
At this point, we’re convinced that the fine folks at FuturLab scoff a special brand of Corn Flakes for breakfast. This eager editor has energy in abundance, but even he can’t match the output of the award-winning Brighton-based studio. It should come as no surprise, then, that mere days after Surge Deluxe’s release, the team is already turning its attention back to upcoming PlayStation 4 and Vita sequel Velocity 2X.
For those of you that missed our interview with managing director James Marsden and hands-on gameplay impressions last year, the follow-up takes the core philosophy behind the original shoot-‘em-up and fuses it with Flashback-esque platforming sequences. And while the team’s put a lot of effort into beefing up the mechanics, it’s also invested a lot of work into overhauling the visuals, which are now brimming with special effects.
We’ll leave you to peruse all of the technical specifics on the PlayStation Blog, but do check out the embedded trailer before you depart. As demonstrated in the video, Killzone composer Joris de Man is back with another killer soundtrack, and the gameplay itself looks more rhythmic than ever. After playing Velocity Ultra on the PlayStation 3, we’re quite excited to enjoy this on the big screen courtesy of our PS4. Fortunately, you won’t have to pick which platform you want it on, as it’ll be cross-buy compatible.
[source blog.eu.playstation.com]
Comments 5
The "first" for Vita was an outstanding game. I have high hopes for this new one.
Didn't this game start out as a mini and make it to full fledged game release later? I played the mini (not all the way through though) I think and liked it quite a bit.
I may have to give the sequel a serious look when it releases on PS4.
@-CraZed- Velocity Ultra was an upgraded version of the Mini for Vita (and later PS3). This is a full sequel.
That looks excellent, add that to Stryder and I'm loving all the old skool but hyped up 2d scrollers making a comeback!
Bombs-switches mechanics was pretty clunky and ruined VU for me. And I think that controls are overcomplicated. it's pain in the arse to shoot bombs, and that you need constantly push button for boost. Why don't let people to push button once for constant boost, on levels where you need to boost constantly. Or make different buttons for constant boost and for simple boost. I think I'll skip this one.
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