Right, so we reckon that if Final Fantasy XV comes out either late next year or early 2017, then Final Fantasy VII Remake will probably have to launch around 2020. Obviously we hope that we're exaggerating, but by the sounds of it, the game really isn't far into development at all.
Speaking in the latest issue of Famitsu, kindly translated by Gematsu, the title's producer, Yoshinori Kitase, says that the team's currently trying to nail its visual style and figure out the basis for the game's battle system. "We're starting to see the visual direction [and] we're currently working out the battle system and such through trial-and-error," he revealed, adding: "Since there's a possibility that the command battle system of the old days might not work today, we're thinking hard about what kind of direction we can take it." In other words, we wouldn't count on seeing the traditional active time battle system again.
"Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we're looking at how we can put out something like Final Fantasy VII while still surprising players," Kitase explained. It's an understandable statement, too, because at the end of the day, there's just no way that a remake of such importance is going to please everyone.
Finally, with a quote that doesn't exactly inspire confidence, Kitase jokes "please don't ask about how far into development we are". 2020 it is, then.
[source blog.esuteru.com, via gematsu.com]
Comments 22
2027 for whatever form PlayStation takes by then.
I previously predicted it'll launch alongside the PS5. I stand by that prediction .
Sounds good to me, do it justice, get it right, release other stuff in the mean time. Carry on!
Forgive me for repurposing a comment I'd previously left on another pushsquare FFVII article:
Coming to you 2016. 2017 (20th anniversary guys!). Sorry guys, 2018. 2019, year of the Cloud, we swear. Well, it's turned into something else entirely, so we proudly introduce: Final Fantasy VII-Reverse Axiom Alliance Dreamscape Sigma: A new vision using the characters you used to love. You've never played a rhythm/collectible card game like it. Micro-transactions completely optional. Part I coming 2021.
Take your time guys, but not toooooo long, I would rather have a 2020 Xmas release and it be the game that we all hoped and dreamed it would be, rather than a game which comes out in a year and a half and it be a complete mess.
Give me a realm reborn and not a ff14 first attempt.have some patience guys, remember this time last year we would have sold our grannies for a confirmation that they were even thinking of making ff7. Now we want it asap and don't wanna wait for it,.
One last point, give me empire strikes back and not a phantom menace 😃
@glassmusic I was going the parody name changing route as well, but I was going with...Now introducing, as a "launch window" title for the PS5 - Final Fantasy XVI!
other game developers: announce game when they have most of the game completed to build anticipation for gamers and drum up sales when the game releases "soon."
square enix: announces game when head of square enix gives the 'O.K.' on a game, even if the team pitching the idea doesn't have anything besides the pitch.
I'm just happy that it's finally being made. I can wait.
I didn't expect it any time soon. We'll be getting FFXV first and KH3 and no doubt that other cutesy FF game that they actually had gameplay footage of.
I'm glad they're thinking of ditching the turn based gameplay. I mean, it's a tolerable mechanic, but still, to me it feels like a dated one.
That was obvious. I only hope for one thing, that it will get released this gen.
Why can't turn based work today? Absolute nonsense. I'll wait and see what they come up with but I would much prefer some form of the atb mechanic, if it's straight out action then I wouldn't be too keen
Hopefully it will be before 2020 but you might be right even if it was written in jest.
Damn, so FF15 and the 7 remake are coming out right after Half-Life 3 I assume?
People keep complaining about it not being turn-based. ATB isn't really turn-based, though. FFX was turn-based, every single other FF from IV onwards wasn't. They're basically real-time but with fairly long universal cooldowns for each character based on their speed stat. In the original FFVII, if someone had Haste on, or was just fast enough in general, they could act several times before an enemy got to.
As you went through menus and made decisions, time moved on. You could leave Cloud standing there while he got pummelled by enemies (and intentionally, since it would raise his Limit meter). That's not turn-based. When there was a countdown in battle, it would still count down even while no one acted. I think part of the mislabelling is because animation did indeed used to take turns to play out, even if the attacks were all triggered simultaneously. Even then, that hasn't been the case since FFX-2, or in other words for the past 12 years.
I think the key thing is the pace. While you could vary the speed in previous FFs (I, II, III and X aside since they are actually turn-based) and make them incredibly fast and tense, you could also slow them down to have the opposite effect. The default was somewhere in between. So I do understand that people don't want to feel too rushed, that they don't want a million things going off at once and no real idea why (as seen in Sword Art Online Hollow Fragment, for example) but I just wish more people would realise that the vast majority of FF has used a kind of real-time combat system and started doing that in the mid-90s.
"Please don't ask". I read that as "Please don't turn this into another FFXV or KH3. 2 of those are enough".
I'll wait and see what they come up with but I dont have much faith in their battle systems. At least we know it'll be a long wait.
The remake being not being far in development isn't exactly a development itself. Nobody's expecting the game anytime soon, it'll get here when it gets here.
@EXP By the time we get Half Life 3, nobody will remember what Half Life is.
@Matroska I'm sure most fans understand this, but when players say they don't want turn base, they mean they don't to have their characters planted in place, taking turns whackin each other. I love FFVII but I'd love to see a new play on combat.
@AXEL314 Well even then, we've had that in XI, XII, XIII and XIV. But turn-based can also include movement and often does, look at FFT or games like XCOM or Shadowrun.
I actually agree with you, I'd like a change too. I just wish that the other people who keep asking for it to stay turn-based realised that it hasn't been turn-based (with the exception of X) since the NES era. Not out of pedantry but because this kind of fan feedback, which can often descend into trolling or even harassment, has soured so many games in the past 10-15 years. FFX was too linear, FFXII was too open, FFXIII was too linear. Blah blah blah.
Guess I was being naive when I said it was gonna be released in 2018 back when they first announced it during E3. lol
I think their elevator pitch for FFVII:Remake was, "Hey let's make teaser trailer first and figure things out later...".
Kitase "We're starting to see the visual direction [and] we're currently working out the battle system and such through trial-and-error," he revealed,
Trial and error? Final Fantasy 7 worked believe it or not. This rebooted rehash really is gonna be Final Frankenstein 7. Massively glad a remakes on the cards, but its gonna be crap isn't it?
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