Destiny's next expansion, House of Wolves, may not be a here for a couple of months yet, but Guardians will be happy to know that Bungie's still busy working on tweaking the existing game.
Update 1.1.2 will be deployed at some point between now and the DLC's release, and with it, the developer plans on giving you more space to store your gear. Players have been asking for such an improvement for quite a while, as the more dedicated Guardians have found that the current vault size simply doesn't accommodate all of their shiny exotic equipment.
Bungie's also looking into fixing some Raid bugs, adding new visual and audio options, messing about with how ammunition works in the Crucible, and altering certain Strikes to make them a bit more attractive to players who seem to be avoiding them.
Do you think that the developer's post-launch support has been good? Is there anything that you still want changed? Don't bother decrypting your engrams in the comments section below.
[source bungie.net, via vg247.com]
Comments 8
I dont get it...is it March or is it May? I heard lots of people say March but the leaked roadmap said May....
Yes I could google it I guess...
@AyeHaley As far as we know it's looking like either May or June.
@AyeHaley The leaked image showed that 'House of Wolves' would be released in March although that image was old. Bungie recently announced though that it would be released in Q2 (April-June). May is the favourite it seems from the speculation but no date has officially been set.
I think March would have been good for me as I have little to no reason to keep playing (on XB1) as I have everything. I do think it would have given me some reason to keep playing but would leave a massive gap between this and the expected 'comet' release in September. I expect the DLC has been delayed from the original planned concept as Bungie alter and amend the concept of the content based on the communities response and issues with the released content so far. I don't believe it is on Disc but they know/knew where they wanted the story to go so built those into the game in preparation. I expect the one issue (Story) that consistently crops up maybe one area in which Bungie are working on for the 'HoW' DLC which maybe why it is taken a bit longer. I doubt the mission structure will change significantly as it could impact on end game (daily missions) activities.
In some ways the post launch support has been good, but in many ways it hasn't lived up to the promise. We heard that Bungie would be staffing and supporting this game 24/7 but we are yet to see any real evidence of their involvement. bounties/public events/patrol missions etc are still exactly the same, the only PvE event was many, many months ago (the Queens Wrath) and apart from a few patches (the same as many games receive) nothing has changed. I had been led to believe that the game would 'evolve' over time and not just through DLC. Things like regular events, changing bounties, new Public Events etc. You expect a certain amount of post release weapon balancing to a degree and the few patches haven't really changed anything. If you read what Bungie had said before release, things like keeping the game feeling 'fresh' for the long haul, then I think they have failed. Almost all post release support has been 'reactive' rather than 'pro-active' - by that I mean adjusting the things already in place (weapon balancing, map balancing etc) rather than adding something 'new'. I also feel that the reactive balancing has been influenced by PvP where the minority play but had a negative impact on the PvE. I also don't think they fully understand why certain weapons are not as popular and think they can be 'fixed' by raising their damage profile alone whilst nerfing the most popular 'type' across the whole category. This was most evident in the latest patch - Pulse rifles given a (nearly) 10% damage buff across all - although the main issue is accuracy over range (the burst is not that accurate at mid range - the range Bungie says they should perform) and AR's get a damage nerf by 2.5% as well as a range nerf so the damage reduction is more than 2.5% at mid+ range - yet another 'nerf' just because they are popular yet Hand Cannons and Scout Rifles (much higher damage output per second) remain untouched just because they aren't as popular. Automatics are generally the most popular in any FPS regardless.
I know this has been yet another long reply. The main point though is that I am not impressed by Bungies post launch support considering what we were led to believe. Its the bare minimum expected and I don't think they fully understand their players either. On the one hand they said they wanted to learn from us and adapt and add to the game based on how we play, but if we don't play the way they want or use our preferred weaponry, they will stop us doing that- I am not talking about 'cheating' to beat Crota or Atheon but things like doing the weekly heroic Solo - made it more difficult in one patch and them removed the option completely in the latest.
Yeah exactly, March would've been better since most people are done with The Dark Below.
I think as long as enough people buy the game (and play it for a few weeks) they don't care about retaining players since they already got their money.
Just double the speed of drops and exp and we are all good bungie. Make it so.
No I absolutely dont think post launch support has been good.
To start the initial things players wanted changed, were completely ignored in favour of essentially nothing.
Then after months of crap they fixed the terrible engram system, only to then slow down the speed at which the cryptarch levels up!
Good idea!
The reason people wont play certain strikes is because as a level 28+, getting green drops, which are still few and far between, shouldnt ever happen.
And bosses need to guarantee rewards tailored to your level.
I cant count how many times Ive beat Th'arun only to get a network key and 3 coins.
Terrible strikes that offer nothing for your time are just that, terrible!
And for those idiots that are jumping on the "you dont know how an mmo works", what is a key element in WoW, DCUO etc that is not present in Destiny? Replay tolens to instantly reset a weekly strike or raid.
Nothing is worse than getting crap, to then wait a week to get the exact same, or worse, crap again.
This has to be my most disappointing game of the current generation consoles. I was such a huge Halo/Bungie fan for years, to the point that I didn't hesitate to buy this on day one. The complete lack of story just gutted me. I really tried to like it, but after 3 months of grinding I ended up trading it in. Hopefully Bungie will focus on a better story next game.
@Scorpio73 This screams Activision to me.
Half the team left midway through, some of the original staff went over to 343 initially anyway so this is likely Activisions get all the money scheme.
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