In the 12-minute video, Tomb Raider's brand manager Karl Stewart reveals how Crystal Dynamics worked with Square Enix's internal CG team to craft the game's moody debut.
It's a fascinating watch if you're into making-of videos. Man, we wished they'd push Tomb Raider's release forward. Just hearing the team talk about some of the creative context behind the game makes us excited. Fall 2012 still feels so far away though.
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