Exclusives are the gamer’s equivalent of bullets. Venture into the dark recesses of any popular video game forum, and you’ll find format fighters striding into battle, armed with a list of titles that’s sure to ensure victory for their given side. It’s only natural, of course, that people should want to compare and contrast each console’s catalogue – after all, the next-gen user base is still small, and many will be deciding which device to pick up this Christmas, be it a PlayStation 4, an Xbox One, or even a Wii U. As far as I’m concerned, though, those titles that can only be found on a single system don’t matter anywhere near as much as they used to – especially not at the end of the year.
Take yourself back to 2001, when the console market was very different. The colossal Xbox was the new kid on the block, while SEGA had just announced that it was exiting the hardware business. Sony, meanwhile, was the king of the console space, only needing to breathe in the general direction of the Dreamcast’s comprehensive catalogue of software in order to cast aside its dreams of dominance. In a post PlayStation 3 world, any hints of hubris from the Japanese giant are frowned upon, but back then, high on the success of the PSone, the firm practically excreted solid gold.
And, unsurprisingly, it had the kind of first-year exclusive lineup that system soldiers could only ever dream of today. While the PS2 was already off to a grandstand start around the world, the company solidified the system’s success with eight outstanding titles: Devil May Cry, Final Fantasy X, Gran Turismo 3, Grand Theft Auto III, ICO, Jak & Daxter, Metal Gear Solid 2: Sons of Liberty, and Silent Hill 2. It also had a couple of other bullets in its chamber – the likes of Ace Combat 04: Shattered Skies and Baldur’s Gate: Dark Alliance can be glimpsed in the image embedded above – but it's the ‘Great Eight’ that will forever go down in history.
It’s worth tempering that, of course, with the benefit of nostalgia, this roster of software arguably looks stronger today than it did 13 years ago. ICO, for example – the heart wrenching Fumito Ueda directed hand hold-‘em-up – was a major flop, attaining significant critical acclaim, which didn’t result in any real commercial success until the ICO & Shadow of the Colossus Collection was re-released on the PS3 some ten or so years later. Similarly, and it seems incredible to think it now, Grand Theft Auto III was something of a sleeper hit, its sandbox approach a remarkable departure from the isometric escapades that had previously earned developer DMA Design some success.
There were, however, also the known quantities: Gran Turismo 3 was the successor to the most popular racing property on the planet, while Metal Gear Solid 2: Sons of Liberty was already single handedly responsible for selling millions of PS2 consoles courtesy of a Hideo Kojima special at an E3 press conference a year or so prior to its launch. Meanwhile, the twisted Silent Hill 2 – which is still arguably one of the greatest survival horror games ever made – was the successor to a PSone classic (though it wasn’t exclusive for very long, as a Director’s Cut launched on the Xbox shortly after), while Jak & Daxter was the next franchise from Naughty Dog – the team responsible for Crash Bandicoot.
It’s the kind of software offering that makes a mockery of the current back-and-forth between LittleBigPlanet 3 and Sunset Overdrive – but that’s largely because the industry has changed. Sony’s borderline monopoly on the gaming market at the time made it the default host for most third-party games, and the company leveraged its success to ensure that popular properties like Metal Gear Solid and Silent Hill came to its console first. There are still signs of this happening today – the recent Rise of the Tomb Raider announcement is a good example – but the outpouring of online outrage that accompanies these deals is evidence of just how much the market has adapted.
And, as a result, I don't think that exclusives matter quite as much anymore. There was evident disappointment when The Order: 1886 was pushed outside of its holiday slot into February instead, but I could only react with enthusiasm. Yes, it’s one less bullet in the battle between the PS4 and the Xbox One, but it also gives Ready at Dawn a legitimate shot at success outside of a Christmas release calendar which is dominated by multiplatform games. Indeed, it’s the likes of Call of Duty, Assassin’s Creed, and FIFA that control this time of the year, and an exclusive lineup like the one outlined above will never occur again.
That doesn’t mean that you should stop looking at each format’s first-party offering: it’s still a massive part of a platform’s value, and, as someone who enjoys covering Sony’s selection of software more than anything else, it’s often where the most exciting titles are found. But this idea that a single good or bad exclusives lineup will make or break a particular platform is nonsense, as it’s the major multiformat games that now own the most important quarter of the year. Until one of the three manufacturers can come up with a comparable list of titles to the one outlined above, then, in my opinion, there aren’t many (if any) individual first-party franchises that are capable of turning the tides alone.
Do you remember the PS2’s sensational selection of exclusives in 2001? Do you think that it will ever be bettered? Is it wrong to suggest that first-party titles don’t matter quite as much as gamers make out? Go to town in the comments section below.
