When Sparrow racing was announced at Sony's PlayStation Experience 2015 press conference, we won't deny that we were hyped. Ever since climbing aboard our Sparrow for the first time in Destiny, we've always wished for some sort of racing system – if only to see how it would work out. As it happens, the Sparrow Racing League, Destiny's so-called "winter event", can actually be a lot of fun – but the enjoyment is ultimately short lived.
The Sparrow Racing League – or SRL, as we'll refer to it from now on – will be hanging around for three weeks before it's removed and put back inside of Bungie's new events warehouse, where it'll be stored alongside the likes of the Iron Banner and Trials of Osiris until it's needed again. You see, according to the developer, events like this will define year two of Destiny – these events will apparently replace 'big' expansions like The Dark Below and House of Wolves. The problem that we have is that if SRL is anything to go by, then said events are going to be nowhere near as substantial as they need to be.
Destiny has always travelled down one linear, content-driven path. Last year, when players got sick of running the same Raids for the same gear every week, Bungie would announce the date for the game's next expansion, and suddenly, hardcore Guardians would have something meaningful to look forward to again. Sure, it's a great way to get players to cough up the dosh for overpriced DLC, but at least each expansion's launch felt like an occasion – more of an occasion than these time limited events do, at least.
For a shooter that thrives on pulling players back into the fray with daily activities, bounties, and weekly objectives, SRL is a disappointingly lacklustre addition to the title's mix of repeatable content. At first, it's a refreshing aside to a game which is all about shooting things as efficiently as possible; six drivers are pooled together using matchmaking, and then it's up to you to grab some glory with your Sparrow speeding skills.
Races take place across just two maps. There are no weapons, no aggressive tactics – just you, the track, and five other Guardians. Sparrows control almost exactly as they do in the main game, except here, zooming through boost gates gives you some extra speed. Needless to say, it's generally in your benefit to hit as many gates as you can, although they can easily be your downfall if you enter them at an angle, as they'll usually send you speeding into the nearest wall.
Success hinges on your ability to take corners and make good use of your brakes, then. In that sense, there's a satisfaction in skidding around a bend just right, or inching past your rival metres away from the finish line. But the simple, harsh reality is that Destiny isn't a racing game; the physics that Sparrows abide by are far too unpredictable to form the basis of a truly competitive race. You can hit a rock at a weird angle and watch as your Sparrow either gracefully flies through the air or tumbles into a spin which results in a deadly explosion – it feels as though there's no real consistency in how your vehicle handles.
That's not to say that we expected WipEout levels of quality from a free Destiny event, but it's still hard to shake the feeling that SRL has been tacked on. And if you want to be really cynical, you can say that it's been tacked on in order to sell specific emotes and item packs through the game's premium store, which are only available until the end of the event.
With only two maps and racing mechanics that aren't quite polished enough to keep you coming back for more, proceedings can get stale pretty quickly – but Destiny's got one eternally effective ace up its sleeve, and that's loot. As with multiplayer matches in the Crucible, finishing a race takes you to a results screen, and from there, you're given the chance to stumble upon some new gear.
Specific, cool-looking racing equipment won't boost your light level – unless it's a legendary helmet – but the rarer bits and pieces will give you advantages when zooming around on your Sparrow. As always, the promise of potential loot is at least enough to tempt you into just one more race, and we suppose that's the main hook here – not the racing itself.
Overall, SRL is a fun distraction, but it struggles to be anything more, and many hardcore Destiny fans will likely feel the same way in that the whole thing doesn't offer much reward for the time and effort that you put into it. Sure, you have a chance to nab some new loot, but thanks to tediously slow SRL reputation gains, we doubt that the event will be able to hold anyone's attention for three solid weeks. We've said it once and we'll say it again: if events are Destiny's future, then they need to be more substantial than this.
Now that you know our thoughts, we'd like to hear yours. What do you think of Destiny's Sparrow Racing League? Is it a good addition, or do you think that it needs more to it? Get dancing in the comments section below.
Comments 20
"..can actually be a lot of fun – but the enjoyment is ultimately short lived."
So, like the rest of the game, then?
I can't stop playing it...
