheesy marketing talk, we already have Destiny as our go to mindless shooty-bang-bang 'em up!
Really wanted this to be special, a little skeptical now. Meh, I'll wait for Fallout expansions and mods on the ps4.
@Flyin45s on the 19th Jan you had this to say about the division
In contrast the posts above sound rather balanced!
@Flyin45s seems the article is also based on the writers experience after playing the beta, along with most of the comments it would seem. So their comments are fair enough. I havnt played it myself so I dunno - not hugely interested but may give it a go.
As expected.
@Flyin45s Nothing wrong with judging a beta - and that's pointed out numerous times in the article. If there are things that I think are wrong or potentially worrying with the game, then I'm going to write about it. Telling everyone to go off an make our own game if we don't like this one is just about the most pointless argument you could make - if we all had the ability to create games we wouldn't be here in the first place.
I understand that sometimes it's difficult to appreciate different perspectives to your own, especially when you enjoy something, but that's no reason to get defensive. You could have easily just explained why you disagree with the article and comments and left it at that, but you had to make out like there's some sort of agenda against this particular game that you enjoy - and quite simply, there isn't one.
At the end of the day, I'm glad you like the game and I'm sure none of us would want to take that away from you.
@Boerewors Are you being serious?
Just jumped back into Warframe this week after nearly two years absence. Wow that game has changed for the better. It's great now, a real better alternative to Destiny. I'd say it will also trump the Division too. If you guys haven't tried it or have left it for a couple of years, I would really recommend giving it a shot. That's from a sceptical dude who has been converted.
https://youtu.be/KUN32LFCRZU
Hmmm..... Interesting. I'll have to wait and see what this turns out like.
@ShogunRok
That's what she said.
Nah, I wasn't being too serious, I do wonder though why "it shows promise on PS4", instead of just showing promise... It isn't an exclusive as far as I know. I know this site is dedicated to PS, but sometimes it feels like a lil kid sticking its fingers in its ears and going "nananana" when someone tells em about there being other consoles and PC gaming as well.
Tomb Raider does belong on PS though, I'll stand by that!
Thanks for an interesting article. In truth, I knew very little about The Division until hearing the recent hype about the beta and still don't have much anticipation for it.
I'm tired of seeing army men semi-crouching from crumbling cover to decaying crate with a scattergun spread of HUD icons all over the screen. At a glance, this looks like Battlefield in 3rd person and that carries almost no appeal for me.
The Loot system would be the only real interest, I especially like the idea of having to extract it safely, but as you say, how interesting can knee pads really get.
Still on the fence, if that.
@ShogunRok how are you playing that while our Reds are playing.
Diablo 3 had the loot system absolutely mastered. A lot of games should learn from it.
@Boerewors Nah, I know what you mean, but it's just the way we do things. Always going to try and put a 'PS4' in the title if the game's on PS4!
@icarusdreams I missed the first half, but saw the second. Looks like I didn't miss much though!
@ShogunRok
I've noticed. I've spoken out about this in the past, but sometimes it feels too fanboyish which totally contrasts the overall quality of the site. Sure, it'll attract people, but will it attract the kinda gamer you want?
I thought itd be a home run but I'm not a fan of the forced dark zone. I don't wanna pvp most times. I'll wait for official reviews before I buy.
@Boerewors
I'm one of those 19 million, but didn't buy an X1 because of marketing. I bought it for the games it has which I can't play on PS4 or Wii U.
Does that make me a tool, as you just labeled me?
@Boerewors At the end of the day we're a PlayStation specific site and we're gonna put console names in the title of articles. Just the way it's always been, I'm afraid!
@ShogunRok No, west ham just seems to be able to shut us down.
@ShogunRok
Not saying you should change, you think I should?
@JaxonH
/sarcasm
Feeling rather disappointed after playing the beta for several hours.
Graphics are nice, but setting just is not inviting for me.
The story seems very far-fetched and is entirely unbelievable.
The biggest disappointments though are in the repetitiveness of the encounters (already feels like a grind) and in the implementation of the Dark Zone.
Being an M.D., with a background in treating VHFs in West and central Africa, I found the story about the viral outbreak, and its subsequent handling total rubbish.