Can the PS2's famous fall 2001 lineup ever be beaten? (79 votes)
- Yes, anything can be bettered
- Hmm, I'm not sure
- No, of course it bloody can't
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Comments 39
Itll be difficult but i think it can be, barley if anything.
I don't think you'll ever get a time when that many good exclusives all hit at once again. Development times are too long, and these days, people would let the hype get the better of them.
Bah, I hate nostalgia, so many people always say it was better back then etc etc, crap. We now have a huge choice between Indies, ps4 and Nintendo guff to choose from. Next year when we get Witcher 3, Batman and Uncharted 4, also whenever we get MGS Phantom Pain and No Mans Sky I think all the nostalgia will dry up. The next 12 months will be epic.
Well I don't really think PS2 had the best lineup, for me it's tied with the good old purple lunch box.
Christmas 97 had GoldenEye on N64 while 98 had Zelda: Ocarina Of Time. Each of those games is as good as all those PS2 ones combined.
46% say yes: madness. What planet are you people living on? When was the last time any console EVER had a line up like that? We're lucky to get two exclusives in one go, never mind eight!
For me, personally.. I don't understand how someone can call this first year of ps4 and Xbox one a bad year... right now I have about 30 xbox one games and around 15 ps4 games and I can honestly say I think there has been an amazing amount of good and even great games exclusive and otherwise. Obviously there will always be people who want more but for a first year I think it's been spectacular, and it's far from over with some of my most anticipated games yet to come out this year
Dark Alliance deserves more love! Awesome game and I don't even like medieval games
I was probably playing Dreamcast, I don't regret not buying a ps2
@ShogunRok personally I couldn't care less if its exclusive or not, exclusions to dreamcast obviously had some contribution to its downfall, not that I blame Sony, I just think third party exclusives stink imo
GTA 3, MGS2 and DMC...
Bettered? Don't make me fall out of my chair of laughter.
When I see lineups like that all it does is conjure images of my wallet crying as it makes a noose out of eb games receipts. I am much happier with strung out releases, easier on my wallet and my backlog.
@ShogunRok GCN came after the PS2 and had in my opinion just as good a lineup.
I don't care about exclusives, I buy my consoles based on hardware specs, asthetics, the history of the company behind the platform, and the type of players that I will be with on the platform. After I make my choice based on the above, then and only then do I look at the actual games available for the system.
@Reverandjames Can't see the part in my post where I said they are the two greatest games ever. They're not. But they're better than the ten games listed here, easily. And those three games you listed, to me, are nowhere near the quality of GoldenEye or Ocarina Of Time separately or combined. They're all good game, but those two are exceptional and still highlights of each genre. The only title on there close to the two N64 games is Devil May Cry and even that isn't anywhere near the quality of them two. The majority of those ten are all brilliant and it's a hell of a line up but if you offere me those ten or GoldenEye or Ocarina I wouldn't be picking the PS2 games. No way, Pedro.
I don't think it can be topped. Not only is it rare these to get that many exclusive games in one shot, but the quality of those exclusives are really good. At least 2/3 of those games shown are among the best games ever made.
@rastamadeus its all about tastes. I think Golden Eye is mediocre at best and Zelda OoT is complete garbage. Neither one of them hold a candle to any of the games on this list, let alone their combined weight. The fact that the N64 sold about 30 million and the PS2 sold over 150 million (the PS1, that was competing with the N64 sold over 100 million) shows that the large majority of gamers valued Sony's offering over Nintendos as well.
Also shenmue II released at the same time, that really does turd on everything else
I believe the PS4 only sold as much as it did on the wave of Sony's trumping of Microsoft at E3 2013, since none of the PS4's games can be seen as great leaps forward like what the PS2 had. PS4/X1 is mostly just a solidification of the trends set forward at the end of the last generation. Indie games are a thing now at least.
Also Sammy get with the times, the past is the past, let it go.
The only system i buy for the exclusives will always be Nintendo(mario,zelda metroid). As far as Sony, i love the controllers and the system itself not sure exactly why i choose to buy sony brands.
Aahhh the good oul days. DMC>A blew my lil 11yr old brain back then. Remember waiting patiently for MGS:SOL and FFX as well. It'll take something magical to beat that line up!
Those were my best years of gaming... Boo to the wet blankets; who doesn't like a little nostalgia from time to time!
Games take longer to make now. You would never see a lineup like that now, cause games constantly get delayed. I think that 2015 could come close to this launch line up, though.
I hope that the ps2s launch year games will one day be beaten but jeez that is one awesome line up of games. Ps2 was a great console
@thedevilsjester Ocarina of time is complete garbage!!? You are certainly entitled to that opinion, but you are in the very small minority on that one, me dear friend.