@LieutenantFatman Shots fired!
@ZeD True, that was a bit naughty..
/reloads
@LieutenantFatman naughty, but accurate
Well, glad I uninstalled it. I had my fill of Destiny... Needed room for better games anyways.
Luckily, they only have two tracks. THAT should keep us busy for 3 weeks....
Still can't stop.
Fun for just 3 races
I had no interest in SRL and want/need something more substantial - something along the size of Dark Below/House of Wolves. After a few months, Destiny players where crying out for more content in yr1 and crap things like the 'halloween' and SRL, are NOT going to see Destiny through to September.
This kind of content would be ok IF they we still get decent sized Expansions too for the core Destiny players and leave this rubbish for the kids and casuals!
I really think Bungie need to rethink their strategy and fire their 'live' team if this is the best they can come up with!
@BAMozzy I think it's clear that Bungie's now relying on this microtransaction stuff to carry it through this second year - and the best way to plug new emotes and specific event packages is to put on an event like SRL. It seems like an easier strategy than releasing expansions - at least one paper - but at the end of the day, like you say, the hardcore Destiny players aren't going to stick around for this stuff alone. There needs to be more.
I mean, just look at our Destiny group on PS4. We were playing together for about a month and a half solid after TTK released. But as soon as other games came out, most of us jumped ship because the only activity that held any meaning to us was the Raid - and even then, that's once a week. And if we all abandoned Destiny then, I'm sure thousands of others did, too.
Simply put, I personally don't think these events are enough to keep people going. I did the first set of SRL bounties, got some armour, won a slew of races - then I felt as though I was done. SRL reputation only barely reached rank 1 in that time. It's just not good enough.
@ShogunRok I only play Destiny for the Raid and like you said, the most this can be played for reward is once a week per character. Its the only end-game activity that can still feel 'rewarding' although after the latest 'challenges' are completed, its unlikely that will continue.
It was the same story for me with yr1 too. After a month or two, I had everything or at worst, all but 1-2 raid items needed and couldn't wait for the 'expansions' to give me something more to do.
There is NO way this style of content will last until September and keep its core users happy. Even with Bungie restricting what we can be rewarded with a week.
I don't care for micro-transactions and if they are used to fund rubbish like this that cheapen the game, then Destiny as far as I am concerned is finished - at least until Destiny 2 anyway - even then I will be wary of buying because of this model. I would rather this funded rubbish like this than pay for it but I still think it needs a decent expansion - even if I have to buy it like the previous 2 'expansions'
Those previous 2 didn't last that long either in essence before players wanted 'more' so I really don't know how Bungie think this type of content will suffice unless they do plan on releasing expansions as well and using these to fill in the 'lull' in between these. They certainly can't fill 9-10 months of the lull with this type of content and expect to keep its players!
@ShogunRok I jumped ship as my girlfriend pointed out that one weekend I'd spent 20 hours on Destiny and forgotten a significant family event.
I keep meaning to return, as I had an absolute blast running strikes and attempting the raid etc, but this stuff ain't gonna cut it.
LOL this is a joke all this stuff from taken king and this now were all supposed to be in game day one , proof go watch the dev diaries just before release they hype up all this junk. the game is boring plus there a joke with all there with holding content and then having Emotes that you have to buy with real money LOL. this game is a disgrace and whats worse is it could have been a amazing sp and mp game but it lacks on both fronts , unless you like being raped by companies and we have been so lied to with these devs from saying nothing was pulled to it wont ever have in game currency of real world cash , but like starwars good controls and graphics cant make a game not when both cost so much when compared to other games
There are two fundamental problems.
1. The Sparrow handling is average at best, the controls could be way more tighter.
2. There are two maps, and it feels like only one of them is balanced. One of the maps is really narrow which will make you bump into pretty much every imaginable object (even after 15 races) - so losing your lead at the last moment is annoyingly common. The second map feels great, but with no ability to choose the map you're on, you could be stuck on one for 3-4 races in a row.
Though the cosmetic items, shaders, new sparrows and other goodies are a nice incentive to race in the event, other than that, it is as shallow and unfinished as it gets.
