Jaffe's reason was as candid as ever, the game is "just not ready yet". The game will instead launch in "early 2012".

As disappointing as the news is, it's really hard to be frustrated with the team's intentions. Jaffe noted on the PlayStation Blog that Eat Sleep Play simply want "more time to polish our demented baby", and if we're honest, moving out of that busy holiday window should give Twisted Metal more space to shine.

Jaffe cited a famous quote from Shigeru Miyamoto to iterate his point: "‘A late game is only late until it ships. A bad game is bad until the end of time."

He added: "Now, if we shipped Twisted Metal tomorrow – going off the response from folks who have played it – I assure you, it would never be a bad game. Not even close. But we're aiming for a heck of a lot more than that.

"With Twisted Metal we plan to ship a multiplayer classic. We plan to ship the best Twisted Metal ever made. We plan to convert a lot of folks who think vehicle combat is a relic best left to '90s nostalgia. And we plan to explode the belief that the only relevant kind of shooter is a first person one.

"Most importantly, we plan on treating you – the kind folks who play our game (and pay our bills) – like the VIPs that you are. You only deserve our best and we appreciate your understanding as we take a little more time to guarantee that our best is what we deliver."

So yeah, it sucks that Twisted Metal's been pushed. But we can't stay mad at Jaffe for long. Hopefully the extra time gvies Eat Sleep Play the time to add in all that gore that was promised at Comic-Con.