@Picola I'm not so sure. I think its one of those things where the voice on the internet does not actually represent the voice of the majority. I have been gaming since 1985 with my first NES, and I have yet to meet someone in real life that actually enjoyed OoT. Thats not to say that they think its as terrible as I do, but I don't think most (most that don't visit gaming sites) liked it all that much.
The fact that the N64 did so poorly in sales compared to the PS1, even though it was the successor to a massively successful SNES and NES, says a lot about the general quality of its games (and since a Nintendo console post-SNES is judged almost exclusively on their first party titles, says alot about those first party titles). It does not single out OoT, but if it (and the other N64 Zeldas, and Golden Eye, and all these other "great" N64 games that just blow away the competition) were so amazing, then the system would have sold better.
In actuality I believe the games are cult classics. Loved by a vocal minority, but not the majority (which, to be fair, also describes most of Nintendo's consoles as well). It just so happens that that vocal minority, is actually quite active online so you hear their opinions more often (and the rest are kids that were never actually around to play N64 games during its era and have mostly seen them through emulators, or the nostalgia glasses of their parents).
Thank you for depressing me,now i realize how old I am and how crappy the lineup on ps4 is...damn.
I bought my ps4 for the future, as the machine is way more powerful than the xbox1, now if only we could get third party dev to stop throttling games for microsoft..
@thedevilsjester
If I remember right, OOT sold about 7mil. and SM64 about 9.mil, thats about par for the course for Nintendo games. Thats not really a "vocal minority" either, those are pretty good numbers, especially for the N64.
I don't think its a matter of people not valuing Nintendo's games, I think people just value the plethora of 3rd-party games more. When they lost those games the fans followed.
Arguably, its not the exclusivity that sold consoles, it was the 3rd-part games themselves, and its always been the 3rd-parties. It just so happened many were exclusives. Many of those who made the NES and SNES so great jumped to Playstation, and stayed there. Coincidence? Maybe, maybe not.
Wow... That line up looks like a hall of fame. I believe it can never ever be beaten.
WoW PS2 had some amazing title in it's first year and now look ad PS4... Hopefully PS5 will have a better launch year
@Zombie_Barioth Just counting gamers that owned an N64 (33 million), 6.7 million of those bought the game. That means that about 80% of existing N64 owners did not like OoT enough to buy it. 20% by itself is a minority no matter how you spin the numbers. Thats not to say that OoT did not sell a respectable number (it did quite well for itself, and a 20% attach rate is pretty damn good) but to say that I am in the minority for not liking OoT, when 80% of their install base also didn't like it enough to buy it (give or take a bit for people that really wanted it but couldnt afford it) is absolutely untrue. Now I might be in the minority that think it was terrible (not just bad, but beyond bad), might be an accurate statement, most of those 80% did not play the game (or play it enough) to make more than a cursory opinion on it, so its doubtful any of them would say it was terrible.
Its a different time, ps4 games take longer to produce plus the ps4 system is much more conplicated . wasn't really any updates run on ps2 and was all on memory cards no digital content. Shouldn't compare ps4 to ps2 its madness.
@thedevilsjester
I get what your saying, but you could use that logic for pretty much any game. Even COD's fanbase would be a "vocal minority". I'm not saying your in the minority, not at all, I'm talking about the game's ability to push systems.
Even if OOT is the "best game ever" is that game worth missing a half dozen more great games on another platform? Is it worth buying a $299 console just to play one game? This is a problem I think Nintendo has been facing for a long time, its just been slowing getting worse.
I agree completely, although Nintendo's problem is even worse than that. There are plenty of gamers with a disposable income (this is not a cheap hobby) and I would be more than happy to buy a console specifically for 5-6 great titles. The reason I don't is because I am not willing to buy weird, gimmicky hardware, for 5-6 games or 50-60 games. As a gaming culture we have settled on the Playstation/Xbox styled gaming controller (with heavy influence from the SNES), so long as Nintendo shies away from the input devices that we want, they will not see many sales in the console arena (with the exception of oddball flukes like the original Wii)
@thedevilsjester
Yea, its pretty ironic, seeing as Nintendo created the very controller that influenced one of today's standards. People joke about them purposely doing the opposite, but in this case it seems as thought they really are determined to do anything but what the competition is doing.
Unfortunately, the gimmicky hardware is apart of something they've done for generations now. They have a history of using proprietary hardware and other unorthodox methods in an attempt to control the market, that was Yamauchi's way, and they seem pretty keen on following.
@artemisthemp You got your wish
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