Furthermore, as an M.D. I refuse to shoot avatars of "real people", even if they are 13 year old obnoxious so-called "elite killers", with no regard watsoever for human life.
I was looking for a deep single player stealth RPG, but I got a run of the mill Multiplayer frag fest for frustrated freckle-faced f_ckups.
The game is probably going to be a hit,...just not for me.
Going back to the Diamond Dogs ASAP.
@icarusdreams ha , I gave my ticket for tonights match to an Evertonian after mistakenly agreeing to a weekend in Wales . So many Liverpool fans on this site , going to Wembley next month , can't wait.
My biggest concern is enemy variety and will they include any sort of interesting fight mechanics. It also seems like the endgame content will only be obtainable by playing the Dark Zone so I'm not a big fan of that.
As for the gears not looking flashy, I guess its really something people are gonna have to accept if they want to play the game.
I've really enjoyed the time I've spent with the division thus far. I really liked the loot as well, though I really love military hardware. The only thing that turned me off was at one point a group had formed in the DZ and was running train on everyone else. I was playing solo so I couldn't really get my revenge. But I feel that's how Ubi wanted it to function and of course I'm handicapping myself by running solo. I do feel that the rogue system needs some work though.
I keep hearing compliants about the world feeling empty, I'll get it as a cheappy.
I only played the beta for an hour and I liked what I played but I didn't want to ruin the surprise for the full game so i've stayed away from the rest of the beta (I hope that's what it is because I just couldn't get into the beta) and i'm looking forward to release. I put played the beta and loved it because it was closest to my experience, obviously I didn't want to put i'm not sold on the game which was the next choice, because I am Just edited to point out I agree with people that say that it doesn't feel right the amount of bullet sponging in the game atm but I can learn to accept that as it's needed in an RPG, I was wondering how you would get around this in an RPG. If anyone answer's it's a genuine questeon, i'm not trying to induce any flame angered response here, it's just i've been racking my brain trying to think of a way myself and would be intrested to hear anyone else's idea's.
I do not mind that enemies do not die instantly like other games. You need to be hitting them in the right places to take them down quickly and use the right weapons. Some go down quicker than others but the zones increase in difficulty as you roam around so the enemies need to go up in difficulty.
@BAMozzy Agree with everything you've said. I can't get past the realism angle. Humans just don't take that many bullets to stop.
Agree with everything in the article, I played it for a few hours and that was enough. I'm going to give the full release a chance but I'm not expecting to be blown away
I agree with the article. I put about 4 hours into the Beta, and turned it off and played some Lego Avengers, and some Iron Banner on Destiny..
The game did not grab me...
Like some others I played the beta for a few hours and then spent the rest of the weekend playing other games such as Journey, Persona, Fat Princess Adventures & Life Is Strange....so in theory I'd rather play all those games more than The Division? Even though I can't put my finger on it, I'm not sold on it just yet!
Haven't played the beta but I haven't really seen anything about the title that makes me think it is a must play other than the depiction of Manhatten. When I compare it to the slate of other titles coming out in 2016, I don't think it stands out. Personal opinion and all that.
I put in quite a few hours into the beta; enough to do all the side missions and redo the one main mission offered a few times (which is a nice touch--replaying missions with friends and changing the difficulty).
I like the gear setup of having cosmetic gear separate from statistical gear. My jacket has no bearing on my stats as it covers my protective vest underneath.
It was hard to get a good feel of the RPG elements as it was very limited in the beta. I do like that you don't have set classes, and can switch on the go which role you want to play in a squad.
My one biggest complaint: my character has no voice, no conversation options, nothing. I am always spoken at by the story NPCs. How do we have a AAA RPG style game, with no dialog options? It feels 10 years old in this regard.
Lastly, the Dark Zone became more fun once I was leveled and with a friend. The Dark Zone is level specific, so overly high levels will not even see the lower level players. If players go "Rogue," they are not rewarded much except to take the gear of another player, but they still have to extract it out. If they die, they lose xp and dark zone currency. It's a tricky balance they are trying for, but it could turn into GTA Online, @get2sammyb
I hope not. But I had more fun hunting down the Rogue players and reaping in big currency rewards.
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