Speaking with Shacknews, Buser commented that a "lot of developers" start in PlayStation Home.
Home is all scripting (LUA), and all the 3D stuff is being done in Maya. So its super-easy, he said. You can have teams of literally one person. Usually team sizes vary between five to ten people. You can create a full-on game the scope of Sodium in six months. Thats just not possible in traditional console development.
Youre not writing any assembly, no C. So your cost of development is very low."
Buser continued that Home plays host to a traditional publishing model, as well as a more straight-forward commissioned process.
We do investments ourselves, strategically. If we see a developer with a game idea that we really want, we can invest in those games, Buser explained, "[But we can also] go to a developer and say we need a first person shooter built, well just pay them outright to do it."
The new PlayStation Home is due out later this year. We're expecting more details on the reboot before the month is out.
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