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The active time battle system has always been recognised as a staple of Final Fantasy, appearing in numerous main iterations right up until Final Fantasy IX. Based around a bar that fills over time, it's a mechanic that provides the need for some strategic thinking while also allowing things to unfold at a slightly more hectic pace than what you'd expect of a standard turn-based system.

And, of course, the beloved Final Fantasy VII boasted a traditional active time battle system, too. However, according to the newest issue of the Official PlayStation Magazine, game director Tetsuya Nomura hinted that there are some big changes in store for the Final Fantasy VII Remake, which was announced for PlayStation 4 at E3.

Nomura told the publication that the game's combat will see some "dramatic changes", and promises more information when the time comes. Don't go reaching for your buster sword just yet, though, as he goes on to say that "we want to clarify: we're not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it's still recognizable." Phew.

What's more, Nomura also mentions that he's taking inspiration from Final Fantasy VII: Advent Children - the original PSone title's movie sequel. As such, we can probably expect flashy visual effects, plenty of cinematic camera angles, and hopefully some good old fashioned omnislash action.

How do you think the remake's combat will end up playing? Are you excited, or cautious? Go watch the remake reveal trailer again and then tell us if you still get shivers in the comments section below.

[source psu.com, via gamesradar.com, gematsu.com]