When he's not busy reminding us that he gets to play Metal Gear Solid 5 and we don't, it seems that Hideo Kojima, the director of the acclaimed stealth series, spends his precious spare moments testing out the competition. The professional provocateur recently took critically maligned brawler Knack for a spin at a top secret Sony Computer Entertainment HQ. He only spent a few hours with the game, but seemed to enjoy his time enough to post a few impressions on Twitter.
"It becomes a very hard game when I change the difficulty. It’s exhilarating when Knack becomes huge," Kojima stated. "It seems that Mark created it very carefully. The next generation feeling is a bit thin, but the art is an interesting attempt." In other words, he thought that the game was fun, but it didn't blow his bandana off. We gave the platformer a respectable 7/10 in our review, and agree with him on most fronts.
The big question on everyone's lips, though, is why the auteur is wasting time playing Knack when he should be hard at work on Metal Gear Solid 5? While we approve wholeheartedly of his sentiment, we really would prefer if he stuck to his guns and didn't attempt to pursue a career in games writing. What do you make of Kojima's quick review? Would you read a news website written entirely by the prominent director? Sneak about in the comments section below.
[source twitter.com, via twitter.com, dualshockers.com]
Comments 13
I like Knack a lot. At a different price point, say $29.99, I highly recommend it. I saw a video review that really ripped on the fact that the 2nd player doesn't show up in any of the cut scenes, but I think that's funny--it just adds to the game's charm.
Knack's 2-player drop-in/drop-out couch co-op is the best reason to get the game. The 2nd player can die as often as he wants and the game keeps going. It's only when the 1st player dies that it restarts at the last checkpoint. The game is perfect for me--my daughter is 8 and likes helping (but isn't great at the game), so she plays as the 2nd player and helps me when she wants to and drops out when she doesn't, and she doesn't feel bad when she dies because she's not slowing down my progress. Plus, getting really big and beating the crap out of stuff, like Kojima says, is fun and empowering.
If/when they make a Knack sequel, I'm really hoping everything in the environment becomes breakable. And Knack needs to get even bigger and more destructive...and not shrink down so damned often.
Seriously, can someone explain to me why Knack has so low score on metacritic
Funny, I'm looking at the picture of Kojima, and I imagne he's thinking, "Knack could be awesome...if they add a 15-minute loading screen where Knack stares at the player with a cigarette hanging from his mouth."
@Gemuarto I don't know. My best guess is expectations--brand new system, launch day release, and the game doesn't do much we haven't seen before in other games on other consoles. Still, my guess is that Knack would have probably averaged close to an 8 by most reviewers if it had come out for XBox 360, PS3, or Wii-U.
@jgrangervikings @Gemuarto The expectations were far too high. Critics took the game that Marc Cerny said time and again was tailor made for children but also "fun for gamers who like a challenge" and took it to mean "this game must define the next-gen platformer." It's like if I went into a soup kitchen to help feed the homeless and someone comes up to me to tell me that I've failed to solve world hunger and I should try harder.
I sense Easter eggs
Knack skin exclusive on Xbox One for Ground Zeroes. Thanks Kojima.
@ShogunRok Where did you guys hide the like button? I need it right now.
@Jaz007 Your nice comment is more than enough.
Well g, isnt it obvious, our dear mr. hard at work game creator needs some time to himself!!! Do whatever u must to make sure your mind is well rested and stable to continue your great work kojima! =)
Knack? Knack! KNAAAAAAAAAAACK!!!
Knack could have been perfected more and it should have shined more in the graphics department. But its an entertaining game. My nieces love it . And it was the first ps4 I beat,cutest ending credit roll ever.
Knack got hyped up more than it ever should have. It's a simple old school style platformer... It was never going to stand up to all the attention it had on it. Perhaps DriveClub and Watch dogs dropping from the launch line up also added to the scrutiny knack was given....whatever the reason, I think the critical mauling it received was harsh.
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