
Mighty No. 9 is one of the biggest video game success stories on Kickstarter since the crowd funding website was conceived. Originally coveting $900,000, the Mega Man-esque side-scroller eventually went on to raise a whopping $3.8 million after almost 70,000 backers contributed to its cause. It seems that quadrupling its target wasn’t enough, though, as developer Comcept is now seeking more finances for the release.
According to the studio, this second funding drive is designed to give ‘slacker backers’ an opportunity to contribute to the release, and is not being used to prop up content already planned for the game. Instead, it’s being employed for bonuses such as, er, English voice acting, which will be implemented should a $100,000 stretch goal be attained. We don’t know about you, but that sounds more like an essential, rather than an extra.
Nevertheless, if you do fancy pre-ordering the game early – which is what this more or less boils down to – and contributing towards its development, you can find out more information through here. Price options range from $23.00 all the way up to $80.00, with the latter tier netting you access to the game’s Steam beta for Windows. Oh, and just as an aside – that Mighty No. 9 animated series that’s just been announced has, ahem, absolutely nothing to do with this latest funding drive...
[source mightyno9.com, via psu.com]
Comments 9
As a massive fan of this project... f*** off Comcept.
No one asked for an animated series for a game that hasn't even had the chance to prove itself yet, and $4 mil is bordering on ridiculous already for a project of the originally intended scale (which has obviously grown a bit too much since the initial estimate of .9 mil was so outpaced)
Needy baby, Greedy baby!
Well I guess what happened is they had money left over from the kickstarter and they decided to use that for the anime they are making instead of using it for new game features. Now they want more features for the game but are over budget and need more funding. I'm fine with making the anime and using another kickstarter for more features as long as the anime isn't wasted money like the trailer leads us to believe. If they are making it for kids then they are going for the wrong audience and wasting the money that mostly teens and adults provided. Seems like you would want to focus on your audience and funders first.
The animated series was proposed by a different company named Digital Frontier, which seems fine by me, so long as I still get a complete game for the product I backed on Kickstarter. I dont see the point in trying to turn this thing into a franchise so quickly while still functioning under the indie crowdfunding scene though.
The price for a digital copy of this game is $20. I'm not really expecting a VA because....well it's the plot from Mega Man and it's a $20 game. All the previous backers get all the new content these stretch goals meet, which is a good thing. It would just suck to see the game go from an intense action/platformer to an over fluffed fan-service machine that'll easily push its development even further.
@BertoFlyingFox It all looks bad, though. "Here's an animated series that no one asked for... We also want more money..."
I won't support this dufus, he's basically now going the way capcom use to go. Now I see where capcom got all that influence from. o.O Screw this company and the turkey behind it.
I lost interest when Mighty No. 9 turned out to be 2.5D rather than the Dust: An Elysian Tail-esque hand-drawn 2D game the original concept art promised.
@Demi_God I was about to make a similar comment
I don't like the CGI render Mighty...
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