@Johnnycide Yeah I think even as a multiplayer event to play with friends it's not that great. You could get six people together and it'd still seem boring after several races. Not exactly Strikes or a new Raid is it?
@BAMozzy The thing is, I've badmouthed the expansions in the past, too. I thought both The Dark Below and House of Wolves were lacking and overpriced for what you actually get - but even with those flaws in mind, I feel as though they added something worthwhile to Destiny as a whole. The problem is that I can't say the same for events like SRL, which just seen to be tacked on and hold no real value for the more hardcore players like you or I, because we're not interested in emotes or items that have no impact on our progression. Again, I just don't see how these events alone are going to hold people over for another year.
@ShogunRok exactly. Have they even added more strikes to the TTK play list yet? That should have been done within weeks.
I remember the conversation between you, Griffin and I when we got Echo Chamber for about the 4th time in one session. Joke.
@ShogunRok I personally wasn't that critical of the expansions - in fact I more often defended the content. Whilst I know it was at face value expensive, the Dark Below offered the equivalent of a standard Map Pack, a new quest line (albeit relatively brief), new Strike, new Raid and of course new gear - both Exotic and of course the legendary Raid gear too to get. I spent more hours on just this than many full priced AAA games and that's without ever playing the PvP. At the time the Nightfall could be done by all 3 Characters to a degree even the Daily mission had some 'value' to completing so pretty much all of this content had 'value' to those of us at the end-game as well as the the more casual and PvP players.
I will admit I was disappointed by the Prison of Elders but the story content wasn't too bad I guess. The point though is that it gave everyone 'something' and overall 'expanded' on all areas of the game - missions, Strikes, end-game, PvP weapons/gear etc.
Whilst yr2 has shown some improvement over the structure of the game, its also significantly reduced the end-game content too. The rewards from both the daily mission and Nightfall strikes are pointless as well as the lack of challenge these offer to those above 300 light. I initially thought that 'expansion' would expand on the 'end-game' as well and therefore fully expected the old Raids to be kept relevant. Difficulty levels kept on a par with each other - at least it would increase the end-game options.
However it seems that Bungie are currently intent on cheapening the overall experience and attempting to make as much of the content accessible to all levels and casuals alike. The fact that Atheon and Crota can be beaten in seconds on the first damage phase, means these don't offer a 'challenge' anymore coupled with the lack of any meaningful reward offer no incentive to play.
I really think emotes cheapen the experience too - I still have my original gift of 400 silver! Its one of the things I have issue with about Star Wars: Battlefront too. I didn't participate in the halloween festivities - I still had all my pumpkin heads from last year. I have no interest in Sparrow Racing either and the gear has no impact on my ability to Raid and defeat the toughest content. The choice to bring back yr1 Weapons too is good but not necessarily the right weapons. They were pretty much redundant in yr1 and so I can't see them getting much use in yr2. I guess its good for the newcomers. I Know Mida was popular but I thought it was 'average' at best and doubt it will get much use outside of PvP. Hung Jury, Jade Rabbit, Tlaloc and Touch of Malice (Raiding) have more to offer in most situations.
I really don't understand Bungies direction or logic behind a lot of their recent decisions and SRL is just another one of those.
Honestly I just felt like I'd played most of the content in TTK that I wanted to play and then stopped. By the sounds of it I can't say Sparrow Racing is enough to get me playing again at the moment but more than happy to get back into it again should some more appealing content come through. Worst case scenario the universe will have to survive without this Guardian until the next main instalment toward the end of 2016!
"Success hinges on your ability to take corners and make good use of your brakes" ... think that's your first mistake, you don't need/should use your brakes at all using both sticks and side boosts is all the movement you need, using the brakes just slows you down.
The quest line to get the legendary racing gear also will take you a LOT longer than an hour. I think what's there is good, if they build on it then it could be a really nice distraction and additional content (which is free) to players.
Another editorialised article with a chance to bash Destiny imo. I enjoy the Taken King, but I'm not a massive fan of Bungie but this smacks of opinion passed off as fact yet again. If you own TTK give it a try, its a very fun free distraction from the norm and I personally applaud Bungie in this instance for trying something new.
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